• RE: NML 1914 team game 15

    @Witt Well played! I had not thought of that either.

    posted in Team Games
  • RE: Clarification needed…. Russia/Berlin captured on same turn

    Welcome to the forum.

    @Gunngrinner said in Clarification needed…. Russia/Berlin captured on same turn:

    Does Russia plunder all the IPCs from Germany,

    Yes. By the rules (e.g. rulebook 1940 Europe SE), page 21, “You collect these IPCs
    even if your own capital is in enemy hands.”

    @Gunngrinner said in Clarification needed…. Russia/Berlin captured on same turn:

    … and if so, can they use uncaptured factories to place new units on their next turn?

    No. Rulebook (same page) says: “The original controller of the captured capital is still in the game but can’t collect income from any territories he or she still controls and can’t buy new units. The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.”

    posted in Axis & Allies Global 1940
  • RE: AD (L+28) vs FB (X +10) #4 BM

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Russia to Samara
            10 artilleries moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 infantry owned by the Japanese lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 10 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Samara, round 2 : 6/20 hits, 6.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            21 infantry moved from Russia to Samara
            5 infantry moved from Russia to Samara
            5 artilleries moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Vologda
            10 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            3 armour moved from Russia to Vologda
            13 mech_infantrys moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 0.67
    Russians regular : -1.67
    

    Savegame

    posted in League
  • RE: Karl7 (Allies) vs. TGC (Germany) Original Europe

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Syria: 2 infantry
                EDIT: Adding units owned by British to Iran: 2 infantry
                EDIT: Turning off Edit Mode
            4 infantry moved from United Kingdom to Celtic Sea Sea Zone
            4 infantry and 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone
            4 infantry moved from English Channel Sea Zone to France
                  Americans take France from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
            1 fighter moved from Celtic Sea Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 fighters moved from United States to English Channel Sea Zone
            2 infantry moved from United States to U.S. Eastern Coast Sea Zone
            2 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
            2 infantry moved from Celtic Sea Sea Zone to United Kingdom
            1 destroyer moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone
            1 destroyer moved from British Convoy 2 Sea Zone to Celtic Sea Sea Zone
    
        Place Units - Americans
            1 transport placed in U.S. Eastern Coast Sea Zone
            1 armour, 2 fighters and 1 infantry placed in United States
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Atlantic Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from North Sea Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to English Channel Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: AD (L+28) vs FB (X +10) #4 BM

    TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 33 Sea Zone to 26 Sea Zone
            8 fighters moved from 26 Sea Zone to Caroline Islands
            1 transport moved from 62 Sea Zone to 52 Sea Zone
            1 destroyer moved from 62 Sea Zone to 52 Sea Zone
            1 armour moved from Queensland to New South Wales
            4 infantry moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from South Australia to New South Wales
            1 infantry and 2 marines moved from Persia to Eastern Persia
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from Greece to Russia
            2 submarines moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 98 Sea Zone to Greece
            1 carrier and 2 cruisers moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from 98 Sea Zone to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Karl7 (Allies) vs. TGC (Germany) Original Europe

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 2 Sea Zone
                  British take British Convoy 2 Sea Zone from Germans
            1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
                  British take British Convoy 3 Sea Zone from Germans
            4 infantry moved from United States to U.S. Eastern Coast Sea Zone
            1 carrier, 1 destroyer, 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
            1 fighter moved from United Kingdom to Celtic Sea Sea Zone
            4 infantry moved from Celtic Sea Sea Zone to United Kingdom
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 transport placed in U.S. Eastern Coast Sea Zone
            2 fighters and 2 infantry placed in United States
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by Russians to White Sea Sea Zone: 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Karl7 (Allies) vs. TGC (Germany) Original Europe

    @The_Good_Captain

    I assume your 3 subs in the USSR convoy will fight my USSR sub and transport?

    posted in Play Boardgames
  • RE: AD (L+28) vs FB (X +10) #4 BM

    @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    shift of Japanese units to Europe I mean obviously.

    oh nvm i just noticed you corrected yourself on that.

    posted in League
  • RE: AD (L+28) vs FB (X +10) #4 BM

    @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    apologies for the delay. I’ve been pretty swamped the last few days and having trouble finding the time to play.

    I’m pretty close to conceding too. Its been pretty clear where this game has been going for a while and I don’t think my shift of japanese units to the pacific has made the dent I hoped it would. But its always a bit hard to concede with one side of the board going as well it is so I will play out the next couple of rounds and then decide.

    no worries, i understand. did you mean “my shift of japanese units to europe”? as that’s what i’ve mostly seen is your shifting units to help germany.

    but yeah in any case, i agree the situations seems dire for the axis, and the tuv gap only seems to grow ever wider.

    posted in League
  • RE: NML 1914 team game 15

    @FMErwinRommel my gas was near its expiry date: had to be used . Was bought many Summers ago, expressly for use vs Austrians, but they have not been seen recently .
    You would think they were all hiding!

    posted in Team Games