TOYS
Imperious Leader
@Imperious Leader
Best posts made by Imperious Leader
-
RE: Help us look for spam in this category
@djensen You as always are doing great benefit to your site.
-
RE: House Rules Compilation & Discussion: Oil!
@Imperious-Leader’s Oil Centers
https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.
-
RE: Axis & Allies Anniversary upgraded version
Oh his name was Mr. Anderson
here is a typical post
he was the master of this
-
RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.
Heavy Tanks
Escorts
Light Carriers or “escorts”
Paratroopers
Generals
Battle-cruisers 4-4-2 one hit ships
Heavy Bombers
Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)Map should be roll up Neoprene or Vinyl 72x36
Dry eraser IPC board
Plastic tray with 3 removable compartments (land sea, air)
Battleboard on the map
Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!
Add Azores, Mauritania
Allow invasions and fighting in Antarctica as per HBG “UFO business”
-
RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.
Stupid.
-
RE: [House Rules] The Cruiser
Keep all OOB units the same
Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.Peeps might buy the Light because of defense, or if they had 9 IPC left
-
RE: Italian Special Rules/Abilities?
- Frogmen- once per game ( or 3 times per game) the Italian player may make one target attack against any ship rolling 8 or less to hit.
- Bersaglieri -up to X of these may be built, in combat they have automatic hits ( they were sharpshooter units)
- Rommel effect- When German and Italian units are in combat and the German player has armored units, they receive a combat bonus of re rolling X misses.
-
RE: Axis & Allies Anniversary upgraded version
Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
-
RE: Further Features and Ideas
I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.
But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.
Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.
Latest posts made by Imperious Leader
-
RE: [1942 SE] Changing LH Patch
@GGleize ok but adding 12 ipc to allies especially Russia isn’t the same as just moving a German bomber. Germans can use a bomber admittedly, but a Russian bomber is alot more needed than saving the German bomber imo. Minimally, you need to move both German UKR planes away .
-
RE: [1942 SE] Changing LH Patch
@GGleize oh boy. What what im hearing, let German bomber get destroyed in Ukraine, and additionally give the Russians a 3rd plane?
OK we give them a bomber, which i have always been in favor of.
But remove both German planes from Ukraine, give Germany 1 extra infantry probably in Africa
so USSR +12 ipc
Germany saves 12 IPC bomber, and1 infreason: a third plane really improves Russia for trading, and Germany is too weak in Africa, 1 inf would help.
Also, Japan should have 2 infantry in Borneo, move the destroyer and transport one space away from UK fighter, naval. Remove one of the useless Japanese infantry from the zero IPC islands. Its too easy for allies to take money islands. Otherwise, reduce each 4 point money island to 3, add 1 to Manchukuo, add 1 to Phillipines
-
Operation Citidel
This is a very old game and it represents alot of hours and yet another guy was asking me for the files…so here they are…for free
-
Korean War: The 6:25 War
Recently, a lad asked me to put current links for my revamped Korean War AA style game. This is sorta similar to the one on you tube except alot more balanced and with Nukes option. Its not the same one on HBG because for whatever reason Doug cant change the file?
Rules followed by map, both have been scrutinized. set up sheets and player aids on HBG
if you have shoutouts for other games ( i got tons of made games, just let me know)
-
RE: Korean 6.25 War
@allriver7457 i got a revamped map and rules, will get you a link.
-
RE: Flying over neutrals aligned to the other side
@Panther you cant fly over any neutral unless you want war.
-
RE: Open Call for Play Testers for Renegade A&A Games
@AndrewAAGamer No. I messaged the previous designer and their is no new product. Its a bait to playtest fantasy/comic book games. He would know. I also messaged alot of the people that worked on the last game ( i worked on that too) and they said their is no game
-
RE: Spring 1942 1. Ed. Map
@henrik-steffensen look at my 1942 files. I think i did a fine job and you can print it in any size because its vector artwork.
-
RE: Open Call for Play Testers for Renegade A&A Games
Its a false alarm. Their is no new AA game, its a trick to get playtestors for Renegades non- AA Kaka fantasy games