• RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 10 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            5 armour and 11 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Bryansk to Belarus
                  Germans take Smolensk from Russians
            5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 10 armour and 21 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 10 armour and 21 mech_infantrys in Caucasus, round 2 : 11/31 hits, 8.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    2 mech_infantrys owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 aaGun moved from Bryansk to Western Ukraine
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
            2 bombers moved from Novgorod to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            8 mech_infantrys moved from Poland to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 artillery moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Finland to Karelia
            3 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Sweden
            8 mech_infantrys moved from Western Germany to Southern France
            1 aaGun, 2 artilleries and 1 mech_infantry moved from France to Southern France
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 aaGun moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            2 fighters and 1 tactical_bomber moved from Greece to Southern France
            1 fighter and 1 tactical_bomber moved from Greece to Southern France
            6 infantry moved from Bryansk to Western Ukraine
            10 infantry moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Ukraine
            10 artilleries moved from Bryansk to Western Ukraine
            10 artilleries moved from Bryansk to Ukraine
            29 artilleries moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Greece to Rostov
    
        Place Units - Germans
            3 infantry placed in Western Ukraine
            2 artilleries and 1 infantry placed in France
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            3 mech_infantrys placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,3,1,4,6,3,5,4
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 2.50
    

    Savegame

    posted in League
  • RE: AetV (L+15) vs Simon33 (X) BM

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from Burma to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    1 infantry owned by the Japanese lost in Sumatra
                    ANZAC roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Queensland to Northern Territory
            2 fighters moved from Burma to Shan State
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs]
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 1,00
    

    Savegame

    posted in League
  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Egypt to Tobruk
            2 fighters moved from 100 Sea Zone to Tobruk
            1 artillery moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 cruiser moved from 100 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            2 artilleries and 1 infantry moved from Southern Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
    
        Combat - Italians
            Battle in Malta
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry; Americans defend with 1 infantry
                    Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    1 infantry owned by the British lost in Tunisia
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Malta from British, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Tobruk
                Italians attack with 2 armour, 2 fighters and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 2,33 expected hits
                    British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                    1 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 2 armour and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 battleship, 1 carrier and 1 submarine moved from 100 Sea Zone to 97 Sea Zone
            1 destroyer moved from 100 Sea Zone to 97 Sea Zone
            2 fighters moved from Tobruk to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 armour moved from Slovakia Hungary to Western Ukraine
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Egypt
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    British regular : 0,50
    

    Savegame

    posted in League
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Greece to Holland Belgium
            1 fighter moved from Greece to Holland Belgium
            1 fighter moved from Greece to Holland Belgium
            1 fighter moved from Greece to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 5 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 4 infantry moved from Greece to Bulgaria
            1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
            4 fighters moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
    
        Place Units - Italians
            3 infantry placed in Southern France
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,5,2,5,6,4
            Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.67
    

    Savegame

    posted in League
  • RE: Alternating buffs to model initiative or weather

    @KraytKing However Oil stocks are a must for any ww2 game. Their must be a cost for attacks ( each attack costs 1/2 IPC) plus certain areas of the map produce oil X each turn, that’s easily modeled

    posted in House Rules
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Artillery moved from Java to Sumatra
            1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Artillery moved from Java to Sumatra
            1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Transport moved from 122 Sea Zone to 120 Sea Zone
            1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to Queensland
            1 Infantry and 1 Tank moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
            2 Fighters moved from 67 Sea Zone to Lombok
            1 Submarine moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from Northern Territory to Western Australia
            4 Infantrys moved from Canberra to New South Wales
            3 Infantrys moved from Port Moresby to West Papua
            1 Tank moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Elite, 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Fighters, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Lombok to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            1 Factory placed in Western Australia
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            Anzac undo move 2.
            1 Elite and 2 Infantrys placed in Broome
            1 Destroyer and 1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - British
            2 Infantrys moved from Greenland to 8 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            2 Infantrys moved from 10 Sea Zone to Iceland
            1 Fighter moved from Montreal to Greenland
            2 Artillerys moved from Italian East Africa to Kordofan
            1 Infantry moved from Equatoria to Kordofan
            3 Infantrys and 1 Tank moved from Nubia to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone
            1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Crete
            1 Artillery moved from 56 Sea Zone to Crete
            1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Lower Egypt to New Valley
            3 Fighters moved from Cairo to Lower Egypt
            3 Fighters moved from Lower Egypt to New Valley
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Fighter moved from Malaya to S.Thailand
            1 Artillery and 2 Infantrys moved from Burma to S.Thailand
            2 Tanks moved from Assam to S.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            1 Infantry moved from Hyderabad to Calcutta
            2 Artillerys and 2 Infantrys moved from Rajputana to Baluchistan
            1 Infantry moved from Punjab to Baluchistan
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 2 Destroyers, 6 Infantrys, 1 Tank and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Artillery and 3 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 2 Cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in New Valley
                British attack with 3 Fighters and 1 Infantry
                Germans defend with 1 Infantry
                    British roll dice for 3 Fighters and 1 Infantry in New Valley, round 2 : 3/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Kordofan
                British attack with 2 Artillerys and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys and 1 Infantry in Kordofan, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kordofan
                British win, taking Kordofan from Italians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Thailand
                British attack with 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/10 hits, 3.50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 3 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Banjarmasin
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 AAGun, 1 Factory and 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Banjarmasin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Banjarmasin
                    British roll dice for 1 Artillery in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Banjarmasin, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the British lost in Banjarmasin
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Darfur
                British attack with 4 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Iceland
                British attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 2 Infantrys in Iceland, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Iceland, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from New Valley to 56 Sea Zone
            1 Fighter moved from New Valley to 56 Sea Zone
            1 Fighter moved from New Valley to Cairo
            1 Tank moved from Palestine to Lower Egypt
            1 Infantry moved from Palestine to Lower Egypt
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Scotland to Manchester
            1 Artillery and 3 Infantrys moved from Wales to Manchester
            1 Infantry moved from French Sudan to Mauritania
            1 Infantry moved from Ontario to Quebec
            1 Infantry moved from Kenya to Italian East Africa
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from South Africa to Rhodesia
            1 Fighter moved from Malta to E.Morocco
            1 Fighter moved from Gibraltar to E.Morocco
            1 Fighter moved from S.Thailand to Malaya
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            2 Artillerys and 2 Infantrys placed in Cairo
            2 Transports placed in 2 Sea Zone
            1 Destroyer and 1 Transport placed in 21 Sea Zone
            2 Infantrys placed in Manchester
            2 ArmoredCars placed in Cape Town
            2 Artillerys and 2 Infantrys placed in Madras
            2 Artillerys and 1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Thai regular : 0.67
    Germans regular : -0.33
    Neutral regular : 1.00
    British regular : 1.33
    Hisaichi regular : 1.00
    

    Savegame

    posted in Play Boardgames
  • RE: WaW dawg v entek (axis)

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames