• RE: Axis & Allies Global 1940 House Rules Expansion

    @barnee

    That is correct.

    posted in House Rules
  • RE: Axis and Allies Stalingrad

    @Panther thank you very much.
    Started reading that yesterday. Hope to finish later today.

    posted in News
  • RE: 1942 2nd edition Tournament Practice - Stucifer & Culann

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v5 1942 SE TR

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 37 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 13 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 7 Sea Zone
            2 infantry moved from Eastern Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to New Guinea
            1 infantry moved from India to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Burma to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to Borneo
    
        Combat - British
            Battle in New Guinea
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in New Guinea
                    British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in New Guinea
                    1 infantry owned by the Japanese lost in New Guinea
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Borneo, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier and 2 fighters
                    British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                    1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -40
                Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier and 1 fighter
            Battle in 7 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 cruiser and 2 submarines
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British lost in 7 Sea Zone
                    2 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 7 Sea Zone
                British win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser and 2 submarines
                1 fighter owned by the Japanese forced to land in East Indies
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from Germans to British
            EDIT: Turning off Edit Mode
            1 armour moved from Eastern Canada to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 armour moved from 7 Sea Zone to United Kingdom
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Persia to India
            1 armour moved from Egypt to Libya
            1 armour moved from Libya to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 17 Sea Zone to 34 Sea Zone
            1 infantry moved from Western Australia to Eastern Australia
            1 bomber moved from 7 Sea Zone to Caucasus
    
        Place Units - British
            1 carrier and 1 destroyer placed in 7 Sea Zone
            3 infantry placed in India
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.17
    British regular : -1.17
    

    Savegame

    posted in Play Boardgames
  • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

    @AndrewAAGamer yeah, you did what you needed to do, but I can’t complain about those dice either.

    posted in League
  • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 fighter moved from Volgograd to Szechwan
            1 fighter moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Bessarabia to Western Ukraine
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 4 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Kiangsi to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Kweichow
            2 artilleries and 5 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 1 infantry moved from Anhwe to Honan
            1 mech_infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 artillery and 1 infantry moved from Jehol to Anhwe
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/12 hits, 5.17 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 4/5 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the Japanese lost in Yunnan
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 3 infantry and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Hunan
            1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 34 Sea Zone to 44 Sea Zone
            1 battleship moved from 34 Sea Zone to 56 Sea Zone
            1 marine moved from New Hebrides to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
            2 fighters moved from 44 Sea Zone to 43 Sea Zone
            1 carrier moved from 7 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from Kyushu to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Jehol
            1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Japan to 7 Sea Zone
            1 artillery moved from Kyushu to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Kyushu to 7 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to French Indo China
            1 cruiser moved from 34 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from Marshall Islands to Caroline Islands
            1 infantry moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Kwangsi to Hunan
    
        Place Units - Japanese
            4 infantry and 1 marine placed in Japan
            1 submarine placed in 6 Sea Zone
            2 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 3.83
    

    Savegame

    posted in League
  • RE: Post League Game Results Here

    The 42% Axis statistic I dropped last week, and the fancy colored bar graph in the statistics section of the ELO rating sheet?

    Horribly misleading!

    How much the Axis win is largely a function of who likes to take what side. Maybe that’s what @crockett36 was looking for. Top players took Allies 39 times to 31, and, guess what, the Allies have been rolling the past 18 months.

    The fact that stronger players are winning more games is not a strong indication that PtV is “balanced” close to zero.
    I’m convinced that rather, it’s a strong indicator that PTV is big enough and complex enough that the results are not very sensitive to a bid.
    To be clearer, I doubt that we would have much different results between a -30 bid and a -8 bid. The skill of the players and the magnitude of the game overpower it.

    posted in League
  • RE: Post League Game Results Here

    Path to Victory, right?

    I just added up Ghostglider, Adam514, General Disarray, Axis Dominion, 666, Peirce, and ArtofWar. FOR THE PAST 18 MONTHS ONLY
    In total they took Allies 39 times, Axis 31
    General D wants the Allies and took them 6 times and Axis only 1
    Peirce wants Axis and took them 6 times and Axis 0
    So those two offset.


    About bids for PtV, and it being the most “balanced” because of small bids chosen:

    We don’t have enough sample size, not even close, to make any conclusions about what a proper bid should be.

    Most of the games completed over the past 18 months should be thrown out of consideration because the stronger player almost always wins. I’m seeing that no matter what side is taken by who, the stronger player wins - almost always.
    The rest of the games, which are few, just don’t tell you anything about bids because there are waaaaay too many other variables.

    posted in League
  • RE: G40 OOB captain walker (axis) vs Mike64 (allies +40)

    @mike64 there’s not going to be any Russian guys in Africa this game… that hurt me last game

    posted in Play Boardgames
  • RE: G40 OOB captain walker (axis) vs Mike64 (allies +40)

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 112 Sea Zone to 115 Sea Zone
            4 artilleries and 16 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 armour, 2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yugoslavia to Rostov
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 destroyer and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Caucasus
                Germans attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Novgorod
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Yugoslavia
            1 tactical_bomber moved from Rostov to Romania
            1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            1 infantry moved from Romania to Eastern Poland
            3 aaGuns moved from Poland to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from France to Western Germany
            1 tactical_bomber moved from Southern Italy to Yugoslavia
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            6 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Western Germany
            4 infantry placed in Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame

    posted in Play Boardgames