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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 16
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
              3 fighters moved from Southern Italy to 93 Sea Zone
              1 destroyer moved from 97 Sea Zone to 93 Sea Zone
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                  Russians defend with 1 submarine
                      Italians roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Italians
              1 bomber, 4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
              2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
              1 aaGun, 1 artillery and 2 infantry moved from Western Germany to France
              1 artillery and 2 infantry moved from Baltic States to Eastern Poland
      
          Place Units - Italians
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Russians regular : -0.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 2 aaGuns, 1 armour, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 infantry moved from Dutch New Guinea to New Guinea
                    Japanese take New Guinea from ANZAC
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
              1 marine moved from Marshall Islands to 32 Sea Zone
              1 battleship, 2 cruisers and 3 marines moved from 32 Sea Zone to 33 Sea Zone
              1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 4 marines moved from 33 Sea Zone to Caroline Islands
              1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Japanese
              Battle in Caroline Islands
                  Japanese attack with 2 artilleries, 2 infantry and 4 marines
                  Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                  Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              10 carriers, 4 destroyers, 13 fighters, 13 submarines and 7 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
              1 destroyer moved from 37 Sea Zone to 55 Sea Zone
              1 destroyer moved from 37 Sea Zone to 46 Sea Zone
              1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
              1 transport moved from 37 Sea Zone to 35 Sea Zone
              1 fighter moved from Japan to 35 Sea Zone
              3 infantry moved from French Indo China to Shan State
              3 infantry moved from Manchuria to Buyant-Uhaa
              1 infantry moved from Central Mongolia to Suiyuyan
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Yunnan to Shan State
              1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
              1 armour and 2 mech_infantrys moved from India to Shan State
              1 transport moved from 37 Sea Zone to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer moved from 21 Sea Zone to 35 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              2 fighters moved from Japan to French Indo China
              1 artillery moved from Kweichow to Anhwe
              1 mech_infantry moved from Anhwe to Hunan
              1 artillery moved from Hopei to Chahar
              1 mech_infantry moved from Chahar to Hopei
      
          Place Units - Japanese
              1 aaGun and 2 infantry placed in Malaya
              1 aaGun and 2 infantry placed in French Indo China
              3 infantry placed in India
              1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
              1 destroyer and 1 submarine placed in 6 Sea Zone
              2 fighters and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 70 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.67
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      @Ghostglider said in 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X):

      You might be happy with map as is, but please confirm location of your Germany units in China

      sorry. reposted with the ncm change. And thanks for flagging this!

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              2 infantry moved from France to Normandy Bordeaux
              2 infantry moved from France to Holland Belgium
              1 fighter moved from France to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
              1 fighter moved from 112 Sea Zone to Holland Belgium
              3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 fighter moved from Poland to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 bomber moved from Western Germany to Western Ukraine
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 3 fighters and 2 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      1 infantry owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 1 bomber, 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 125 Sea Zone
                  Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                  British defend with 1 destroyer
                      Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                      British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              3 fighters and 2 tactical_bombers moved from 125 Sea Zone to 115 Sea Zone
              3 carriers moved from 112 Sea Zone to 115 Sea Zone
              6 carriers moved from 112 Sea Zone to 113 Sea Zone
              1 transport moved from 112 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Baltic States
              1 artillery moved from 115 Sea Zone to Baltic States
              1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Baltic States
              1 fighter moved from Holland Belgium to 113 Sea Zone
              3 fighters moved from Normandy Bordeaux to Western Germany
              2 fighters moved from 112 Sea Zone to 113 Sea Zone
              3 fighters moved from 112 Sea Zone to 114 Sea Zone
              1 fighter moved from 114 Sea Zone to 115 Sea Zone
              1 armour and 3 mech_infantrys moved from Poland to Baltic States
              2 aaGuns moved from Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              5 infantry moved from Poland to Eastern Poland
              6 artilleries and 36 infantry moved from Germany to Poland
              1 fighter moved from Western Ukraine to Baltic States
              1 bomber moved from Western Ukraine to Baltic States
              1 destroyer moved from 113 Sea Zone to 115 Sea Zone
              1 fighter moved from 114 Sea Zone to 113 Sea Zone
              1 fighter moved from 114 Sea Zone to Baltic States
              1 artillery and 1 infantry moved from Poland to Baltic States
      
          Place Units - Germans
              3 infantry placed in France
              2 infantry placed in Western Germany
              5 mech_infantrys placed in Germany
              1 submarine placed in 113 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
              EDIT: Adding units owned by Germans to Western Germany: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Baltic States: 1 fighter
              EDIT: Adding units owned by Germans to Denmark: 1 fighter
              EDIT: Removing units owned by Germans from Denmark: 1 fighter
              EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
              EDIT: Adding units owned by Germans to Baltic States: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,4,4
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,4
              Germans collect 36 PUs (7 lost to blockades); end with 36 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 38 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Suiyuyan: 3 armour and 5 mech_infantrys
              EDIT: Adding units owned by Germans to Central Mongolia: 3 armour and 5 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -1.50
      British regular : 0.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              2 infantry moved from France to Normandy Bordeaux
              2 infantry moved from France to Holland Belgium
              1 fighter moved from France to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
              1 fighter moved from 112 Sea Zone to Holland Belgium
              3 fighters and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 fighter moved from Poland to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 bomber moved from Western Germany to Western Ukraine
              1 fighter moved from 112 Sea Zone to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 3 fighters and 2 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      1 infantry owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 1 bomber, 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 125 Sea Zone
                  Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                  British defend with 1 destroyer
                      Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                      British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              3 fighters and 2 tactical_bombers moved from 125 Sea Zone to 115 Sea Zone
              3 carriers moved from 112 Sea Zone to 115 Sea Zone
              6 carriers moved from 112 Sea Zone to 113 Sea Zone
              1 transport moved from 112 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Baltic States
              1 artillery moved from 115 Sea Zone to Baltic States
              1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Baltic States
              1 fighter moved from Holland Belgium to 113 Sea Zone
              3 fighters moved from Normandy Bordeaux to Western Germany
              2 fighters moved from 112 Sea Zone to 113 Sea Zone
              3 fighters moved from 112 Sea Zone to 114 Sea Zone
              1 fighter moved from 114 Sea Zone to 115 Sea Zone
              1 armour and 3 mech_infantrys moved from Poland to Baltic States
              2 aaGuns moved from Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              5 infantry moved from Poland to Eastern Poland
              6 artilleries and 36 infantry moved from Germany to Poland
              1 fighter moved from Western Ukraine to Baltic States
              1 bomber moved from Western Ukraine to Baltic States
              1 destroyer moved from 113 Sea Zone to 115 Sea Zone
              1 fighter moved from 114 Sea Zone to 113 Sea Zone
              1 fighter moved from 114 Sea Zone to Baltic States
              1 artillery and 1 infantry moved from Poland to Baltic States
      
          Place Units - Germans
              3 infantry placed in France
              2 infantry placed in Western Germany
              5 mech_infantrys placed in Germany
              1 submarine placed in 113 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
              EDIT: Adding units owned by Germans to Western Germany: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Baltic States: 1 fighter
              EDIT: Adding units owned by Germans to Denmark: 1 fighter
              EDIT: Removing units owned by Germans from Denmark: 1 fighter
              EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
              EDIT: Adding units owned by Germans to Baltic States: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,4,4
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,4
              Germans collect 36 PUs (7 lost to blockades); end with 36 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -1.50
      British regular : 0.00
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 2 destroyers; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Poland to Baltic States
                    Italians take Baltic States from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 fighters moved from Western Germany to Southern Italy
              1 fighter moved from 112 Sea Zone to Western Germany
              1 artillery and 1 infantry moved from Poland to Baltic States
              1 bomber moved from Southern Italy to Western Germany
              1 artillery and 2 infantry moved from Northern Italy to Western Germany
              1 armour moved from Shensi to Central Mongolia
      
          Place Units - Italians
              2 destroyers placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
              EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,2,6
              Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      @farmboy just reposted with an ncm adjustment

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 4 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              10 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              3 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 infantry moved from Buyant-Uhaa to Central Mongolia
                    Japanese take Central Mongolia from Russians
      
          Combat - Japanese
              Battle in 26 Sea Zone
                  Japanese attack with 13 fighters and 4 tactical_bombers
                  Americans defend with 3 transports
                      3 transports owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking Marshall Islands from Americans, taking Dutch New Guinea from ANZAC with 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                  Casualties for Americans: 3 transports
              Battle in Marshall Islands
              Battle in Dutch New Guinea
      
          Non Combat Move - Japanese
              13 fighters and 4 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from Midway to 25 Sea Zone
              1 artillery, 1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 1 infantry, 2 marines, 12 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
              1 destroyer moved from 31 Sea Zone to 30 Sea Zone
              1 artillery, 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 12 submarines and 1 transport moved from 31 Sea Zone to 32 Sea Zone
              1 submarine moved from 23 Sea Zone to 32 Sea Zone
              1 carrier moved from 6 Sea Zone to 32 Sea Zone
              3 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
              1 destroyer moved from 6 Sea Zone to 22 Sea Zone
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone
              1 destroyer moved from 39 Sea Zone to 45 Sea Zone
              1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery and 2 transports moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from 39 Sea Zone to 35 Sea Zone
              1 aaGun moved from Burma to India
              1 mech_infantry moved from Yunnan to India
              1 artillery moved from 37 Sea Zone to Shan State
              2 carriers moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Japan to 6 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              3 fighters moved from Japan to Philippines
              1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Suiyuyan to Shensi
              1 artillery moved from Shensi to Hopei
              1 artillery moved from Szechwan to Kweichow
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Chahar to Suiyuyan
              1 aaGun and 1 infantry moved from Chahar to Central Mongolia
              1 mech_infantry moved from Hopei to Anhwe
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Hunan to Yunnan
              1 mech_infantry moved from Hopei to Chahar
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Buryatia to Ulaanbaatar
              3 infantry moved from Buyant-Uhaa to Ulaanbaatar
              3 infantry moved from Buyant-Uhaa to Central Mongolia
      
          Place Units - Japanese
              1 submarine placed in 6 Sea Zone
              3 fighters and 3 infantry placed in Japan
              3 infantry placed in Manchuria
              3 infantry placed in French Indo China
              3 infantry placed in India
              2 destroyers and 1 fighter placed in 37 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 71 PUs; end with 71 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      assumed no scramble in 26

      posted in League
      farmboyF
      farmboy
    • RE: 2025 BM playoffs semi Ghostglider (L+12) vs Farmboy (X)

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 4 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              10 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              3 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 infantry moved from Buyant-Uhaa to Central Mongolia
                    Japanese take Central Mongolia from Russians
      
          Combat - Japanese
              Battle in 26 Sea Zone
                  Japanese attack with 13 fighters and 4 tactical_bombers
                  Americans defend with 3 transports
                      3 transports owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking Marshall Islands from Americans, taking Dutch New Guinea from ANZAC with 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                  Casualties for Americans: 3 transports
              Battle in Marshall Islands
              Battle in Dutch New Guinea
      
          Non Combat Move - Japanese
              13 fighters and 4 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from Midway to 25 Sea Zone
              1 artillery, 1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 1 infantry, 2 marines, 12 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone
              1 destroyer moved from 31 Sea Zone to 30 Sea Zone
              1 artillery, 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 12 submarines and 1 transport moved from 31 Sea Zone to 32 Sea Zone
              1 submarine moved from 23 Sea Zone to 32 Sea Zone
              1 carrier moved from 6 Sea Zone to 32 Sea Zone
              3 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
              1 destroyer moved from 6 Sea Zone to 22 Sea Zone
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone
              1 destroyer moved from 39 Sea Zone to 45 Sea Zone
              1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery and 2 transports moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from 39 Sea Zone to 35 Sea Zone
              1 aaGun moved from Burma to India
              1 mech_infantry moved from Yunnan to India
              1 artillery moved from 37 Sea Zone to Shan State
              2 carriers moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Japan to 6 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              3 fighters moved from Japan to Philippines
              1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Suiyuyan to Shensi
              1 artillery moved from Shensi to Hopei
              1 artillery moved from Szechwan to Kweichow
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Chahar to Suiyuyan
              1 aaGun and 1 infantry moved from Chahar to Central Mongolia
              1 mech_infantry moved from Hopei to Anhwe
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Hunan to Yunnan
              1 mech_infantry moved from Hopei to Chahar
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Buryatia to Ulaanbaatar
              3 infantry moved from Buyant-Uhaa to Ulaanbaatar
              3 infantry moved from Buyant-Uhaa to Central Mongolia
      
          Place Units - Japanese
              1 submarine placed in 6 Sea Zone
              3 fighters and 3 infantry placed in Japan
              3 infantry placed in Manchuria
              3 infantry placed in French Indo China
              3 infantry placed in India
              2 destroyers and 1 fighter placed in 37 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 71 PUs; end with 71 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy