Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Global 2nd edition Q+A ( AAG40.2)
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What may not be clear is that Germany holds Moscow and the Russian territory the US are fighting for. The US and Germany are at war, I don’t see why the US can’t capture the territory for the US (until/if Moscow is ever liberated).
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Per the final sentence of the paragraph I quoted, other Allied Powers may not enter either original Soviet or Soviet-controlled territories on the map in which the USSR is not at war, so they cannot liberate such territories, regardless of whether or not the Soviet capital is Axis-held. Of course, the was around this is for the USSR to declare war on Japan.
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I can live with that and will proceed with this (in fact, it was the conclusion I had originally come to) but this still seems odd to me. It’s now a German territory and the US is at war with Germany.
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Yes, it is German now, but it was originally Soviet, and that fact keeps the other Allies out due to the treaty with Japan. Any incursion by another Allied Power into Soviet territory (original or current) would be considered by Japan to be an act of war.
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Can a neutral Japan move to the Hawaii sea zone?
It seems like the Hawaii sea zone is two sea zones from Western US, but an argument could be made that it is 3, if you count the sea zone off the coast of Western for one. Triple A allowed it, so hoping to get clarification. -
@CaptainNapalm Rulebook says (P1940.2, page 37): “Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska).”
So the territories serve as starting point to count 2 SZ - that means that Japan is allowed to enter SZ 26.Besides, Japan cannot be neutral, as it starts being at war with China. It is just not at war with USA. Only USA and SU start the game being neutral powers.
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Can allies move thought a friendly neutral the same turn it is activated? Like, 1 man moves in to activate friendly neutral but tanks by same player in friendly neighboring territory then can move through to another friendly terr.?
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@Karl7 said in Global 2nd edition Q+A ( AAG40.2):
Can allies move thought a friendly neutral the same turn it is activated? Like, 1 man moves in to activate friendly neutral but tanks by same player in friendly neighboring territory then can move through to another friendly terr.?
Hmm, all combat movement occurs simultaneously but does this apply to NCM too? Also you can’t blitz but can you claim the friendly ally and then move a different unit through? My guess is no but I cannot see any rule which forbids it.
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No you can’t @Karl7. You activate it on your turn and the following turn you may move through it as a normal Territory.
Or you activate it with US on this Turn for example and blitz through it with UK on the same Turn. -
@Karl7 No, you can’t. By the rulebook (Pacific 1940.2, page 9), the Friendly Neutral Territory is “activated” at the end of the noncombat movement phase.:
“However, a power that is at war may move
land units into (but not through) a friendly neutral as a
noncombat move (see “Noncombat Move,” page 21). This
moves the territory out of its neutral status at the end of the
Noncombat Move phase.” -
This must have been answered at some point, but I haven’t played in a while and forgot the rule
When mobilizing a pro-Allied neutral that is adjacent to another pro-Allied neutral (Persia is really the only OOB example), is a player allowed to use a tank or mechanized infantry on the noncombat movement phase and activate two territories, must the unit stop after activating the first one?For example,
If Russia is at war and has a mechanized infantry in Turkmenistan, can that unit (on the noncombat movement phase) move into and activate both Eastern Persia and Persia (central)? -
@Charles-de-Gaulle I am afraid not. See the example above.
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@Imperious-Leader Can the US upgrade their minor as Major and use them when they declare war on the Axis, thus build 10 units(instead of 3) in any of their factories at the End of their turn of round 3 or do they have to wait until round 4 to build the 10 units in any of said factories?
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@Nolimit said in Global 2nd edition Q+A ( AAG40.2):
@Imperious-Leader Can the US upgrade their minor as Major and use them when they declare war on the Axis, thus build 10 units(instead of 3) in any of their factories at the End of their turn of round 3 or do they have to wait until round 4 to build the 10 units in any of said factories?
If you upgrade the IC, you can’t use the upgraded capability that turn - you need to wait until next turn.
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@simon33 Tanks, I’m assuming that means the minor factories being upgraded for Free at the End of round 3 also but still have to wait until round 4 to use them as Major factories?
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the factories are upgraded when axis (japan) declare war (on India and or anzac)
However, you may upgrade prior to that while at peace. Why would you do that?
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@oysteilo Japan didn’t declare War on the Western Powers, all I’m asking is if my Free upgraded factories kick in at the End of round 3 for use or have to wait until round 4 to build 10 units…
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@Nolimit said in Global 2nd edition Q+A ( AAG40.2):
@oysteilo Japan didn’t declare War on the Western Powers, all I’m asking is if my Free upgraded factories kick in at the End of round 3 for use or have to wait until round 4 to build 10 units…
You have to wait till the Industrial Complex has already been upgraded at the beginning of your Turn.
From Axis & Allies Pacific 1940 2nd Edition Rulebook - Page 22 (BOLD added by me)
The number of combat (land, air, or sea) units that can be produced by each industrial complex each turn is limited to 10 for major industrial complexes and 3 for minor ones. (If you are upgrading a minor industrial complex to a major one, you may still only mobilize up to 3 combat units from that industrial complex this turn.)
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Upgrades are just free, like anything else you build or upgrade YOU NEED TO WAIT TILL THE END OF THE TURN FOR THEM TO APPEAR OR TAKE EFFECT. SO YOU WAIT TILL NEXT TURN TO BUILD 10 UNITS.
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Also the 3rd turn DOW by USA happens after place units so you certainly can’t use the major ICs which haven’t been upgraded yet in the place units phase.