Some feedback on the stats the triple A client provides
Combat Hit Differential Summary :
Italians : 1.83
British : -0.33
Neutral_Allies : -1.33
This information is usually useless because it contains battles like Japan attacking a single inf with 2 inf and 12 planes so it does not matter whether Japan scores 1 or 14 hits in such a battle.
In case the stats should be really providing helpful stats I believe the difference compared to expected TUV of the battle outcomes would make sense.
This would of course mean that the client has to make a simulation of every single battle, not sure if this would eat too much resources.
I am aware that for some types of battles expected TUV is not always accurate but I am certain that statistics would give rough clues how the battles went in comparison to average
I am also aware that in non 100% battles the average TUV is NOT the most likely outcome.
I just think that this would at least give a clue about how the dice went in that turn. The current information is close to useless to me.
What do you think in general?