I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
when U say he was controversial i suppose U mean the edit thing he had. He always did a bunch of edits not just after his turn, but even after the opponent played. He was polite and he asked if he can do it, and those edits were almost always something he forgot, not something he would do after he sees an opponents move, but still some people were probably annoyed by that.
I think it was because he was so unpatient, and played so fast , and so many games at a time.
2nd half removed -
Gamerman01
@oysteilo said in League General Discussion Thread:
@WindowWasher i think this is something that should be considered. I think the main reason is, sometimes these games takes FOREVER. What is the “record” to decide a new champ? 1.5 years? 2 years? Could be more stict on time and “always” honor the 72h limit
But i would vote yes to a 16 bracket for the championship. I think it is a good suggestion and will also create more interest.
24 is weird
16 is nice, since u have then 8, 4 , 2
Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
as for bombers, i am playing a game against axis, the opponent bought bunch of bombers with Germany, even few with Japan. Maybe 1-2 with Italy too.
@fasthard said in Post League Game Results Here:
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
@Amon-Sul over fasthard
Thanks and congrats!
https://www.axisandallies.org/forums/topic/40824/bm4-fasthard-axis-vs-amon-sul-allies-15
Thanks fasthard.
I am glad I played against U , cuz U are a good player and gentleman of the game.
For others viewing just this one sentence Fasthard wrote I must say he was really close to victory, in the last round of the game he held 8 VC with Germany, but the Allies were able to pull one back in a 50-50 % battle.
So it was really close, but it had to prevail on one side.
Godspeed
@farmboy said in League General Discussion Thread:
@gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.
I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.
That single AA in Caroline Islands has probably won some games for Japan.
other boosting (instead of lowering the cost and increasing the number of planes u can hit) of aa guns could be
but i think that even if they stay on 5 IPC , its ok since u guys brought some good reasons for it
and my opponent in the last game, told me after the game finished, that until that game of ours, he didnt realized the importance of aa guns (he more or less thought they are of small benefit) -
P.S.i moved all the aa guns from UK and USA to Europe, bided 3 aa guns with UK Pacific, brought those from India forward, and bought several with UK in the Middle East
@oysteilo said in G40 Balance Mod - Feedback Thread:
@oysteilo said in G40 Balance Mod - Feedback Thread:
@Adam514 ahhhh, then I misunderstood. Sorry
But there is no plan for changing the cost of battleships and cruisers. Would that follow the same logic or is this not an issue (given no one really buys)
and it is a pretty big question will people massively buy tacs once bombers go to 14 ipc. think not.
@aequitas:
Where is that voice coming from?? :lol: :lol:
Nobody invades true neutrals with Axis but Amon`s Wehrmacht 8-)
Ok good to know
I am just too tired to try it Again now
I ll try from Work tomorow morning maybe
I ll see
If not
Then
Tomorrow evening
Good night
i think i quit playin until tomorow evening
i ll wait for a few minutes more
if its frozen then no help
and if i start it all over again
i dont have a guarantee it will work this evening
italian aa gun took won usa fig
all usa units missed in rd 1
and now it wont roll italy
i am crazy enough from this and now it got stuck
do u have connection problems when trying to use marti in combat move
is it a forum / dice roller thing
or is it my pc / internet connection ?
it got frozen in my first usa battle
Japan can go
I ll try to play triple allied move from work today, i think i ll find time ,
but take ur time with Japan
Godspeed :)
Round: 12
Purchase Units - Russians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour, 17 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Samara
1 artillery moved from Vologda to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 3 infantry
Russians win, taking Smolensk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing ownership of Smolensk from Russians to Italians
EDIT: Adding units owned by Italians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
Battle in Samara
Russians attack with 2 armour, 18 artilleries, 11 infantry and 13 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 armour, 18 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
3 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to Iraq
Place Units - Russians
1 aaGun and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs