• @empireman:

    @knp7765:

    I really like the idea of changing the Continental US territories values. This makes the game much more fair. We recently played sort of a RISK style game with the Global map, but did it a little different from your idea. Each nation just picked 1 territory with a VC to be their capital and had to branch out from there to get more territories.
    One player rolled for first pick and chose Eastern USA/Washington as his capital so he immediately had 20 IPCs to start with, compared to the rest having 5 or 6, and in a couple of cases 3 IPCs (Rome and Moscow). As you can imagine, that player became pretty overwhelming pretty quickly, despite having to kill another player that chose San Fransico/Western USA as their capital. He then quickly gobbled up all of North and South America while the other players squabbled with each other in Europe and China.

    sounds like the one I made, did you see my version of G40 risk?

    Yes i did, though i dont think its very balanced

    Which is why i made this one ;)


  • @Uncrustable:

    @empireman:

    @knp7765:

    I really like the idea of changing the Continental US territories values. This makes the game much more fair. We recently played sort of a RISK style game with the Global map, but did it a little different from your idea. Each nation just picked 1 territory with a VC to be their capital and had to branch out from there to get more territories.
    One player rolled for first pick and chose Eastern USA/Washington as his capital so he immediately had 20 IPCs to start with, compared to the rest having 5 or 6, and in a couple of cases 3 IPCs (Rome and Moscow). As you can imagine, that player became pretty overwhelming pretty quickly, despite having to kill another player that chose San Fransico/Western USA as their capital. He then quickly gobbled up all of North and South America while the other players squabbled with each other in Europe and China.

    sounds like the one I made, did you see my version of G40 risk?

    Yes i did, though i dont think its very balanced

    Which is why i made this one ;)

    yah needs a few tweeks, like East us value to 10. anything else?


  • .Eastern US, change to 7 IPC
    .Central US, change to 4 IPC
    .Western US, change to 3 IPC

    Approximately 1/3 value


  • @Uncrustable:

    .Eastern US, change to 7 IPC
    .Central US, change to 4 IPC
    .Western US, change to 3 IPC

    Approximately 1/3 value

    C. Us and W. US should be worth more, they should all be 10, and maybe E. US 11 or 12.


  • For realism maybe, for balance i think those numbers work well

    Maybe 8, 5, 4 would work, otherwise one player will be OP (one player claimed E US and noone claimed anyother territory in the americas), or 2 players will effectively be taken out before game even starts (Someone took E US and someone else took W US)

    Anyhow my game here is not as true RISK style as is yours so it is apples and oranges

    I dont beleive that continental US should be worth 31+ IPCs when UK is 6, Japan is 8, and Germany is 14

    Japan 8, E US 7, UK 6, Germany and W Germany each 5 those are the top territories and all pretty close

    As it stands USSR actually will gain the most IPCs on its first couple of turns, but it also will have the hardest time defending them since there are so many.
    UK/France is a little stuck but doesnt have to divide its forces between multiple fronts for atleast 2-3 turns
    Germany will be competing with USSR for top income but will have a tough time fighting a 2 front war vs 2 heavy hitters (USSR and UK/France)
    ANZAC with an airbase and naval base on Celebes can dominate the Pacific islands but will quickly face some tough choices on where to take its fight to the mainland.
    India has the best shot at Africa if its willing to make a few sacrifices in asia.
    China really has it tough, though if India goes Africa and ANZAC focuses on taking all the money islands then China and Japan will fight 1 on 1 for several turns

    This is a pure FFA analysis. Im looking forward to some 2v2v2v2 and 4v4 games
    The 2v2v2v2 is most appealing.


  • @Uncrustable:

    For realism maybe, for balance i think those numbers work well

    Maybe 8, 5, 4 would work, otherwise one player will be OP (one player claimed E US and noone claimed anyother territory in the americas), or 2 players will effectively be taken out before game even starts (Someone took E US and someone else took W US)

    Ok here:

    West US: 7
    Central US: 5
    East US: 10


  • For the purpose of my setup here, US cant total more than 17 IPCs (Starting IPC value of everynation)

    And i wanted Hawaii and Alaska to be part of USAs starting territories,
    Therefore 7, 4, 3 works perfect

    In your style game, Empireman, 10, 6, 5 would probably work well. (50%)


  • @Uncrustable:

    For the purpose of my setup here, US cant total more than 17 IPCs (Starting IPC value of everynation)

    And i wanted Hawaii and Alaska to be part of USAs starting territories,
    Therefore 7, 4, 3 works perfect

    In your style game, Empireman, 10, 6, 5 would probably work well. (50%)

    yeah that would be even for your game and mine would be even in mine.


  • so i’m assuming alpha +3.9 NAs have no place in this game right?

    just thought i’d clarify


  • @guy:

    so i’m assuming alpha +3.9 NAs have no place in this game right?

    just thought i’d clarify

    No they dont ;)

    Collect money for the territory’s you own and nothing more

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