• RE: L24 OOB Booper(X) v Koala(L+45)

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Germans lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Amur to Siberia
            2 infantry moved from Amur to Siberia
            2 infantry moved from Amur to Siberia
            1 infantry moved from Amur to Buryatia
            1 aaGun moved from Amur to Siberia
            1 infantry moved from Amur to Sakha
            1 infantry moved from Amur to Siberia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from Turkmenistan to Persia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans regular : 1.33
    Russians regular : 1.33
    

    Savegame

    posted in League
  • RE: L24 Wizmark (allies) vs Koala (axis+10)

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry and 2 submarines; Remaining resources: 5 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            3 fighters moved from United Kingdom to Holland Belgium
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Bulgaria to Romania
            2 infantry moved from Bulgaria to Romania
            1 artillery moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun, 1 artillery and 11 infantry moved from Slovakia Hungary to Poland
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            5 armour and 5 mech_infantrys moved from France to Germany
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Norway to Finland
            1 infantry moved from Germany to 116 Sea Zone
            1 aaGun moved from Denmark to 116 Sea Zone
            1 aaGun and 1 infantry moved from 116 Sea Zone to Norway
            1 tactical_bomber moved from Holland Belgium to Western Germany
            6 artilleries and 1 infantry moved from Germany to Poland
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Romania
            3 artilleries and 7 infantry placed in Germany
            1 destroyer placed in 116 Sea Zone
            2 submarines placed in 108 Sea Zone
            Germans undo move 4.
            1 submarine placed in 108 Sea Zone
            1 submarine placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    

    Savegame

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    @Booper
    Thanks for the reminder! I actually wasn’t aware of this. Or if I was at some time, I forget about it.
    I also don’t see another option, then the NCM edit of the carrier.

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Guam to Queensland
            1 fighter moved from Midway to Hawaiian Islands
            1 infantry moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Turkmenistan to Russia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Alexandria to Egypt
            2 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tunisia
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Malta to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Guam to Queensland
            1 fighter moved from Midway to Hawaiian Islands
            1 infantry moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Turkmenistan to Russia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

    posted in League
  • RE: L24 Wizmark (allies) vs Koala (axis+10)

    @wizmark
    Do you want to intercept?

    posted in League
  • RE: L24 Wizmark (allies) vs Koala (axis+10)

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry and 2 submarines; Remaining resources: 5 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    @Booper
    Unfortunately, the Americans weren’t lucky enough in the invasion attempt. This will be tough to recover from. Let us finish the turn and then I’ll have a closer look at the board to see if I hand you the game.

    As the battle progressed somewhat on average, I didn’t ask for OOL. Feel free to edit in your two bombers for other units or so. I only thought afterwards that you might have liked to keep them.

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Midway to Japan
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            5 bombers and 9 fighters moved from Guam to Japan
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Iraq
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 4 destroyers, 2 submarines and 5 transports
                Japanese defend with 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers, 4 destroyers and 5 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 22
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
            Battle in Japan
                Americans attack with 2 artilleries, 5 bombers, 9 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 fighters, 1 harbour and 11 infantry
                    Japanese roll AA dice in Japan : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 10/24 hits, 10.50 expected hits
                    Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 2 bombers, 7 fighters and 11 infantry in Japan, round 2 : 9/22 hits, 9.50 expected hits
                    6 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    4 infantry owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Japanese lost in Japan
                    Americans roll dice for 1 artillery, 5 bombers, 7 fighters and 2 tactical_bombers in Japan, round 3 : 6/15 hits, 8.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 7 infantry in Japan, round 3 : 8/16 hits, 7.83 expected hits
                    1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in Japan
                    6 infantry owned by the Japanese lost in Japan
                1 tactical_bomber owned by the Americans and 5 bombers owned by the Americans retreated
                    Americans roll dice for 1 artillery in Japan, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Japan, round 4 : 7/10 hits, 5.83 expected hits
                    1 artillery owned by the Americans lost in Japan
                    1 infantry owned by the Japanese lost in Japan
                Japanese win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -58
                Casualties for Americans: 2 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 2 bombers and 11 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in Japan and was removed
            5 bombers moved from Japan to Siberia
            1 fighter moved from Iraq to Eastern Persia
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 bomber moved from 6 Sea Zone to Siberia
            1 bomber moved from 6 Sea Zone to Siberia
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from India to Eastern Persia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            4 destroyers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Sikang
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from West India to Persia
            1 armour and 5 infantry moved from Alexandria to Tobruk
            2 fighters moved from Gibraltar to Tobruk
            1 bomber moved from Malta to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 tactical_bomber moved from Egypt to Tobruk
            10 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 fighter moved from Egypt to Northwest Persia
            1 fighter moved from Egypt to Tobruk
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Tobruk
                British attack with 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 4/13 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the British lost in Tobruk
                    1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
                    British roll dice for 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 2/12 hits, 4.17 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Tobruk
                    2 artilleries owned by the Italians lost in Tobruk
                    British roll dice for 2 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 4 : 2/11 hits, 4.00 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Tobruk
                    1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 armour, 1 bomber and 2 fighters
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Persia
                British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Burma
                British attack with 2 artilleries, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 2/13 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Tobruk to Egypt
            1 tactical_bomber moved from Tobruk to Egypt
            2 fighters moved from Tobruk to Alexandria
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Northwest Persia to Eastern Persia
            1 fighter moved from Northwest Persia to Trans-Jordan
            1 fighter moved from Persia to West India
            1 tactical_bomber moved from Persia to West India
            1 bomber moved from Northwest Persia to Trans-Jordan
            1 infantry moved from West India to Eastern Persia
            1 fighter moved from Burma to India
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from India to West India
            1 artillery moved from India to West India
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 aaGuns moved from India to Burma
            1 transport moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 mech_infantry placed in Egypt
            1 destroyer and 1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.83
    Italians regular : -1.67
    Japanese regular : 1.00
    Japanese AA : 0.00
    Germans regular : -1.00
    British regular : -6.17
    

    Savegame

    posted in League
  • RE: L24 OOB Booper(X) v Koala(L+45)

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Sikang
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League