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    oysteilo

    @oysteilo

    2026 25 24 23 22 21 20 19 18 17 16 15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2026 25 24 23 22 21 20 19 18 17 16 15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @AndrewAAGamer said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Sorry about the Edit. I left my game up last night and did not save it and my computer rebooted overnight and I had to reconstruct the Turn. Please check your proton mail to see that I took the casualties correctly.

      Its fine, i saw the dice. Still, this is exactly why your edit policy stinks. Here you make an error (why would you leave your computer on over night without saving the (in)complete file?) and it has absolutely no consequences for you, whereas my misclick in moving a sub too much out of 125 cant be corrected even though i realized 1 min after posting. This is not an attempt to start an argument, but really i dont see the big difference here. And I wont move for a few days

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      cant log in and post from app

      Game History

      Round: 22
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to New Guinea
      
          Combat - ANZAC
              Battle in New Guinea
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to 62 Sea Zone
              3 fighters moved from Hawaiian Islands to Queensland
      
          Place Units - ANZAC
              1 submarine and 2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      triplea_40498_22fra.tsvg

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      cant log in and post from app

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              6 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              1 infantry moved from Vyborg to Novgorod
              1 infantry moved from Eastern Poland to Western Ukraine
                    Germans take Western Ukraine from Russians
              4 armour, 3 artilleries and 14 infantry moved from Baltic States to Novgorod
              2 armour moved from Poland to Novgorod
      
          Combat - Germans
      
          Non Combat Move - Germans
              1 fighter moved from Western Germany to Iceland
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 125 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from 97 Sea Zone to Western Germany
              1 fighter moved from 97 Sea Zone to Western Germany
              1 tactical_bomber moved from Southern Italy to Western Germany
              3 aaGuns moved from Baltic States to Novgorod
              1 infantry moved from Poland to Baltic States
              4 artilleries and 5 infantry moved from Poland to Eastern Poland
              4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
              1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
              1 aaGun moved from Western Germany to Germany
              1 artillery and 1 infantry moved from France to Western Germany
              2 infantry moved from Yugoslavia to Romania
              1 armour moved from Greece to Romania
              2 infantry moved from Greece to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Northern Italy
      
          Place Units - Germans
              1 destroyer placed in 97 Sea Zone
              10 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      triplea_42352_4ger.tsvg

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Romania to Bessarabia
                    Italians take Bessarabia from Russians
              1 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 armour moved from Algeria to Morocco
                    Italians take Morocco from French
              1 armour moved from Morocco to Algeria
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
              1 armour moved from Yugoslavia to Eastern Poland
              1 armour moved from Albania to Romania
              1 aaGun and 2 infantry moved from Yugoslavia to Romania
              1 artillery and 3 infantry moved from Albania to Greece
              1 mech_infantry moved from Southern Italy to Yugoslavia
              1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
              1 fighter moved from Western Germany to Southern Italy
              1 infantry moved from Libya to Tobruk
              2 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 carrier placed in 97 Sea Zone
              2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              2 infantry moved from Hunan to Kweichow
              2 bombers moved from French Indo China to Kweichow
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
              2 infantry moved from French Indo China to Shan State
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 artillery moved from Kwangtung to 20 Sea Zone
              1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
              3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
      
          Combat - Japanese
              Battle in Sumatra
              Battle in Celebes
              Battle in Malaya
              Battle in Shan State
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 3 infantry; ANZAC defend with 1 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.83 expected hits
                      UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Shan State
                      1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                  Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 3 infantry
                  Casualties for ANZAC: 1 infantry
              Battle in Kweichow
                  Japanese attack with 2 bombers and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 47 Sea Zone
                  Japanese attack with 2 fighters and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 47 Sea Zone
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              2 carriers, 2 destroyers and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              1 fighter moved from Caroline Islands to 6 Sea Zone
              2 bombers moved from Kweichow to French Indo China
              2 battleships, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from Shan State to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 37 Sea Zone
              2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
              1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from Hunan to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from Hunan to French Indo China
              2 fighters moved from Hunan to 6 Sea Zone
              1 fighter moved from 47 Sea Zone to New Britain
              1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Caroline Islands
              1 fighter moved from Hunan to French Indo China
              3 infantry moved from Shantung to Anhwe
              1 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Hunan to Kwangsi
              4 artilleries and 5 infantry moved from Hunan to Anhwe
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
              3 infantry placed in Shantung
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.33
      Japanese regular : -0.17
      UK_Pacific regular : 0.67
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      cming up tomorrow, sorry for the delay

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 carrier, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              1 infantry moved from Slovakia Hungary to Eastern Poland
                    Germans take Eastern Poland from Russians
              2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to Greece
              1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
              4 infantry moved from Albania to Greece
              1 armour moved from Albania to Greece
      
          Combat - Germans
              Battle in Greece
                  Germans attack with 1 armour, 2 bombers, 2 fighters, 4 infantry and 5 tactical_bombers
                  British defend with 1 aaGun and 5 infantry
                      British roll AA dice in Greece : 2/3 hits, 0.50 expected hits
                      2 tactical_bombers owned by the Germans lost in Greece
                      Germans roll dice for 1 armour, 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers in Greece, round 2 : 4/12 hits, 5.50 expected hits
                      British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 0/5 hits, 1.67 expected hits
                      1 aaGun owned by the British and 3 infantry owned by the British lost in Greece
                      Germans roll dice for 1 armour, 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers in Greece, round 3 : 7/12 hits, 5.50 expected hits
                      British roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Greece
                  Germans win, taking Greece from British with 1 armour, 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Germans: 2 tactical_bombers
                  Casualties for British: 1 aaGun and 5 infantry
      
          Non Combat Move - Germans
              1 submarine moved from 119 Sea Zone to 112 Sea Zone
              1 submarine moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from 123 Sea Zone to Western Germany
              2 aaGuns moved from Holland Belgium to Western Germany
              3 armour moved from Holland Belgium to Germany
              2 armour moved from Western Germany to Poland
              3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Baltic States
              1 infantry moved from Bulgaria to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Albania to Slovakia Hungary
              1 armour moved from Slovakia Hungary to Baltic States
              3 armour moved from Germany to Baltic States
              2 bombers moved from Greece to Western Germany
              1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
              1 fighter moved from Greece to 97 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 123 Sea Zone to 125 Sea Zone
              1 tactical_bomber moved from Greece to Western Germany
              1 tactical_bomber moved from Greece to 97 Sea Zone
              4 artilleries and 6 infantry moved from Germany to Poland
              5 infantry moved from Finland to Karelia
      
          Place Units - Germans
              1 carrier and 1 transport placed in 97 Sea Zone
              1 armour and 5 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      British AA : 1.50
      Germans regular : 0.00
      British regular : -2.33
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      you are good to go, cant find anything better here

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

      Almost perfect dice!! 😉

      for sure, cant complain

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

      Yeah I’m doing something tonight,

      Go ahead and make it perfect and demoralize me!

      Thats the problem, its not perfect and it wont be either, not possible, but maybe better!

      posted in League
      oysteiloO
      oysteilo