Good ideas. How do they affect the game in practice? What goals or behavior do they change?
Patron 2022 - Bronze
-
RE: Global 1940 French Rebalance
-
RE: Units, Mechanics, etc.
In my opinion, I think a naval base in Norway is only really worth it if the Allies commit into moving forces in that direction (i.e no large amphibious war in the Mediterranean).
Regarding tactical bombers:
While Norway is definitely a good target from Germans ones if the Allies build a naval base there, I actually don’t see many places where tactical bombers would be effective:
Axis Europe:
London: Situational, but its naval base is less used than I’d expect (the base the US mainly uses as a jumping-off point is mainly Gibraltar).
Gibraltar: Very useful, but unless you invade Spain it’s hard for tactical bombers to hit there. The Axis need to control Algeria, Morocco, or have a carrier.
Egypt: I don’t find the naval base there used much after the first few turns (though if you eschew Taranto and preserve the British fleet it’ll probably see more use). Still, I find it easier to temporarily disable the Suez Canal by going after Trans-Jordan. Similar to Gibraltar though, it’s often out of the way for the Axis to have tactical bombers hit there. Unless you’re having an ongoing offensive campaign in sub-Saharan Africa or the Middle East or furiously trading North Africa, there’s not much else for a tactical bomber in Tobruk, Syria, Ethiopia or Iraq to do.
The Gibraltar issue actually covers most of the other useful targets:
Eastern and Western United States, Queensland, Hawaii, Western Germany, Southern Italy, Tokyo, Caroline Islands, and the Philippines.
In each case, particularly in the Pacific, tactical bombers don’t have long enough range to attack from land bases, so you’ll need carriers to operate within striking range from the enemy. If you can afford that, your opponent either has no navy (or a very badly misplaced one) or is so weak you can probably just conquer the territory instead.
Normandy Bordeaux’s naval base, much like London, is situational, but I concede that it could be a good target.
Malaya and Calcutta are both easy to attack from land bases and should be exploited by either side. Also French Indochina if the Japanese opt to build one there.
Bottom line is that owing to their range limitations, I find that tactical bombers just aren’t that effective at bombing enemy bases. They’re probably better off cooperating with fighters to support 2-3 move naval unit attacks or 1-2 move land unit attacks (an added bonus is that such attacks also usually eliminate a significant threat to the tactical bomber’s landing area).
Now, strategic bombers (or even better, the Rockets technology) don’t have this range problem and should be used to attack naval bases when appropriate. I’ve seen the Rocket technology be used quite effectively by Japan, Germany, and the US. Their many air bases allow rockets to strike many of the useful naval bases I outlined above.
-
RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
@AndrewAAGamer Well. I need a little luck. I’m glad its not unreasonable luck!
-
RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
@AndrewAAGamer sure send 3 Italian ftrs
-
RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
I really don’t think anything will change in Volgograd area, so the Russians will stay put, and you can have the Axis double move.
-
RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
but so is the sinking of the IJN! But first I’m going to crush the fascist forces and restore Italy as a democracy.
-
RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Northern Territory to 41 Sea Zone 3 fighters moved from Trans-Jordan to Northern Italy 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 aaGuns moved from Queensland to Northern Territory 1 armour moved from Queensland to Western Australia 1 mech_infantry moved from Queensland to Western Australia Place Units - ANZAC 1 harbour placed in Sumatra 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kweichow to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 1 tactical_bomber moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Hopei, round 2 : 9/18 hits, 8.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 2 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Hopei 3 fighters moved from Yunnan to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Hopei to French Indo China 1 bomber moved from Hopei to French Indo China 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter moved from Hopei to Kiangsu 3 fighters and 3 tactical_bombers moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 artillery and 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 armour moved from French Indo China to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.17
-
RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to Germany Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6,2,6,1,3 Italians collect 1 PU (4 lost to blockades); end with 1 PU
Combat Hit Differential Summary :