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    surfer

    @surfer

    2026 25 24 23 22 21 20

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    2026 25 24 23 22 21 20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surferS
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surferS
      surfer
    • RE: Find League Opponents Thread

      I find it funny y’all are trying to race to the bottom to con(vince) someone into giving you a game.

      posted in League
      surferS
      surfer
    • RE: L25 PTV - Surfer (X+9) v Stucifer (Allies)

      @Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
      All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.

      posted in League
      surferS
      surfer
    • RE: Path to Victory League Discussion

      So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.

      a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
      b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
      –That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible

      It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.

      My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.

      To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.

      I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.

      posted in League
      surferS
      surfer
    • RE: Reverse Canopener???

      Can openers for Italy and Germany, I can speak to. The concept is as you stated: a teammate, who goes before you, clears out blockers so that the main force can rapidly advance. Italy can “can open” for Germany because (usually) there are no ANZAC or French forces in the Eastern front. Russia can’t put single inf in territories to try and stop the German mobile units from two step advances because the italian force will kill it. The Russians must either put many units as blockers, which Germany will gladly kill since fewer units now protect Moscow, or retreat and turtle, which is also good.
      As you get closer to Moscow, having the Italians take a territory may not allow 2 step advance, but the Germans can now reinforce with aircraft, which often prevents a Russian counter, and so the German advance continues.

      Incorporating the Italians into your Eastern front is a key enabling tactic for the Axis.

      As far as a British “reverse can opener”… as i see it, you are right, this shouldn’t work for helping the Russians, since Germany moves first and would avoid any counter attack. The US can can open for Brits.

      Perhaps, a reverse can opener is reblocking what the can opener forces cleared. In which case, you would need ANZAC or French forces to take out the Italians and establish control/ block. The Brits don’t move at the right time to make this happen.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.

      posted in League
      surferS
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

      It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
      Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

      posted in League
      surferS
      surfer

    Latest posts made by surfer

    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from New Zealand to Queensland
              1 infantry moved from New South Wales to 64 Sea Zone
              1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 fighter moved from New Zealand to Queensland
              1 destroyer moved from 64 Sea Zone to 63 Sea Zone
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 submarine placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 17 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              1 fighter moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from Central United States to Western United States
              1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 28 Sea Zone
              1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
              1 marine moved from 28 Sea Zone to Hawaiian Islands
              1 transport moved from 27 Sea Zone to 11 Sea Zone
              1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Davao to Wake Island
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 destroyer moved from 36 Sea Zone to 55 Sea Zone
              1 infantry moved from Davao to Manilla
      
          Place Units - Americans
              1 marine placed in Eastern United States
              1 destroyer and 1 transport placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 carrier placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                      Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Chinese lost in Yunnan
                      1 aaGun owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  1 fighter owned by the Chinese retreated
                  1 infantry owned by the Chinese retreated to Szechwan
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Tsinghai
              2 infantry moved from Hopei to Tsinghai
              2 infantry moved from Inner Mongolia to Tsinghai
              3 infantry moved from Kansu to Tsinghai
              1 infantry moved from Eastern Sinkiang to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 9 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 112 Sea Zone to 109 Sea Zone
              1 cruiser moved from 93 Sea Zone to 109 Sea Zone
              1 bomber moved from United Kingdom to 109 Sea Zone
              2 fighters moved from United Kingdom to 113 Sea Zone
              1 fighter moved from Scotland to 113 Sea Zone
              1 fighter moved from Gibraltar to 113 Sea Zone
              1 destroyer moved from 100 Sea Zone to 98 Sea Zone
              1 fighter moved from Malta to 98 Sea Zone
              1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
      
          Combat - British
              Battle in 109 Sea Zone
                  British attack with 1 bomber, 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British lost in 109 Sea Zone
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win, taking 109 Sea Zone from Germans with 1 bomber and 1 cruiser remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 113 Sea Zone
                  British attack with 4 fighters
                  Germans defend with 1 battleship and 1 submarine
                  1 submarine owned by the Germans submerged
                      British roll dice for 4 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 battleship in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in 113 Sea Zone
                      1 battleship owned by the Germans lost in 113 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 battleship
              Battle in 98 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
                  British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              1 transport moved from 100 Sea Zone to 98 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
              1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 mech_infantry moved from Egypt to Syria
              1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone
              1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 infantry moved from Western India to Baluchistan
              1 transport moved from 40 Sea Zone to 38 Sea Zone
              1 infantry moved from Malaya to 38 Sea Zone
              1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone
              1 destroyer moved from 73 Sea Zone to 83 Sea Zone
              1 battleship moved from 132 Sea Zone to 40 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              2 infantry moved from Malaya to Shan State
              2 infantry moved from Burma to Shan State
              1 fighter moved from Burma to Eastern India
              1 bomber moved from 109 Sea Zone to Quebec
              1 artillery and 1 infantry moved from Ontario to Quebec
              3 fighters moved from 113 Sea Zone to United Kingdom
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 transport moved from 112 Sea Zone to 109 Sea Zone
              3 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Eastern India to Burma
              1 fighter moved from Burma to Eastern India
      
          Place Units - British
              9 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              4 infantry and 1 mech_infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 20 PUs; end with 20 PUs
              Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Italians regular : -0.33
      Japanese regular : 1.67
      Japanese AA : -0.17
      Germans regular : 1.00
      British regular : -0.17
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                      Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Chinese lost in Yunnan
                      1 aaGun owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  1 fighter owned by the Chinese retreated
                  1 infantry owned by the Chinese retreated to Szechwan
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Tsinghai
              2 infantry moved from Hopei to Tsinghai
              2 infantry moved from Inner Mongolia to Tsinghai
              3 infantry moved from Kansu to Tsinghai
              1 infantry moved from Eastern Sinkiang to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.67
      Japanese AA : -0.17
      

      Savegame

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    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from Central United States to Western United States
              1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 28 Sea Zone
              1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
              1 marine moved from 28 Sea Zone to Hawaiian Islands
              1 transport moved from 27 Sea Zone to 11 Sea Zone
              1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Davao to Wake Island
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 destroyer moved from 36 Sea Zone to 55 Sea Zone
              1 infantry moved from Davao to Manilla
      
          Place Units - Americans
              1 marine placed in Eastern United States
              1 destroyer and 1 transport placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 carrier placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
              2 bombers moved from Japan to Yunnan
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 1 infantry moved from Jehol to Shansi
              1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
              1 artillery and 2 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                    Japanese take Kiangsi from Chinese
              1 artillery and 3 infantry moved from Fukien to Kiangsi
      
          Combat - Japanese
              Battle in Shansi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shansi
                      1 infantry owned by the Chinese lost in Shansi
                  Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/9 hits, 3.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              1 aaGun moved from Kwangsi to Yunnan
              2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 infantry moved from Okinawa to 20 Sea Zone
              1 infantry moved from Kyushu to 20 Sea Zone
              1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 cruiser moved from 21 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Kwangsi
              1 fighter moved from Formosa to Kwangsi
              1 tactical_bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Kiangsu to Kwangsi
              1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
              1 mech_infantry moved from Southern Manchuria to Chahar
              1 artillery and 3 infantry moved from Southern Manchuria to Jehol
              1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
              3 infantry moved from Korea to Southern Manchuria
              1 infantry moved from Formosa to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              1 infantry moved from Paulau to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Kwangsi
              1 marine moved from Caroline Islands to 34 Sea Zone
              1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
              1 marine moved from 37 Sea Zone to Kwangsi
              2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
              1 armour moved from Japan to 7 Sea Zone
              1 infantry moved from Iwo Jima to 7 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
              1 destroyer moved from 7 Sea Zone to 34 Sea Zone
              1 battleship, 2 carriers and 1 cruiser moved from 7 Sea Zone to 34 Sea Zone
              1 fighter moved from Korea to Japan
              1 infantry moved from Hokkaido to Japan
              3 aaGuns, 2 artilleries and 4 infantry moved from Japan to Kyushu
              1 fighter moved from Japan to Kwangsi
      
          Place Units - Japanese
              4 transports placed in 7 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.50
      

      Savegame

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    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi Um. The Japanese move is incomplete. However, since the US can’t attack the Japanese, it really doesn’t matter where these units go. Please edit as you like. I just put the units in SZ7.

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    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from 10 Sea Zone to Western United States
              1 bomber moved from Central United States to Western United States
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 mech_infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
              6 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action Allies To War With TrueNeutrals
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Neutral_True and Chinese from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and French from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Germans from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and British from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Dutch from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and ANZAC from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Neutral_Axis from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Italians from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Japanese from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and UK_Pacific from War to Strict_Neutral
                  EDIT: Turning off Edit Mode
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 bomber moved from United Kingdom to 106 Sea Zone
              1 cruiser moved from 91 Sea Zone to 106 Sea Zone
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the British lost in 37 Sea Zone
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 destroyer
                  Casualties for Japanese: 1 cruiser
              Battle in 106 Sea Zone
                  British attack with 1 bomber, 1 cruiser and 1 destroyer
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - British
              1 bomber moved from 106 Sea Zone to Iceland
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
              1 fighter moved from Scotland to Iceland
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun moved from Malta to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 81 Sea Zone
              1 aaGun moved from 81 Sea Zone to Egypt
              1 infantry moved from 81 Sea Zone to Egypt
              1 tactical_bomber moved from 81 Sea Zone to Egypt
              1 armour moved from Alexandria to Egypt
              1 artillery and 2 infantry moved from Alexandria to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from Egypt to Syria
              2 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 marine moved from India to 39 Sea Zone
              1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
              1 marine moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
              2 infantry moved from Burma to Yunnan
              3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 fighter moved from Gibraltar to United Kingdom
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -2.00
      Italians regular : -0.33
      Japanese regular : -1.17
      Germans regular : -0.50
      British regular : 1.00
      

      Savegame

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    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Politics - British
              British takes Political Action: Political Action Allies To War With TrueNeutrals
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Neutral_True and Chinese from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and French from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Germans from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and British from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Dutch from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and ANZAC from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Neutral_Axis from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Italians from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Japanese from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and UK_Pacific from War to Strict_Neutral
                  EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      @Avner Ugh. I hit declare war on Neutrals!!?? I’m posting and will edit and restart the British move. But I wanted the existing state of the game to be posted.

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