@Stucifer Casualty selections please
Patron 2024 - Gold
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RE: L24 PTV Stucifer (X+12) vs mikawagunichi (L)
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RE: L24 PTV Stucifer (X+12) vs mikawagunichi (L)
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 marine moved from Tobruk to 98 Sea Zone 2 infantry moved from Tobruk to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 94 Sea Zone 2 artilleries moved from Morocco to 94 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Gibraltar 1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 fighters moved from New Zealand to 38 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 40 Sea Zone to 38 Sea Zone 2 fighters moved from Queensland to 38 Sea Zone Combat - Americans Battle in New Britain Battle in Gibraltar Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 marine Germans defend with 1 airfield, 1 armour, 1 harbour and 5 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 marine in Gibraltar, round 2 : 5/8 hits, 2.83 expected hits Germans roll dice for 1 armour and 5 infantry in Gibraltar, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Americans lost in Gibraltar 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Gibraltar Americans win, taking New Britain from Japanese, taking Gibraltar from Germans with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Germans: 1 armour and 5 infantry Battle in 93 Sea Zone Americans attack with 2 destroyers and 1 tactical_bomber Germans defend with 1 battleship and 3 transports Americans roll dice for 2 destroyers and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 battleship and 3 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 93 Sea Zone 3 transports owned by the Germans lost in 93 Sea Zone Americans win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Germans: 1 battleship and 3 transports Battle in 38 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
Combat Hit Differential Summary :
Americans regular : 3.33 Germans regular : 0.17
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RE: TOB (CP) vs. SBY (Entente) 1914 TGC Balance
UK Turn 21 Complete 1914 Game 22.tsvg
That’s fine. You’ll go wrong eventually, mark my words.
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RE: TOB (CP) vs. SBY (Entente) 1914 TGC Balance
Game History
Round: 21 Puchase Units - British British buy 1 artillery, 2 battleships and 2 infantry; Remaining resources: 0 PUs; Combat - British British creates battle in territory London Battle in London British attack with 1 factory, 5 infantry and 1 port Germans defend with 1 infantry British roll dice for 5 infantry in London, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in London, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in London British win with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Place Units - British 1 artillery and 2 infantry placed in London 2 battleships placed in SZ 9 British undo move 2. 2 battleships placed in SZ 8 Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.33
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RE: L24 PTV - 666 (axis +9) v Mikawagunichi
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 infantry and 4 transports moved from 111 Sea Zone to 112 Sea Zone Americans take 112 Sea Zone from Germans 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 1 armour, 1 artillery, 5 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 4 fighters moved from Queensland to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 bomber moved from Queensland to 56 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 4/6 hits, 3.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 56 Sea Zone Americans attack with 1 bomber, 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 6 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 104 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 bomber and 6 fighters moved from 56 Sea Zone to Queensland 2 infantry moved from 55 Sea Zone to Queensland 1 artillery moved from New Guinea to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 submarine and 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 carriers and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Honan to Inner Mongolia 1 fighter moved from Hopei to Inner Mongolia 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Hopei 1 infantry moved from Hunan to Hopei 3 infantry moved from Kiangsi to Hopei 17 infantry moved from Kiangsi to Hunan 3 infantry moved from Kweichow to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 32 PUs; British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 16 infantry moved from Kweichow to Hunan 2 infantry moved from Syria to Trans-Jordan 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Southern Persia to Trans-Jordan 1 bomber moved from Southern Persia to Trans-Jordan 5 infantry moved from Southern Persia to Iraq 1 infantry moved from Baluchistan to Southern Persia 1 armour moved from Belgian Congo to Anglo-Egyptian Sudan 1 battleship, 1 destroyer and 2 transports moved from 74 Sea Zone to 73 Sea Zone 1 destroyer moved from 72 Sea Zone to 73 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in United Kingdom 2 artilleries placed in Union of South Africa 1 armour, 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,6,2,5,2,6 British collect 36 PUs (2 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 0.67 Germans regular : -0.33
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RE: TOB (CP) vs. SBY (Entente) 1914 TGC Balance
Game History
Round: 21 Puchase Units - French French buy 7 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Paris: 8 artilleries and 15 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Karelia: 4 infantry EDIT: Turning off Edit Mode Place Units - French Turning on Edit Mode EDIT: Adding units owned by French to Karelia: 4 infantry EDIT: Turning off Edit Mode 7 infantry placed in Paris Turning on Edit Mode EDIT: Adding units owned by French to Paris: 8 artilleries and 15 infantry EDIT: Turning off Edit Mode Turn Complete - French French collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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RE: [Global 1940] 2nd Revised Setup For France
British Expeditionary Force. I was referring to the real life formation.
I don’t think we should add a French infantry, they didn’t really exist there at the time. I’d like to imagine that the infantry in Syria, when moved down to Egypt, would represent the historical Free French forces in Egypt.
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RE: Wanna play against the founder of your favorite A&A site?
No worries! Exciting!
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RE: [Global 1940] 2nd Revised Setup For France
I agree. I don’t think the Second BEF made it that far inland.
I really like adding units to Indochina and the adjacent sea zone.
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RE: [Global 1940] 2nd Revised Setup For France
I was referring to adding 1 UK infantry in France (could also be Normandy Bordeaux) and a French transport somewhere, both of which I think are good ideas.