I said “not-particularly game changing”. Not “meaningless”.
My point is that if you look under the hood, the little battles all contribute to the outcome of a big battle, whether the odds there are 47-53 or 49-51. The small things all lead up to a legitimate odds advantage or the failure to reach the power level needed to have a chance to do the big things (kill the pacific fleet, take Moscow, etc.)
The assumption is that a failure to take Paris during that battle is game ending. Even if that is the case, you’re ignoring my other point about being fully able to bring 10+ planes to that battle to ensure a blowout–I have seen many players attack southern france, Normandy, and Paris, (and both fleets), not even bringing all the units that can reach Paris–then blame the dice when that battle goes south (even though they spread out as much as possible–having succeeded in this opener would have given them much more money and flexibility)
Yes, UK then flew in all their planes, which Italy destroyed, so the game proceeded on a new path–UK demolished, no Taranto, Germany and Italy stymied. If you eliminate this outcome, you eliminate the possibly of the game running according to anything but the script that the critical path encourages, and every game turns out more or less the same, except for how the dice operate.
There isn’t a big problem with resetting the game either, I agree it supposed to be fun and if something goes wrong, there is very little harm in resetting (though with live games we wouldn’t probably have time to restart that session, better to play out a shorter, losing game). But I’m just saying its a kind of bias, that things should have to run according to a plan and when that goes south, the game is over. That is part of why the Allies are so weak in many versions is that it takes much more patience to overcome the setbacks (some of which you can’t even affect, they just happen to you, like the loss of the UK navy) that you won’t really have a chance of winning until the late game, which isn’t even being played because people either retire or concede before it ever happens.