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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Southern Italy to Samara
1 fighter and 1 tactical_bomber moved from Yugoslavia to Tambov
1 fighter moved from Southern Italy to Sardinia
1 tactical_bomber moved from Yugoslavia to Sardinia
1 fighter and 1 tactical_bomber moved from Western Germany to Sardinia
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
4 fighters moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Hunan to Novosibirsk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 5 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 5 fighters in 114 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 5 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Sardinia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Sardinia, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Sardinia
1 infantry owned by the British lost in Sardinia
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Sardinia to Yugoslavia
2 tactical_bombers moved from Sardinia to Southern Italy
3 mech_infantrys moved from Western Ukraine to Rostov
6 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 bomber moved from Samara to Volgograd
1 bomber moved from Novosibirsk to Szechwan
1 artillery moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
6 armour and 20 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
4 artilleries moved from Belarus to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from Belarus to Eastern Poland
3 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 fighter moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from 114 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 114 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
3 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Germany
4 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -0.50
Germans regular : -1.50
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
3 fighters moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
2 tactical_bombers moved from 110 Sea Zone to Norway
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 125 Sea Zone to 126 Sea Zone
2 aaGuns and 2 infantry moved from 126 Sea Zone to Norway
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Norway
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
4 fighters placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.67
Germans regular : 1.00
British regular : 0.17
@simon33 said in League General Discussion Thread:
@axis-dominion there are no marines in the starting setup for bm. Did i misunderstand what you are saying?
yeah you’re right, i think i confused that with ptv lol sorry, so yeah one less change
@Adam514 said in League General Discussion Thread:
Looks like OOB might be played differently now than 10 years ago.
In any case, just play the game you think is the best.
well, i would imagine that’d be the case with doubling of the bids
one might even say that has radically changed the game
i kid i kid :)
I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.
put another way, the axis&allies rule book is fairly long and detailed, and i think if you were to add the bm changes it would amount to what? one or two pages added at the end of it, an appendix for optional rules/gameplay variant?
yeah i think we def radically disagree on our definition of radically different. so unless there’s a more objective way to measure whether something is radically different, or the degree of radicality, then we could debate it all day and not get anywhere. i’m curious tho, i bet if we were to take the sum of all the rules in the game and calculate the percent of changes that were made off of that total, we’d see it be a small percentage, not enough to declare it radical, at least not objectively. now weigh in the percentage of map changes (0%) and the percentage of unit changes (only marine and bomber, so also very small) and then finally, weigh in the changes in starting unit positions (none except a few marines added), then you could get to a more objective view of just how different the game really is. Plus you can also account for how different the strategies and tactics are as well, which again i don’t see that they are (as i recall, between top players OOB became a longer economic song and dance as well).
also the map is the same, as well as the starting units/positioning (except for a few marines added).
PTV, on the other hand, is definitely a different game, and great to have that as yet another axis&allies variant.
interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.
anyway, for me, besides more balance and a more reasonable bid, i like bm because
anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.