TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 marines moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 28 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 65 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 42 Sea Zone to 40 Sea Zone Place Units - Americans 1 cruiser and 1 destroyer placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Hopei 12 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Inner Mongolia, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone 1 armour and 1 infantry moved from 122 Sea Zone to Scotland 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone Combat - British Battle in Scotland British attack with 1 armour, 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the British lost in Scotland British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 3 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Scotland, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in 96 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer and 4 fighters Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 carrier owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 2 cruisers, 1 destroyer and 4 fighters in 96 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone 2 transports owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 4 fighters remaining. Battle score for attacker is 37 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports Non Combat Move - British 1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Egypt 4 fighters moved from 96 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India 2 aaGuns and 7 infantry moved from Burma to Eastern India 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - British 1 transport placed in 109 Sea Zone 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,6,3 British collect 22 PUs (6 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 carrier placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in 40 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Chinese regular : -1.67 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -1.83 British regular : 1.50