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Best posts made by Ichabod
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RE: German quick route to middle east back of Russia
Taamvan,
Major IC due to timing I think brings this risky adventure much more risky because of no war units being purchased G1 period. But I see your point of timing vs. cost. And I do agree that the surprise factor is important.
If purchasing a Major IC, then all of the boats would be purchased on Turn 2, then used to hit the Caucasus on Turn 3.
If purchasing a Minor IC, then transports would be purchased on Turn 2, then used to hit the Caucasus on Turn 3 (then Germany would place new units (carrier + destroyer + fighters) there for protection). So I don’t see the actual time saving by purchasing a Major.
If purchasing a Minor IC on Turn 1, I would also purchase 3 artillery and 2 infantry (5 ground units) to try to mitigate the naval purchases. Remember, often people used to purchase a carrier + 2 transports, or a destroyer and a sub and no ground units to “fake” Sea Lion. Some still purchase all naval units on G1 and still make it to Moscow.
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RE: Anniversary Edition House Rules
Germany: The Waffen SS: Costs 4 IPCs. Attacks and Defends on 2 or less. Moves 1 (Use Germany�s Infantry pieces from Axis and Allies Classic to represent them.)
Could we leave out the Nazi unit? The last thing I want are people falsely thinking this is game and website is some kind of alt right meeting place.
Besides, Germany doesn’t need any HRs help when they can churn out 5 IPC tanks.
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Axis and Allies Table Top Simulator
Anyone know if this tabletop simulator is available yet?
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RE: Detailed Outline for J4 Attack on India?
If you play against me…you might end up having to use more ground or planes than you want to hold Yunnan on turn 2 in order to land planes there on J3 (for your India take down J4).
For instance, I recently started sending everything into Yunnan on C1 and attacking Hunan too of course if I can. All builds are placed in Yunnan with the point in mind to kill Japanese units to lower the stack going against India. Hence you might have to buy an airbase placed on FIC or Shan State.
Also, in all discussions, I assume the allies get a bid. Rare to find opponents playing straight up. I always give at least 7 IPCs in bid money to China: 1 artillery in Kweichow and 1 infantry in Yunnan…again with the goal of hurting Japanese plans with some lucky dice.
I say all of this with the caveat that I do lose a lot of games. So, you can take it as just 2 cents.
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RE: AA capabilities for big ships
YG,
What about Cruisers get to throw 2 dice @ 1 at air just like normal AAA on land? But this rule would apply to both attacking and defending cruisers. This might make this unit useful again, rather than just broken.
Ichabod
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RE: Mechanized Russia
Instead of Mech…If allies are going heavy enough in Europe (not 100%), but enough to make Germany build defense in their west, a better option is to purchase mostly artillery instead of mech. And retreat all infantry. Don’t waste 1 inf in a territory to prevent a free walk-on. Mostly just results in a lost inf. In theory, if going heavy against Germany, there will be plenty of allied fighters in Moscow to prevent a G6 or even G7 Moscow attack. Once the Siberians come back and pair up with 25-30+ artillery, Russia’s stack is very lethal. I’ve run into a player online triplea (one of the guys who helped create BM3). He does this strategy very well. US makes significant landings, and Russia become defensive; but very lethal. Germany can’t come to Bryansk.
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RE: Mechanized Russia
@weddingsinger
I’ve played against a group in Nashville a few times. They like Allies. This was several years ago. They bought mech mainly for defense. Mech could drive up to Belarus quicker and reinforce the defense stack. Mech could work for Russia on the front end (maybe slowing down) the German advance into Russia. But I don’t think it will work against a good German player or really be very helpful on the back end like turn 6 or 7. All of those mech in Moscow instead of artillery. -
RE: Most efficient Axis Turn 1 for Sea Lion option
His question was, what’s the best buy for G1 regardless of actual intend to do Sea Lion, while not costing too much against the more likely invasion of Russia.
I don’t think the CV and 2 trans. are the best that won’t cost too much against a more likely Barbarossa.
I’ve heard people debating 2 bombers/1 sub…ect. Myself I think 1 destroyer / 1 fighter / 1 bomber. Anyways, they all have similar pros/cons.
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RE: Large sub buy for Germany?
I think a sub spam purchase is easy for the UK to mitigate if there isn’t 2 subs off Canada and they have the destroyer in sz 109. After the UK has Canada free, it’s easy for them to drop a destroyer there…German subs than have to scamper off the coast of UK.
You might get 1-2 good rounds of convoying.
However, if doing the sub thing, need to start it off right from the beginning.
G1 Purchase 3 Subs, 1 Bomber.
I learned that from someone I play with regularly online.
What you do you is ignore SZ 110 on G1.
Hit 109, 106, and 111 in order to clear all destroyers. There is a way to send enough Air to both 111 and 109 to ensure UK doesn’t scramble or it (dice permitting), usually a lopsided victory in Axis favor.
If you win all 3 zones with subs over, you might get 9-10 IPC convoyed turn 1. If everything being fair dice, UK may have to turtle purchase UK1, which means you may get another good convoy UK2 (because of the 3 sub purchases G1).
Latest posts made by Ichabod
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RE: G40 Balance Mod - Rules and Download
Are neutrals treated differently in BM3 than in vanilla G40? I ask because in triplea live, the game wants to count neutral Greece as “allied controlled” for the UK bonus in the med (capturing Sardinia, Sicily, Greece, or Southern Italy). A neutral is a neutral regardless if it is strict neutral or leans one way or the other. Mods, please move this to a different forum if need be. I searched, but did not see a BM3 specific forum.
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RE: Global 2nd edition Q+A ( AAG40.2)
If Italy declares war on Russia and blitzes E. Poland to Baltic. Than next turn, Germany doesn’t declare war on Russia and it’s not turn 4. Germany just places 1 inf in E. Poland to act as a blocker, but moves all of it’s stack to the Italian tank in Baltic. Triplea lets Russia move 1 infantry into E. Poland that is simultaneously occupied with 1 German infantry while not at war in order to retake it. So you have a situation with 1 German infantry and 1 Russian infantry in the same territory. Is Russia permitted to do so, or must it declare war on Germany and roll combat dice?
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RE: [House Rules] Should allies receive a bid?
@seancb said in [House Rules] Should allies receive a bid?:
one more thing, I’ll take a 16 bid
We actually have 1 game completed (if you concede it). Looking forward to another…waiting in the lobby right now.
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RE: UK Europe and Pacific in same side of the board
One last question Panther, could UK India build a minor IC on Iraq and build on it (if London was captured) and Iraq had to be attacked in order to control it?
Even if UK India couldn’t collect the 2 IPCs for holding Iraq (because those IPCs are on the Europe side of the board).
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RE: Mechanized Russia
I don’t really understand the idea of stacking E. Poland on G2. I stack Baltic if I DOW on G2. Often I keep all 3 eastern tanks and 1 mech from W. Germany; plus I’ll add the 2 inf from Denmark. Germany has no problem stacking Baltic States G2. Than next turn I send everything to Leningrad in order to purchase from that factory on G4.
If not doing a DOW on G2, than it’s a G3 Stack on E. Poland with hopefully an Italian can opener.
Weddingsinger, would like to play you again, but I can’t seem to figure out how to fix the settings on my computer for Play by Forum. I can only play triplea live.
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RE: UK Europe and Pacific in same side of the board
Hey, could you please comment one more time regarding this subject. In my triplea game, London was captured via Sea Lion. My opponent (Allies), wants to capture Iraq with UK India Forces (have the Iraq money and probably a potential minor IC placed in Iraq).
I believe this passage in the 2nd edition Europe rule book page 34 rules out that plan. “The Europe economy includes all of the territories controlled by United Kingdom on the Europe map. London is its regional capital. The Pacific economy includes all of the territories controlled by United Kingdom on the Pacific map. Calcutta is its regional capital.”
The only problem with the vagueness of this statement of course, is that it also sounds like it’s applying to originally controlled territories, and not potential other territories like Axis controlled or any kind of Neutral.
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RE: Mechanized Russia
I think it’s nice to conversate on this subject for fun. However, I have to be the devil’s advocate in this case. For instance, the posted triplea picture demonstrates to me that the Germany player was very novice. Honestly, if you bought mostly mech with Russia against me, I’d be happy. Germany will still drive to at a minimum turtle Russia in Moscow; and be able to setup more of a defense for western allies after Russia is turtled. But since you bought mostly mech, I won’t have to worry as much about a Russian Counter Attack on say Turn 7-8 when the Siberians make it back and do NOT pair up with a huge stack of artillery.
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Bases / Complexes On Newly Captured Territory
In Global 40, Triplea still permits people to place a minor Industrial Complex on neutral territories the same turn it is captured. Every time I play a new person to the game, and that player takes Persia and then places a mIC, I have to cite the rule book to them. Is this something that could be modified.
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Global 42 How to Balance for OOB Victory Rules?
Global 42 is an official axis and allies game. Some might not be aware of it or the fact it was designed for tournament play. It’s been out for several years now. 7 full rounds at which point you count axis controlled IPCs (not counting NOs). If Axis have 125 IPCs on the board they win.
But the point of this thread is about the balance it provides. Granted, it’s almost a totally different game than G40. And many discussions have focused on the idea of balance. Interestingly, I think the turn order is the main reason. Plus it’s kind of nostalgic (when remembering the turn order of Classic/Revised):
Russia
Japan
America
China
Germany
British/UK Pacific
Italy
ANZAC
FranceJapan: Starts with 14 planes as opposed to 21. Has the option to conduct a risky naval opener. It may achieve a head start for limited naval supremacy. It could also get India on round 3 if the UK player isn’t careful. However, Japan could easily fall apart due to having 7 less planes and risky opener battles.
Germany: No longer has the Italian can opener threat. This is huge and really changes the dynamics. Germany gets attacked by Russia first, and has to re-cock. German units are in N. Africa and in the Med is a destroyer n’ transport. However, Germany can’t easily go everywhere like it can in G40.
For 7 rounds, the Axis can rampage and win according to the tournament victory rules.
However, if playing according to the regular OOB rules for victory, I think this setup leans Allies but not as much as G40 leans Axis.
Is this a balanced setup as is or would the axis need a small bid, maybe 3-10 IPCs. I think a small bid would make the Global very balanced and probably more fun for both sides. -
RE: [House Rules] Should allies receive a bid?
I will be going to work at 0800 central (0900 EST).
Evening time around 6:30 PM EST I’m usually back and settled in. I’ll be on around that time.