Hi there, I’d like to show you my gaming table:








René H
@fasthard
I started playing Axis & Allies in 2015.
with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
I also like to customize my gaming table, pieces and Excel Sheets for A&A.
I started playing TripeA in the league in 2024 and I'm totally into it ;-)
Best posts made by fasthard
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RE: Global Gaming Table Threads and Picturesposted in Customizations
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RE: Global Gaming Table Threads and Picturesposted in Customizations
@barnee, @CWO-Marc
Thx for your feedback!@CWO-Marc
Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.@barnee
The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.

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RE: Post League Game Results Hereposted in League
@pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/
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RE: Global Gaming Table Threads and Picturesposted in Customizations
Got some facelift for my gaming table:

In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff:
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RE: socket errorposted in TripleA Support
Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:
- save the game
- leave game
- load saved game
- retype ‘Forum Password’
- start game by forum (‘Play’)
- post turn summary via ‘Post Turn Summary’
Hope this helps!?
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Axis & Allies MS Excel IPC calculator/trackerposted in Software
Dear Sirs and Madams,
I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.
It serves several functions :
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track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]

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calculate Purchases per 1 round [sheet: purchase round]

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calculate all rounds [sheet: purchase chart])

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calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)

And here is:
AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xlsPlease don’t hesitate to ask if there are some questions.
Thanks for your feedback! -
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RE: Find League Opponents Threadposted in League
Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx
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RE: Keeping Track of IPCposted in Axis & Allies Global 1940
@allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.

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RE: A PC Calculator for IPCsposted in Software
Hi kennethofborg,
you’re welcome.I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
BasicCountryListGlobal.txt
There’re all IPCs relevant territories included (also the NO ones without IPC value).Here are some maps files:
https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0Loooking forward testing the calculator ;-)
Best regards
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RE: L24 BM4 WindowWasher X vs fasthard L+21posted in League
@WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/
Latest posts made by fasthard
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RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate biddingposted in League
@Oskar2KX 2 french inf on 1 US TT
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RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate biddingposted in League
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 2 mech_infantrys moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 6 mech_infantrys moved from Poland to Belarus 1 aaGun, 7 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 armour moved from Romania to Belarus 2 aaGuns moved from Romania to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 infantry and 4 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : 0,00 British regular : -0,33 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Romania to Belarus Combat - Italians Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -0,33 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Malaya Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 artilleries, 8 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 battleship moved from 38 Sea Zone to 37 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Jehol to 19 Sea Zone 1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 artilleries moved from Kiangsi to 20 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 1,67 UK_Pacific regular : -1,00 British regular : 0,67 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Malaya Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 artilleries, 8 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 battleship moved from 38 Sea Zone to 37 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Jehol to 19 Sea Zone 1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 artilleries moved from Kiangsi to 20 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 1,67 UK_Pacific regular : -1,00 British regular : 0,67 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 2 armour moved from Greece to Romania 5 armour moved from Yugoslavia to Eastern Poland Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Italians lost in Egypt 1 mech_infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Egypt 1 artillery owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 4 : 1/3 hits, 1,50 expected hits 1 armour owned by the Italians lost in Egypt British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : -1,17 British regular : -0,50 -
RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate biddingposted in League
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Korea 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Persia to India 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 2 mech_infantrys moved from Morocco to Algeria Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 artillery and 6 infantry moved from Szechwan to Kweichow 2 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 9 infantry in Kweichow, round 2 : 2/12 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from 110 Sea Zone: 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 7 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 7 transports EDIT: Adding units owned by Americans to United Kingdom: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Egypt to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from Persia to 97 Sea Zone 1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Ceylon 1 fighter moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in Belgian Congo British attack with 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 0/4 hits, 0,67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Ceylon British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 marine British roll dice for 2 fighters and 1 tactical_bomber in Ceylon, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 marine in Ceylon, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Ceylon British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines Italians defend with 1 battleship, 2 cruisers and 1 destroyer British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters in 97 Sea Zone, round 2 : 6/11 hits, 5,17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 46 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Non Combat Move - British 2 fighters moved from 97 Sea Zone to Syria 1 armour moved from Iraq to Syria 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from Persia to India 2 fighters and 1 tactical_bomber moved from Ceylon to India 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 97 Sea Zone to Syria 1 infantry moved from Iraq to Syria 2 infantry moved from Szechwan to Kweichow Place Units - British 1 fighter and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,4,1,4,2,4,5,5,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : -0,67 Italians regular : -0,67 Japanese regular : -0,67 British regular : 0,33 -
RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate biddingposted in League
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Korea 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Persia to India 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 2 mech_infantrys moved from Morocco to Algeria Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 artillery and 6 infantry moved from Szechwan to Kweichow 2 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 9 infantry in Kweichow, round 2 : 2/12 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Kweichow Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from 110 Sea Zone: 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 7 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 7 transports EDIT: Adding units owned by Americans to United Kingdom: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Egypt to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from Persia to 97 Sea Zone 1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Ceylon 1 fighter moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in Belgian Congo British attack with 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 0/4 hits, 0,67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Ceylon British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 marine British roll dice for 2 fighters and 1 tactical_bomber in Ceylon, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 marine in Ceylon, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Ceylon British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines Italians defend with 1 battleship, 2 cruisers and 1 destroyer British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters in 97 Sea Zone, round 2 : 6/11 hits, 5,17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 46 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Non Combat Move - British 2 fighters moved from 97 Sea Zone to Syria 1 armour moved from Iraq to Syria 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from Persia to India 2 fighters and 1 tactical_bomber moved from Ceylon to India 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 97 Sea Zone to Syria 1 infantry moved from Iraq to Syria 2 infantry moved from Szechwan to Kweichow Place Units - British 1 fighter and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,4,1,4,2,4,5,5,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : -0,67 Italians regular : -0,67 Japanese regular : -0,67 British regular : 0,33