@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 10 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Poland 3 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 9 infantry moved from Germany to Slovakia Hungary 10 artilleries and 10 infantry moved from Yugoslavia to Romania 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Romania Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 3 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 bombers moved from Russia to Karelia 1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Poland to Western Germany 12 artilleries and 23 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria 3 mech_infantrys moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.50 Russians AA : -0.50 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1 Italians collect 8 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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RE: cwglee51 allies+40 vs simon Axis OOBposted in League
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 5 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 3 bombers moved from Northwest Persia to Archangel 2 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 infantry moved from Albania to Greece Germans take Greece from Americans 5 artilleries and 3 infantry moved from Albania to Bulgaria 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Archangel Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 5 artilleries and 3 infantry Americans defend with 1 artillery Germans roll dice for 5 artilleries and 3 infantry in Bulgaria, round 2 : 1/8 hits, 2.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Novgorod 3 bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 5 artilleries moved from Germany to Western Germany 3 mech_infantrys moved from Slovakia Hungary to Romania 8 mech_infantrys moved from Albania to Romania 28 artilleries and 23 infantry moved from Albania to Yugoslavia 4 infantry moved from Slovakia Hungary to Germany 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 armour and 4 mech_infantrys moved from Karelia to Norway Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod 1 destroyer placed in 113 Sea Zone 10 infantry placed in Germany 2 artilleries placed in Western Germany Germans undo move 4. 3 infantry placed in Norway Germans undo move 4. 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,6,5,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -2.00 -
RE: AetV (L+15) vs Simon33 (X) BMposted in League
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Guam to 22 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 34 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 34 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Island Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Paulau Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shensi to Sikang 2 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Szechwan to Hunan 2 bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to French Indo China 1 carrier moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 2 carriers and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 aaGun moved from Kweichow to Hunan 1 armour and 1 mech_infantry moved from Kweichow to French Indo China 1 tactical_bomber moved from Amur to Hunan 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 infantry moved from Amur to Siberia Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,1,2,4,4,1,3,5,6 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 1.67 ANZAC regular : -0.33 -
RE: AetV (L+15) vs Simon33 (X) BMposted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 carrier, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Finland to Norway 1 mech_infantry moved from Vyborg to Norway 1 tactical_bomber moved from Greece to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Greece to 113 Sea Zone 2 mech_infantrys moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Western Ukraine to Russia 40 artilleries and 12 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from France to Southern France Germans take Southern France from French 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians Combat - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 3 artilleries, 7 infantry and 5 mech_infantrys EDIT: Removing units owned by Americans from Norway: 3 artilleries, 5 fighters and 6 infantry EDIT: Removing units owned by British from Norway: 2 aaGuns, 1 fighter and 5 infantry EDIT: Removing units owned by French from Norway: 2 infantry EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Removing units owned by Russians from Volgograd: 2 infantry EDIT: Removing units owned by Germans from Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Turning off Edit Mode Battle in Norway Germans attack with 3 armour, 1 fighter and 2 tactical_bombers Americans defend with 1 airfield, 1 factory_minor and 1 harbour Battle in Volgograd Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor Battle in Russia Germans attack with 40 artilleries, 11 infantry and 9 mech_infantrys Russians defend with 1 airfield and 1 factory_major Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 fighter moved from Norway to 113 Sea Zone 1 tactical_bomber moved from Norway to Novgorod 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 aaGun moved from Bryansk to Russia 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 armour, 7 artilleries and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 aaGun and 3 artilleries moved from Western Ukraine to Ukraine 3 infantry moved from Vyborg to Finland 7 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from Novgorod to Vyborg 4 infantry moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 3 infantry placed in Egypt 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Western Ukraine 1 armour, 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUsCombat Hit Differential Summary :
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RE: AetV (L+15) vs Simon33 (X) BMposted in League
I made that move with the wrong version of Triple-A. Will re-do.
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RE: AetV (L+15) vs Simon33 (X) BMposted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 carrier, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Finland to Norway 1 mech_infantry moved from Vyborg to Norway 2 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Norway 1 tactical_bomber moved from Greece to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Greece to 113 Sea Zone 2 mech_infantrys moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Western Ukraine to Russia 40 artilleries and 12 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from France to Southern France Germans take Southern France from French 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians Combat - Germans Battle in Norway Germans attack with 3 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 fighter and 5 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 6 infantry British roll AA dice in Norway : 0/6 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 10/26 hits, 9.83 expected hits Americans roll dice for 2 aaGuns, 3 artilleries, 6 fighters and 13 infantry in Norway, round 2 : 7/22 hits, 9.33 expected hits 7 infantry owned by the Germans lost in Norway 2 aaGuns owned by the British, 4 infantry owned by the Americans, 2 infantry owned by the French and 4 infantry owned by the British lost in Norway Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Norway, round 3 : 10/19 hits, 8.67 expected hits Americans roll dice for 3 artilleries, 6 fighters and 3 infantry in Norway, round 3 : 7/12 hits, 6.00 expected hits 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Norway 2 infantry owned by the Americans, 4 fighters owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the British lost in Norway Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Norway, round 4 : 7/12 hits, 6.67 expected hits Americans roll dice for 2 fighters in Norway, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Germans lost in Norway 1 fighter owned by the Americans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 68 Casualties for Germans: 3 artilleries, 7 infantry and 5 mech_infantrys Casualties for Americans: 3 artilleries, 5 fighters and 6 infantry Casualties for British: 2 aaGuns, 1 fighter and 5 infantry Casualties for French: 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 40 artilleries, 12 infantry and 9 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 40 artilleries, 12 infantry and 9 mech_infantrys in Russia, round 2 : 22/61 hits, 20.33 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 40 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 fighter moved from Norway to 113 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Norway to Novgorod 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 aaGun moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour, 7 artilleries and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 aaGun and 3 artilleries moved from Western Ukraine to Ukraine 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Vyborg to Finland 7 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 4 infantry moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 3 infantry placed in Egypt 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Western Ukraine 1 armour, 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUsCombat Hit Differential Summary :
Americans regular : -1.67 British AA : -1.00 Russians regular : 0.33 Germans regular : 4.83 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from West India to Afghanistan Japanese take Eastern Persia from British 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Java to 37 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from West India to Afghanistan 5 infantry moved from Shensi to Sikang 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 aaGun moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Manchuria to Amur 1 armour moved from Central Mongolia to Shensi 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 2 bombers moved from French Indo China to India 1 artillery moved from West India to India 1 infantry moved from India to West India 1 fighter moved from 19 Sea Zone to Kiangsu 2 infantry moved from Shensi to Sikang Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.67 ANZAC regular : -0.33