I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
I played against Trulpen a lot.
He was a gentleman of the game, and a very good player and positive person.
Had he had cancer? Is this him in the Blue shirt? Have U known him in person?
I Will pray for him today.
God rest his soul.
when U say he was controversial i suppose U mean the edit thing he had. He always did a bunch of edits not just after his turn, but even after the opponent played. He was polite and he asked if he can do it, and those edits were almost always something he forgot, not something he would do after he sees an opponents move, but still some people were probably annoyed by that.
I think it was because he was so unpatient, and played so fast , and so many games at a time.
2nd half removed -
Gamerman01
@farmboy said in League General Discussion Thread:
@gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.
I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.
That single AA in Caroline Islands has probably won some games for Japan.
other boosting (instead of lowering the cost and increasing the number of planes u can hit) of aa guns could be
but i think that even if they stay on 5 IPC , its ok since u guys brought some good reasons for it
and my opponent in the last game, told me after the game finished, that until that game of ours, he didnt realized the importance of aa guns (he more or less thought they are of small benefit) -
P.S.i moved all the aa guns from UK and USA to Europe, bided 3 aa guns with UK Pacific, brought those from India forward, and bought several with UK in the Middle East
@oysteilo said in League General Discussion Thread:
@WindowWasher i think this is something that should be considered. I think the main reason is, sometimes these games takes FOREVER. What is the “record” to decide a new champ? 1.5 years? 2 years? Could be more stict on time and “always” honor the 72h limit
But i would vote yes to a 16 bracket for the championship. I think it is a good suggestion and will also create more interest.
24 is weird
16 is nice, since u have then 8, 4 , 2
Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
as for bombers, i am playing a game against axis, the opponent bought bunch of bombers with Germany, even few with Japan. Maybe 1-2 with Italy too.
@fasthard said in Post League Game Results Here:
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
@Amon-Sul over fasthard
Thanks and congrats!
https://www.axisandallies.org/forums/topic/40824/bm4-fasthard-axis-vs-amon-sul-allies-15
Thanks fasthard.
I am glad I played against U , cuz U are a good player and gentleman of the game.
For others viewing just this one sentence Fasthard wrote I must say he was really close to victory, in the last round of the game he held 8 VC with Germany, but the Allies were able to pull one back in a 50-50 % battle.
So it was really close, but it had to prevail on one side.
Godspeed
@oysteilo said in G40 Balance Mod - Feedback Thread:
@oysteilo said in G40 Balance Mod - Feedback Thread:
@Adam514 ahhhh, then I misunderstood. Sorry
But there is no plan for changing the cost of battleships and cruisers. Would that follow the same logic or is this not an issue (given no one really buys)
and it is a pretty big question will people massively buy tacs once bombers go to 14 ipc. think not.
@aequitas:
Where is that voice coming from?? :lol: :lol:
Nobody invades true neutrals with Axis but Amon`s Wehrmacht 8-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Greece to Turkey
1 bomber moved from Gibraltar to Turkey
1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Gibraltar to Spain
5 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Southern France to Spain
1 mech_infantry moved from France to Spain
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Turkey
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Spain
Germans attack with 1 armour, 5 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 7/15 hits, 5.83 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Spain, round 2 : 2/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Spain
1 armour owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Spain to Western Germany
2 tactical_bombers moved from Spain to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Turkey to Greece
1 mech_infantry moved from France to Spain
1 mech_infantry moved from France to Southern Italy
4 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 4 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Greece
9 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,3,5,5,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Spain: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Russians regular : -2.33
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Greece to Turkey
1 bomber moved from Gibraltar to Turkey
1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Gibraltar to Spain
5 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Southern France to Spain
1 mech_infantry moved from France to Spain
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Turkey
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Germans win, taking Turkey from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Spain
Germans attack with 1 armour, 5 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 7/15 hits, 5.83 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Spain, round 2 : 2/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Spain
1 armour owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Spain to Western Germany
2 tactical_bombers moved from Spain to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Turkey to Greece
1 mech_infantry moved from France to Spain
1 mech_infantry moved from France to Southern Italy
4 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 4 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Greece
9 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,3,5,5,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Russians regular : -2.33
Germans regular : 2.17
Test summary from TripleA, engine version: 2.6.14732, time: 7:06:49 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Albania to Northern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Sorry for not responding earlier. Was very busy
@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
And please move 1 inf and 1 art from Paulau sz to Paulau
And 4 marines from Paulau sz to Paulau
USA May proceed
And please this too
Thanks
And please move 1 inf and 1 art from Paulau sz to Paulau
And 4 marines from Paulau sz to Paulau
USA May proceed
Please pull 4 inf, 2 art and 3 transports from Paulau back to French Indochina
(Land units back to FiC)