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    randy vandyke

    @crockett36

    2026 25 24 23 22 19 18

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    Location seabrook, nh

    crockett36 Unfollow Follow
    2026 25 24 23 22 19 18

    Best posts made by crockett36

    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Randy from ipswich, Ma, 49. About to move to Seabrook, NH after 25 years in Ma. I work for UPS as a delivery driver. I am married to my wife Sherrie and have seven children by her. My oldest is bvandyke on this forum, and my third son is the infamous hurricane known as dessertfox. I’ve been playing A&A since high school and have been on again, off again with it. Most of my games have been classic. Anniversary saw an uptick in my play time. When I turned 40, I had the pleasure of having Larry come to my birthday party. I’ve been playtesting with him since, especially with War Room and his latest.

      Grasshoppers tourney actually was the catalyst for my deep dive into global. I have a Youtube channel under the nom de plum crockett36. I am a tinkerer. Nearly every game we are adding something like multinational attack for the allies or paratroopers.

      posted in Welcome
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      1. A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      2. Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      3. Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      THIS! THIS! HERE DEVELOPERS! READ ABOVE! This is gold! If you read this upvote this. I will be reading this on my channel. Good to hear from you BE!

      posted in House Rules
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      crockett36
    • RE: Video interviews of league players by Crockett36

      Interview with The Captain

      posted in League
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      crockett36
    • RE: Video interviews of league players by Crockett36

      @crockett36

      I have some interviews in the queue, but if anyone is interested in being interviewed or you have a bee in your bonnet about something AnA related private message me. You do not have to be a champion or a house rule guy. I’d love to talk.

      posted in League
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      crockett36
    • RE: League General Discussion Thread

      @djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.

      posted in League
      C
      crockett36
    • RE: We need an allied playbook.

      United States Playbook

      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:

      1. to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save London, the Atlantic, Moscow, Egypt, India, and the Pacific. In that order in my view.

      The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are generally not going to take Berlin or Tokyo or even Rome. Rather the Allies are going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways: and his ability to make war. The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things: take possession of his territory, disrupt his convoys, strategically bomb his factories. Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic.

      Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans.

      Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of London or Moscow or Bombay occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific war and the East Coast produce goods for the European theatre. Unfortunately, for playability’s sake, the US economy is not correctly represented. When you read VDH, there is a common refrain, “America produced more of … than all of the other combatants combined.” Obviously this is not our situation.

      Therefore kill Japan first strategy or kill Germany first strategies have been developed. I prefer the KGF strategy, and it was the agreed upon Allied strategy historically. The big question is can I pop Germany’s balloon before Japan’s expands beyond control. This question has validity. However, mathmatically it is nonsensical. If Japan’s economy grows to 70 or 80, it would still be dwarfed by the combined Allied income that would result from the shrivelling of the German Reich.

      In light of these encouraging thoughts, let’s look at KJF strategies. I have mentioned bombing Japan from either Iwo Jima or Soviet Far East. This can be done in two ways. Russian troops can move to SFE and be reinforced with American fighers and troops. That could be done very early in the game, even T1, assuming a J1 attack. Alternatively, the Russians could be gathered in Sahka on T1 and a subsequent move to SFE could be arranged by T3 with impressive results.

      Alternatively, an Iwo Jima assault would need to be a tour de force. It might take 2 or 3 rounds of navy and air builds before you could attempt it. If one takes the same meat grinder approach as seen on the Eastern front, US waves of ships cannot help but overcome the Japanese. You must be willing to bleed. A substantial number of subs in your fleet can directly impact the enemy’s capital ships. Bombers can be used against the fleet and turn around and impact the struggle for Eurasian.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • Interview with the 2021 OOB champion: AndrewAAgamer

      https://youtu.be/G4yYjYsAIHc

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Grand Plans, 3rd Edition?

      black elk,

      can I read your post on my youtube channel? important stuff that might percolate throughout the community. Thanks.

      crockett36

      PS argothair, I posted your russian strat from allied playbook on my channel. thanks.

      posted in Axis & Allies 1942 Online
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      crockett36
    • RE: League General Discussion Thread

      another option is to roll in real time with a zoom call or facetime. Or youtube live set to private or unlisted. brings a comraderie like the real thing, especially for big battles. Amps up the fun factory by 20.

      posted in League
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      crockett36
    • RE: We need an allied playbook.

      Thanks Guam Solo! I am going to read the thing on Youtube today and hope to get to the British strategy as soon as I get a new laptop. I find England to be the most challenging of the Allies because they have to do so much with so little. Really cool that the game imitates history so well. Egypt is the key. I have that from a very high source!

      posted in Axis & Allies Global 1940
      C
      crockett36

    Latest posts made by crockett36

    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      Hey, I didn’t ask you if you wanted to scramble because I was practicing. It did go well for me, but 1. Oy, you might want to scramble. 2. The end state of a few units is not quite right.
      So would you like to scramble? My dice rolls are there. You can do the 3 fighters here. I’ll wait. My apologies.

      posted in League
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      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Manual Gamesave Post: Americans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 7 Sea Zone
              1 submarine moved from 7 Sea Zone to 6 Sea Zone
              1 bomber moved from Hawaiian Islands to 18 Sea Zone
              1 fighter moved from 7 Sea Zone to 18 Sea Zone
              3 fighters moved from Hawaiian Islands to 6 Sea Zone
              2 carriers moved from 10 Sea Zone to 7 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
              1 fighter moved from 10 Sea Zone to 7 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
              1 fighter moved from 7 Sea Zone to 6 Sea Zone
              1 destroyer moved from 48 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 26 Sea Zone
                  Americans attack with 1 cruiser and 2 destroyers
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 18 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              4 fighters moved from 6 Sea Zone to 7 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
              1 destroyer moved from 7 Sea Zone to 18 Sea Zone
              1 cruiser moved from 7 Sea Zone to 19 Sea Zone
              1 fighter moved from 18 Sea Zone to Guam
              1 bomber moved from 18 Sea Zone to Guam
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.83
      

      Savegame

      posted in League
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      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      @crockett36 I’m exploring the idea of opportunity costs. Let’s see if this pays off. it probably won’t, but I know where G wants its troops and it isn’t going backward even if you make 15. Time to kick the tires.

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Java to 43 Sea Zone
              1 destroyer moved from 31 Sea Zone to 22 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
              1 cruiser moved from 30 Sea Zone to 54 Sea Zone
              2 artilleries moved from New South Wales to Queensland
              3 infantry moved from South Australia to Queensland
              1 artillery moved from South Australia to Queensland
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 43 Sea Zone to Shan State
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,3,6,5,2,2,5
              ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
      
          Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Tunisia to Libya
              1 infantry moved from Algeria to Tunisia
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to France
                    French take France from Germans
              1 fighter moved from United Kingdom to France
              1 infantry moved from Libya to Tobruk
                    French take Tobruk from Italians
              1 destroyer moved from 58 Sea Zone to 39 Sea Zone
      
          Combat - French
              Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger French 1 Liberation By French: French has 4 infantry placed in France
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from France to Normandy Bordeaux
              EDIT: 1 fighter moved from Normandy Bordeaux to Gibraltar
              EDIT: French undo move 2.
              EDIT: 1 fighter moved from Normandy Bordeaux to United Kingdom
      
          Turn Complete - French
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4
              French collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: cwglee axis vs crocket alllies +46 g40 oob

      TripleA Manual Gamesave Post: Germans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      @crockett36 2nd please.

      posted in League
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      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Manual Gamesave Post: UK_Pacific round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 carriers moved from 10 Sea Zone to 7 Sea Zone
              2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
              2 fighters moved from Alaska to 6 Sea Zone
              1 bomber moved from Western United States to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
              1 bomber moved from Alaska to 6 Sea Zone
              1 submarine moved from 18 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              2 fighters moved from Hawaiian Islands to 7 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
              3 mech_infantrys moved from Central United States to British Columbia
              1 mech_infantry moved from Western United States to Alaska
      
          Combat - Americans
              Battle in Korea
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
              1 carrier moved from 7 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Amur
              2 bombers moved from 6 Sea Zone to Amur
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser moved from 7 Sea Zone to 18 Sea Zone
              1 cruiser moved from 7 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 bomber placed in Western United States
              1 carrier and 1 destroyer placed in 101 Sea Zone
              Americans undo move 1.
              Americans undo move 2.
              1 destroyer placed in 10 Sea Zone
              2 carriers placed in 101 Sea Zone
              Americans undo move 3.
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
              1 infantry moved from Shensi to Hopei
              5 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Hopei
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Hopei
              2 infantry placed in Kweichow
              1 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Eire to United Kingdom
              4 fighters moved from United Kingdom to Karelia
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 armour moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              2 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 transport moved from 81 Sea Zone to 72 Sea Zone
              1 artillery moved from Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
              1 infantry moved from Eastern Persia to Persia
              8 infantry moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from Burma to Malaya
              1 fighter moved from Burma to Shan State
              1 destroyer moved from 58 Sea Zone to 56 Sea Zone
              1 battleship moved from 61 Sea Zone to 55 Sea Zone
              1 bomber moved from Iceland to Karelia
      
          Combat - British
              Battle in Ethiopia
              Battle in Trans-Jordan
                  British attack with 1 artillery and 3 infantry
                  Italians defend with 2 infantry
                      British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                      British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 3/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Ethiopia from Italians, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 5 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry and 1 mech_infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Shan State
                  British attack with 1 fighter and 8 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter and 8 infantry in Shan State, round 2 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Malaya
                  British attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 armour and 1 harbour
                      British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the British lost in Malaya
                      1 armour owned by the Japanese lost in Malaya
                  British win with 1 tactical_bomber remaining. Battle score for attacker is -4
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 tactical_bomber moved from Malaya to Burma
              1 fighter moved from Shan State to Burma
              1 infantry moved from India to Burma
              1 aaGun and 3 infantry moved from India to Burma
              1 aaGun moved from Egypt to Trans-Jordan
              1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
      
          Place Units - British
              1 factory_minor placed in Persia
              1 fighter and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 30 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,4,1,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
              Some Units in India change ownership: 5 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
              EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
              EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : 0.00
      Japanese regular : 0.50
      British regular : -0.17
      

      Savegame

      posted in League
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      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 carriers moved from 10 Sea Zone to 7 Sea Zone
              2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
              2 fighters moved from Alaska to 6 Sea Zone
              1 bomber moved from Western United States to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
              1 bomber moved from Alaska to 6 Sea Zone
              1 submarine moved from 18 Sea Zone to 6 Sea Zone
                    Americans take 6 Sea Zone from Japanese
              2 fighters moved from Hawaiian Islands to 7 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
              3 mech_infantrys moved from Central United States to British Columbia
              1 mech_infantry moved from Western United States to Alaska
      
          Combat - Americans
              Battle in Korea
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
              1 carrier moved from 7 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Amur
              2 bombers moved from 6 Sea Zone to Amur
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser moved from 7 Sea Zone to 18 Sea Zone
              1 cruiser moved from 7 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 bomber placed in Western United States
              1 carrier and 1 destroyer placed in 101 Sea Zone
              Americans undo move 1.
              Americans undo move 2.
              1 destroyer placed in 10 Sea Zone
              2 carriers placed in 101 Sea Zone
              Americans undo move 3.
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
              1 infantry moved from Shensi to Hopei
              5 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Hopei
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Hopei
              2 infantry placed in Kweichow
              1 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Eire to United Kingdom
              4 fighters moved from United Kingdom to Karelia
              1 infantry moved from Quebec to 106 Sea Zone
              1 armour moved from Quebec to 106 Sea Zone
              1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 armour moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              2 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 transport moved from 81 Sea Zone to 72 Sea Zone
              1 artillery moved from Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
              1 infantry moved from Eastern Persia to Persia
              8 infantry moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from Burma to Malaya
              1 fighter moved from Burma to Shan State
              1 destroyer moved from 58 Sea Zone to 56 Sea Zone
              1 battleship moved from 61 Sea Zone to 55 Sea Zone
              1 bomber moved from Iceland to Karelia
      
          Combat - British
              Battle in Ethiopia
              Battle in Trans-Jordan
                  British attack with 1 artillery and 3 infantry
                  Italians defend with 2 infantry
                      British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                      British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 3/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Ethiopia from Italians, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 5 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry and 1 mech_infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Shan State
                  British attack with 1 fighter and 8 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter and 8 infantry in Shan State, round 2 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Malaya
                  British attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 armour and 1 harbour
                      British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the British lost in Malaya
                      1 armour owned by the Japanese lost in Malaya
                  British win with 1 tactical_bomber remaining. Battle score for attacker is -4
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 tactical_bomber moved from Malaya to Burma
              1 fighter moved from Shan State to Burma
              1 infantry moved from India to Burma
              1 aaGun and 3 infantry moved from India to Burma
              1 aaGun moved from Egypt to Trans-Jordan
              1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
      
          Place Units - British
              1 factory_minor placed in Persia
              1 fighter and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 30 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,4,1,3
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : 0.00
      Japanese regular : 0.50
      British regular : -0.17
      

      Savegame

      posted in League
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      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
              1 infantry moved from Shensi to Hopei
              5 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Hopei
              2 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Szechwan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Hopei
              2 infantry placed in Kweichow
              1 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : 0.67
      

      Savegame

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      @crockett36 I’m sure you don’t want to scramble?

      posted in League
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      crockett36