• RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 marine moved from Ceylon to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Szechwan to Shensi
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from 35 Sea Zone to Jehol
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 42 Sea Zone
            2 infantry and 2 marines moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in Tanganyika Territory
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 5 fighters, 2 infantry, 2 marines and 5 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry, 2 marines and 5 tactical_bombers in Java, round 2 : 8/14 hits, 6.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 5 fighters, 2 infantry, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shensi, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Shensi to Kiangsi
            2 bombers moved from Shensi to French Indo China
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Anhwe
            3 mech_infantrys moved from India to Yunnan
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            7 carriers, 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            5 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
            3 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 2 destroyers, 1 marine and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            1 armour and 2 mech_infantrys placed in Manchuria
            2 artilleries and 1 infantry placed in India
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame

    posted in League
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    @Booper edited in a walk in blitz on Rostov as I forgot on the combat movement.

    posted in League
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Tambov to Samara
            1 artillery and 1 infantry moved from Tambov to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Russia to Smolensk
            2 armour and 2 mech_infantrys moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 airfield and 1 artillery
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 artillery owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Smolensk
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Vologda
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Rostov from Germans to Russians
            EDIT: Turning off Edit Mode
            1 fighter moved from Samara to Russia
            2 mech_infantrys moved from Russia to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 aaGun and 3 infantry moved from Soviet Far East to Siberia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : 0.00
    Russians regular : -0.17
    

    Savegame

    posted in League
  • RE: Axis & Allies Global 1940 House Rules Expansion

    @The-Captain

    Hi Captain

    Was working on a triplea upgrade and I’m certain I’ve asked you this. Germany gets Italy Rail when it takes it over ?

    I was just going through the rules but don’t see it. I checked the clarifications as well and it wasn’t there.

    I’m almost certain they do though. I’m sure I asked you that before but I’m not gonna struggle through the search looking :)

    They get the Italy rail for Europe after they take Italy over ?

    They’ve been getting Italy Rail for a couple years in triplea anyway. What happened was, the USA took Rome after the takeover and that dusted the Italian Rail.

    I was trying to figure out how to fix it and then now … I’m not as certain as I was :)

    Thanks

    posted in House Rules
  • RE: League General Discussion Thread

    @barnee
    Actually it might be 2.7 can play 2.6 saves but 2.6 can’t play 2.7 saves

    posted in League
  • RE: League General Discussion Thread

    @ManuC23

    In case you don’t already know, you can have multiple versions of triplea.

    https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

    Hmm … I thought 2.6 and 2.7 saves were compatible.

    Well, anyway,I’ve been rolling on 2.7+14895 for a while and I think some of the guys I game with are still on 2.6 but maybe not.

    posted in League
  • RE: Axis & Allies Global 1940 House Rules Expansion

    @The-Captain

    Just checking out the Air Commander.
    So Ftr Ace can be part of the Fleet but it would get no bonus rolls. Only a Ftr or a Tac would, along with the AC itself.

    In the rare instance of 3 Ftr Aces in the Fleet, which only Germany can do, only the AC gets a bonus roll

    An AC can be on a CV, it just can’t command a Air Fleet from there. It would fight as a normal Ftr.

    That right ?

    Edit
    So if I had AC, Ftr and 2 Tacs in the Fleet, I could designate the Tac as the bonus roll and I would have 2 A3 for the AC 2 A4 for the Tac and a normal A3 and A4 for the last Ftr and Tac

    Edit 2
    Oh the AC can’t be supporte by a Tac.

    Edit 3
    Just saw there’s a separate thread for this. I’ll post any follow up questions there.

    posted in House Rules
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    @Booper made an ncm change and reposted. Just kept the french fig in Norway.

    posted in League
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Northern Territory
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to India
            1 fighter moved from Kweichow to India
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Caroline Islands to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Northern Territory
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to India
            1 fighter moved from Kweichow to India
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Caroline Islands to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League

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