• RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Elite moved from Pearl Harbor to 91 Sea Zone
            1 Elite and 1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
            1 L.Fighter moved from Pearl Harbor to Wake
            1 Elite moved from Kusaie to 103 Sea Zone
            1 Elite and 1 S.Submarine moved from 103 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
            1 Destroyer moved from 102 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            2 L.Fighters moved from San Francisco to Wake
            3 Elites and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 B.Transport, 3 Elites and 1 Infantry moved from 83 Sea Zone to 91 Sea Zone
            3 Elites and 1 Infantry moved from 91 Sea Zone to Pearl Harbor
            1 Artillery and 2 Infantrys moved from Mauritania to Rio de Oro
            3 Tanks moved from Mauritania to Rio de Oro
            2 Infantrys moved from Mauritania to W.Morocco
            1 Fighter moved from French Sudan to W.Morocco
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            5 Infantrys moved from Bahia to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 2 B.Transports, 4 Elites, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Adv.Fighters, 1 Artillery, 4 Elites and 6 Infantrys moved from 36 Sea Zone to Mauritania
            2 Adv.Fighters and 1 Infantry moved from Mauritania to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            3 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 3 Infantrys moved from Amazon to Bahia
            1 Infantry moved from Washington to Northeast USA
            1 Artillery moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 1 AAGun, 3 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Bunkers, 2 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Rio de Oro, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Rio de Oro, round 3 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery and 3 Tanks in Rio de Oro, round 4 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in W.Morocco
                Americans attack with 2 Adv.Fighters, 1 Fighter and 3 Infantrys
                Germans defend with 1 Infantry
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter and 3 Infantrys in W.Morocco, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Infantry in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                    1 Infantry owned by the Germans lost in W.Morocco
                Americans win, taking W.Morocco from Germans with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Americans
            1 Carrier and 2 Destroyers moved from 36 Sea Zone to 34 Sea Zone
            2 Adv.Fighters moved from W.Morocco to 34 Sea Zone
            1 Fighter moved from W.Morocco to Mauritania
            1 Transport moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            1 AAGun and 1 Bunker placed in Wake
            1 Bunker placed in Saipan
            1 Battleship, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 B.Carrier and 1 Destroyer placed in 83 Sea Zone
            3 Adv.Fighters placed in 83 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in Bahia
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 90 Sea Zone: 1 B.Transport, 1 Battleship, 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by British to 90 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by British from 91 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 B.Transport, 1 Battleship, 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Americans to Pearl Harbor: 1 Bomber and 1 S.Bomber
            EDIT: Removing units owned by Americans from Wake: 1 Bomber and 1 S.Bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Germans regular : 0.67
    Neutral regular : 0.00
    

    Savegame

    posted in Team Games
  • RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Elite moved from Pearl Harbor to 91 Sea Zone
            1 Elite and 1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
            1 L.Fighter moved from Pearl Harbor to Wake
            1 Elite moved from Kusaie to 103 Sea Zone
            1 Elite and 1 S.Submarine moved from 103 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
            1 Destroyer moved from 102 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            2 L.Fighters moved from San Francisco to Wake
            3 Elites and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 B.Transport, 3 Elites and 1 Infantry moved from 83 Sea Zone to 91 Sea Zone
            3 Elites and 1 Infantry moved from 91 Sea Zone to Pearl Harbor
            1 Artillery and 2 Infantrys moved from Mauritania to Rio de Oro
            3 Tanks moved from Mauritania to Rio de Oro
            2 Infantrys moved from Mauritania to W.Morocco
            1 Fighter moved from French Sudan to W.Morocco
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            5 Infantrys moved from Bahia to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 2 B.Transports, 4 Elites, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Adv.Fighters, 1 Artillery, 4 Elites and 6 Infantrys moved from 36 Sea Zone to Mauritania
            2 Adv.Fighters and 1 Infantry moved from Mauritania to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            3 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 3 Infantrys moved from Amazon to Bahia
            1 Infantry moved from Washington to Northeast USA
            1 Artillery moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 1 AAGun, 3 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Bunkers, 2 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Rio de Oro, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Rio de Oro, round 3 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery and 3 Tanks in Rio de Oro, round 4 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in W.Morocco
                Americans attack with 2 Adv.Fighters, 1 Fighter and 3 Infantrys
                Germans defend with 1 Infantry
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter and 3 Infantrys in W.Morocco, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Infantry in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                    1 Infantry owned by the Germans lost in W.Morocco
                Americans win, taking W.Morocco from Germans with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Americans
            1 Carrier and 2 Destroyers moved from 36 Sea Zone to 34 Sea Zone
            2 Adv.Fighters moved from W.Morocco to 34 Sea Zone
            1 Fighter moved from W.Morocco to Mauritania
            1 Transport moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            1 AAGun and 1 Bunker placed in Wake
            1 Bunker placed in Saipan
            1 Battleship, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 B.Carrier and 1 Destroyer placed in 83 Sea Zone
            3 Adv.Fighters placed in 83 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in Bahia
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Germans regular : 0.67
    Neutral regular : 0.00
    

    Savegame

    posted in Team Games
  • RE: dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery moved from Szechwan to Gansu
            1 Infantry moved from Gansu to Szechwan
            1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Italians
            1 Submarine moved from 44 Sea Zone to 45 Sea Zone
    
        Purchase Units - Italians
            Italians buy 3 Bunkers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 45 Sea Zone
                Italians attack with 1 Submarine
                Dutch defend with 1 Transport
                    Italians roll dice for 1 Submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in 45 Sea Zone
                Italians win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Serbia
            1 Bunker placed in Croatia
            1 Bunker placed in Greece
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
            3 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    @dawgoneit Please use the second post, there was a placement edit

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
            2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
            2 ArmoredCars moved from Leningrad to S.Karelia
            2 Infantrys moved from Leningrad to S.Karelia
            3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
            2 HeavyTanks moved from Warsaw to Minsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Tanks moved from Warsaw to Minsk
            2 Mech.Infs moved from Krakow to Smolensk
            3 ArmoredCars moved from Krakow to Minsk
            1 Infantry moved from Krakow to Brest
            2 JetFighters moved from 22 Sea Zone to London
            1 Adv.Fighter moved from Netherlands to London
            6 Adv.Fighters moved from Netherlands to London
            1 Bomber moved from Hamburg to London
            1 Infantry moved from Dover to London
            5 Artillerys and 5 Infantrys moved from Manchester to London
            11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
            8 Infantrys moved from Provence to Lombardy
            8 Infantrys moved from Languedoc to Provence
            8 Infantrys moved from Aquitaine to Languedoc
            8 Infantrys moved from Brittany to Aquitaine
            8 Infantrys moved from Aquitaine to Navarre
            3 Artillerys and 8 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Normandy
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            2 Mech.Infs moved from Bohemia to Tuscany
            1 ArmoredCar moved from Silesia to Brest
            1 Bomber moved from Bohemia to Languedoc
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in London
                Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
                    British roll AA dice in London : 1/10 hits, 1.67 expected hits
                1 Adv.Fighter owned by the Germans lost in London
                    Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
                    British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
                    3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
                    1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
                    Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
                    British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
                3 Adv.Fighters owned by the Germans lost in London
                    7 Fighters owned by the British lost in London
                Germans captures 99PUs while taking British capital
                Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
                Casualties for British: 8 Fighters and 8 Infantrys
            Battle in Aragon
                Germans attack with 11 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    2 Infantrys owned by the Neutral lost in Aragon
                    Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Infantry owned by the Neutral lost in Aragon
                    Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Bunker owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 10 Infantrys
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Navarre
                Germans attack with 8 Infantrys
                Neutral defend with 2 Bunkers
                    Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Navarre
                    Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 2 Bunkers
    
        Non Combat Move - Germans
            1 Bomber moved from London to Manchester
            3 Adv.Fighters moved from London to Manchester
            2 JetFighters moved from London to Manchester
    
        Place Units - Germans
            3 Destroyers and 3 Transports placed in 22 Sea Zone
            2 S.Submarines placed in 43 Sea Zone
            1 S.Submarine placed in 20 Sea Zone
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            8 Infantrys placed in Paris
            2 Infantrys placed in Normandy
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 241 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 4 Infantrys
            EDIT: Adding units owned by Germans to Manchester: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Germans regular : 0.50
    Neutral regular : 3.83
    British regular : 1.83
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
            2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
            2 ArmoredCars moved from Leningrad to S.Karelia
            2 Infantrys moved from Leningrad to S.Karelia
            3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
            2 HeavyTanks moved from Warsaw to Minsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Tanks moved from Warsaw to Minsk
            2 Mech.Infs moved from Krakow to Smolensk
            3 ArmoredCars moved from Krakow to Minsk
            1 Infantry moved from Krakow to Brest
            2 JetFighters moved from 22 Sea Zone to London
            1 Adv.Fighter moved from Netherlands to London
            6 Adv.Fighters moved from Netherlands to London
            1 Bomber moved from Hamburg to London
            1 Infantry moved from Dover to London
            5 Artillerys and 5 Infantrys moved from Manchester to London
            11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
            8 Infantrys moved from Provence to Lombardy
            8 Infantrys moved from Languedoc to Provence
            8 Infantrys moved from Aquitaine to Languedoc
            8 Infantrys moved from Brittany to Aquitaine
            8 Infantrys moved from Aquitaine to Navarre
            3 Artillerys and 8 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Normandy
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            2 Mech.Infs moved from Bohemia to Tuscany
            1 ArmoredCar moved from Silesia to Brest
            1 Bomber moved from Bohemia to Languedoc
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in London
                Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
                British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
                    British roll AA dice in London : 1/10 hits, 1.67 expected hits
                1 Adv.Fighter owned by the Germans lost in London
                    Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
                    British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
                    3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
                    1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
                    Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
                    British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
                3 Adv.Fighters owned by the Germans lost in London
                    7 Fighters owned by the British lost in London
                Germans captures 99PUs while taking British capital
                Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
                Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
                Casualties for British: 8 Fighters and 8 Infantrys
            Battle in Aragon
                Germans attack with 11 Infantrys and 2 Mech.Infs
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    2 Infantrys owned by the Neutral lost in Aragon
                    Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Aragon
                    Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Infantry owned by the Neutral lost in Aragon
                    Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    1 Bunker owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 10 Infantrys
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Navarre
                Germans attack with 8 Infantrys
                Neutral defend with 2 Bunkers
                    Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Navarre
                    Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Navarre
                    Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 2 Bunkers
    
        Non Combat Move - Germans
            1 Bomber moved from London to Manchester
            3 Adv.Fighters moved from London to Manchester
            2 JetFighters moved from London to Manchester
    
        Place Units - Germans
            3 Destroyers and 3 Transports placed in 22 Sea Zone
            2 S.Submarines placed in 43 Sea Zone
            1 S.Submarine placed in 20 Sea Zone
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            8 Infantrys placed in Paris
            2 Infantrys placed in Normandy
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 241 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Germans regular : 0.50
    Neutral regular : 3.83
    British regular : 1.83
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 Artillery, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks moved from Jinan to Hsingan
            3 Mech.Infs moved from Tulun to Hsingan
            1 EarlyFighter moved from Ulaan Ude to Hsingan
            1 Elite moved from Tulun to Ustkut
            3 Infantrys moved from Ulaan Ude to Irkutsk
            3 Infantrys moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Elite and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ustkut
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Quingdao, round 3 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Hsingan
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks
                Masaharu defend with 3 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys, 2 Marines and 8 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 11 Mech.Infs and 4 Tanks in Hsingan, round 2 : 11/27 hits, 10.00 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks in Hsingan, round 2 : 11/24 hits, 9.50 expected hits
                    9 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians lost in Hsingan
                    1 Marine owned by the Masaharu and 9 Infantrys owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 10 Mech.Infs and 4 Tanks in Hsingan, round 3 : 5/16 hits, 6.33 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 1 Marine and 8 Tanks in Hsingan, round 3 : 6/14 hits, 6.17 expected hits
                6 Mech.Infs owned by the Russians lost in Hsingan
                    1 Elite owned by the Masaharu, 1 Marine owned by the Masaharu and 3 Artillerys owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 4 Mech.Infs and 4 Tanks in Hsingan, round 4 : 5/10 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Bunker and 8 Tanks in Hsingan, round 4 : 4/9 hits, 4.50 expected hits
                4 Mech.Infs owned by the Russians lost in Hsingan
                    5 Tanks owned by the Masaharu lost in Hsingan
                    Russians roll dice for 1 EarlyFighter, 1 Elite and 4 Tanks in Hsingan, round 5 : 3/6 hits, 2.83 expected hits
                    Masaharu roll dice for 1 Bunker and 3 Tanks in Hsingan, round 5 : 2/4 hits, 2.00 expected hits
                    1 Elite owned by the Russians and 1 EarlyFighter owned by the Russians lost in Hsingan
                    3 Tanks owned by the Masaharu lost in Hsingan
                    Russians roll dice for 4 Tanks in Hsingan, round 6 : 1/4 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Bunker in Hsingan, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys and 11 Mech.Infs
                Casualties for Masaharu: 3 Artillerys, 1 Bunker, 1 Elite, 9 Infantrys, 2 Marines and 8 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 1.17
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 3 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 4 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                    1 Infantry owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Lombok
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                    Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from S.French Indochina to Bangkok
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : -0.50
    Dutch regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg v Entek W@W! redemption

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            2 Elites and 4 Infantrys moved from Donetsk to Rostov
            3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank moved from Kursk to Tula
            1 Elite and 2 Infantrys moved from Odessa to Donetsk
            2 Artillerys moved from E.Romania to Odessa
            4 Infantrys moved from E.Romania to Odessa
            1 Elite moved from E.Romania to Odessa
            2 ArmoredCars moved from W.Romania to Odessa
            1 Elite moved from W.Romania to E.Romania
            2 Infantrys moved from Bulgaria to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank
                Russians defend with 1 AAGun, 2 HeavyTanks and 2 Tanks
                    Romanians roll dice for 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 2 Tanks in Tula, round 2 : 2/4 hits, 2.33 expected hits
                    2 Artillerys owned by the Romanians lost in Tula
                    1 HeavyTank owned by the Russians and 2 Tanks owned by the Russians lost in Tula
                    Romanians roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 HeavyTank in Tula, round 3 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Romanians lost in Tula
                    1 HeavyTank owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 HeavyTanks and 2 Tanks
            Battle in Rostov
                Romanians attack with 2 Elites and 4 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 3 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 ArmoredCar moved from Smolensk to Yaroslavl
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
            1 Mech.Inf placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : -0.67
    

    Savegame

    posted in Play Boardgames