@taamvan OK, I’ve discussed this with Larry. I have apparently erred on the side of “realism”. While my answer made sense from that point of view, it over-complicates the rules in play. To keep the rule simple, moving units using an ally’s transport is in effect the same as moving them with your own, with the exceptions that a) they must be offloaded on a later turn than when they were loaded, and b) the transport moves on its owner’s turn, if at all. I will amend my answers above accordingly.
Krieghund
@Krieghund
Best posts made by Krieghund
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
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List of Sculptsposted in Axis & Allies Discussion & Older Games
Here is the comprehensive list of A&A sculpts, rescued from Larry’s site and updated for newer games:
Soviet AAA: 85mm M1939
Soviet Artillery: 152mm Howitzer in AAE40.2; 105mm Howitzer (US) elsewhere
Soviet Katyusha Rocket Launcher: ZIS 6 Truck
Soviet Mechanized Infantry: ZIS 42 Halftrack
Soviet Tank: IS-2 in AA41; T-34 elsewhere
Soviet Fighter: P-40 (US) in AA41; Yak 3 elsewhere (erroneously listed as Mig 3 in AAE40)
Soviet Tactical Bomber: IL-2 Sturmovik
Soviet Strategic Bomber: Lancaster (UK) in AA41; Petlayakov PE-8 elsewhere
Soviet Battleship: Hood class (UK) in AA41; Gangut class in AA42, AAE40 & AAZ; Royal Oak class (UK) elsewhere
Soviet Cruiser: Kirov class in AA42 & AAE40; County class (UK) in AA50
Soviet Destroyer: Sumner class (US) in AA41; Gnevnyi class in AA42, AAE40 & AAZ; Johnston class (US) elsewhere
Soviet Carrier: Project Kostromitinov in AA41; Illustrious class (UK) elsewhere
Soviet Submarine: U class (UK) in AA41; S Class in AA42.2; Srednyaya class in AAE40.2; Ray class (US) elsewhere
Soviet Transport: Fort class (UK) in AA41; Baltic Timber Ship in AAE40.2; Liberty Ship (US) elsewhereGerman AAA: 8.8cm Flak 36 in AA42.2; 8.8cm Flak 41 in AAE40.2
German Artillery: 10.5cm LeFH 18 in AA42.2, AAE40.2, NA, Stalingrad & BoB.R; 88mm elsewhere
German Anti-Tank Gun: 8.8cm Flak 41
German Assault Gun: StuG III
German Truck: Opel 3 Ton in BoB; CMP (UK) in NA
German Scout Car: sdkfz 231
German Mechanized Infantry: sdkfz 251 Halftrack
German Tank: Tiger I in AA41; Panzer IV in NA; Panzer III in Stalingrad; Panther elsewhere
German Fighter: Fw-190 in AA41; BF-109 in AA42, AA50, AAE40, AAZ, BoB, NA & Stalingrad; Stuka elsewhere
German Tactical Bomber: Ju-87 Stuka
German Strategic Bomber: He-111 in AA41 and Stalingrad; Ju-88 elsewhere
German Battleship: Kongo class (Japanese) in AA41; Bismarck class elsewhere
German Cruiser: Admiral Hipper class
German Destroyer: Akitzuki class (Japanese) in AA41; Friedrich Eckholt class elsewhere
German Carrier: Akagi class (Japanese) in AA41; Graf Zeppelin class elsewhere
German Submarine: Kaichu type (Japanese) in AA41; Type VII elsewhere
German Transport: Yamazuki Maru class (Japanese) in AA41; Hilfskruezer elsewhereUK AAA: 3.7in QFAA
UK Artillery: Ordnance QF 25 Pounder in AA42.2, AA40.2 & NA; 105mm Howitzer (US) elsewhere
UK Anti-Tank Gun: 6 Pounder
UK Truck: CMP
UK Scout Car: LRDG Jeep
UK Mechanized Infantry: M5 Halftrack (US) in AA40.1; Priest in AA40.2
UK Tank: IS-2 (Soviet) in AA41; Matilda II in AA50, AA42, AA40, AAZ & NA; Sherman (US) elsewhere
UK Fighter: P-40 (US) in AA41; Spitfire elsewhere
UK Tactical Bomber: Mosquito
UK Strategic Bomber: Lancaster in AA41; Halifax elsewhere
UK Battleship: Hood class in AA41; Royal Oak class elsewhere
UK Cruiser: County class, Kent subclass
UK Destroyer: Sumner class (US) in AA41; Saumarez Class in AA42.2 & AA40.2; Johnston class (US) elsewhere
UK Carrier: Project Kostromitinov (Soviet) in AA41; Illustrious class elsewhere
UK Submarine: U class in AA41; Truculent class in AA42.2 & AA40.2; Ray class (US) elsewhere
UK Transport: Fort class in AA41; Liberty Ship (US) elsewhereANZAC AAA: 40mm L/70
ANZAC Artillery: 105mm Howitzer (US) in AAP40.1; 5.5in BL in AAP40.2
ANZAC Mechanized Infantry: M5 Halftrack (US) in AAP40.1; Ram-Kangaroo in AAP40.2
ANZAC Tank: Matilda II (UK) in AAP40.1; AC 1 Sentinel in AAP40.2
ANZAC Fighter: Spitfire (UK) in AAP40.1; CA-12 in AAP40.2
ANZAC Tactical Bomber: Mosquito (UK) in AAP40.1; TB.Mk.1 in AAP40.2
ANZAC Strategic Bomber: Halifax (UK) in AAP40.1; PV-1 in AAP40.2
ANZAC Battleship: Royal Oak class (UK) in AAP40.1; Warspite class in AAP40.2
ANZAC Cruiser: County class, Kent subclass
ANZAC Destroyer: Johnston class (US) in AAP40.1; Tribal class in AAP40.2
ANZAC Carrier: Illustrious class (UK) in AAP40.1; Majestic class in AAP40.2
ANZAC Submarine: Ray class (US) in AAP40.1; S class in AAP40.2
ANZAC Transport: Liberty Ship (US) in AAP40.1; Monowai class in AAP40.2Italian AAA: Cannone da 90/53
Italian Artillery: 70mm Howitzer (Japanese) in AA50; 88mm (German) in AAE40.1; Cannone da 75/32 in AAE40.2, NA & Stalingrad
Italian Truck: CMP (UK)
Italian Scout Car: sdkfz 231 (German)
Italian Mechanized Infantry: sdkfz 251 Halftrack (German) in AAE40.1; SPA Dovunque 35 in AAE40.2
Italian Tank: M14/41 in AA50; Panther (German) in AAE40.1; M15/42 in AAE40.2 & NA
Italian Fighter: C.202 in AAE40.2 & NA; BF-109 (German) elsewhere
Italian Tactical Bomber: JU-87 Stuka (German) in AAE40.1; SM.79 in AAE40.2 & NA
Italian Strategic Bomber: 24J “Betty” (Japanese) in AA50; JU-88 (German) in AAE40.1; P.108 in AAE40.2
Italian Battleship: Littorio class in AAE40.2; Bismarck class (German) elsewhere
Italian Cruiser: Zara class in AAE40.2; Admiral Hipper class (German) elsewhere
Italian Destroyer: Soldati class in AAE40.2 & NA; Friedrich Eckholt class (German) elsewhere
Italian Carrier: Aquila class in AAE40.2; Graf Zeppelin class (German) elsewhere
Italian Submarine: Marconi class in AAE40.2 & NA; Type VII (German) elsewhere
Italian Transport: Iridio Mantovani class in AAE40.2; Hilfskruezer (German) elsewhereUS AAA: 90mm M1
US Artillery: 105mm Howitzer
US Truck: GMC 2-1/2 Ton in BoB; CMP (UK) in NA & BoB.R
US Scout Car: LRDG Jeep (UK)
US Mechanized Infantry: M5 Halftrack
US Tank: IS-2 (Soviet) in AA41; Sherman elsewhere
US Fighter: P-40 in AA41; F-6 Hellcat in AA50, Guadalcanal & Pacific; P-38 Lightning elsewhere
US Tactical Bomber: SBD Dauntless
US Stategic Bomber: Lancaster (UK) in AA41; B-17 Flying Fortress elsewhere
US Battleship: Hood class (UK) in AA41; Iowa class elsewhere
US Cruiser: Portland class
US Destroyer: Sumner class in AA41; Johnston class elsewhere
US Carrier: Project Kostromitinov (Soviet) in AA41; Wasp class elsewhere
US Submarine: U class (UK) in AA41; Ray class elsewhere
US Transport: Fort class (UK) in AA41; Liberty Ship elsewhereJapanese AAA: 75mm Type 88
Japanese Artillery: Model 92
Japanese Mechanized Infantry: SdKfz 251 (German) in AAP40.1; Type 1 in AAP40.2
Japanese Tank: Tiger I (German) in AA41; Type 95 Kyugo elsewhere
Japanese Fighter: Fw-190 (German) in AA41; A6M2 “Zero” elsewhere
Japanese Tactical Bomber: D3A1 “Val”
Japanese Strategic Bomber: He-111 (German) in AA41; 24J “Betty” elsewhere
Japanese Battleship: Kongo class in AA41 & Guadalcanal.R; Yamato class elsewhere
Japanese Cruiser: Takao class
Japanese Destroyer: Akitzuki class in AA41; Fubuki class elsewhere
Japanese Carrier: Akagi class in AA41 & Guadalcanal.R; Shinano class elsewhere
Japanese Submarine: Kaichu type in AA41 & Guadalcanal.R; I class elsewhere
Japanese Transport: Yamazuki Maru class in AA41 & Guadalcanal.R; Hakusan Maru class elsewhereFrench AAA: 85mm M1939 (Soviet)
French Artillery: 105mm Howitzer (US) in AAE40.1; 152mm Howitzer (Soviet) in AAE40.2
French Truck: CMP (UK)
French Mechanized Infantry: ZIS 42 Halftrack (Soviet)
French Tank: T-34 (Soviet) in AAE40; SOMUA S-35 in NA
French Fighter: Yak 3 (Soviet, erroneously listed as MiG 3)
French Tactical Bomber: IL-2 Sturmovik (Soviet)
French Strategic Bomber: Petlayakov PE-8 (Soviet)
French Battleship: Gangut class (Soviet)
French Cruiser: Kirov class (Soviet)
French Destroyer: Gnevnyi class (Soviet)
French Carrier: Illustrious class (UK)
French Submarine: Ray class (US) in AAE40.1; Srednyaya class (Soviet) in AAE40.2
French Transport: Liberty Ship (US) in AAE40.1; Baltic Timber Ship (Soviet) in AAE40.2 -
RE: Bonus Movement is Unrealistic Nonsenseposted in Axis & Allies Global 1940
It always interests me from among the many, many things that are abstracted in the broad-brush approach of these games what certain players home in on as “unrealistic”. I guess it depends on either what each individual’s pet interest is or what game mechanism they dislike the most. In any case, the bonus movement from bases is simply a very broad abstraction of the logistical advantage they provide, and, like it or dislike it, they do add an element of strategy to the game.
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RE: Playtesters Wanted for A&A: North Africa by Renegade Gamesposted in News
@imperious-leader Thanks, IL. I’m already on board!
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@simon33 Also per page 9, “In order to control a canal or narrow strait, you must control its controlling land territory or territories.” As quoted above, Turkey “remains uncontrolled” until a power moves land unit into it. While it is friendly to the Allies, it is not controlled by an Allied power, and therefore they may not pass through the strait until it is.
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RE: Axis and Allies Guadalcanal a flawed game.posted in Axis & Allies Guadalcanal
@DonDebelak said in Axis and Allies Guadalcanal a flawed game.:
I find Axis and Allies Guadalcanal a very flawed game. In a battle where planes attach ships, in the air combat the phase, which you have to do even though no planes for the enemy are present, the planes can’t kill a ship, - not on the battle box -but the ships can kill the plane. So ships get two chances to kill the planes and planes only get one chance to kill. That is unfair.
This is incorrect. First the sea units fire at the air units, and then the air units fire at the sea units. The sea units do not get 2 chances to hit the air units.
In a land battle where only planes are attacking, there could be ships on the zone next to the island, but they can’t kill anybody because the battle box only has land units listed.
True, sea units cannot hit air units attacking on land.
Ant the planes can kill land units without land units being able to fight back.
This is not entirely true. While antiaircraft guns are the only land units that can fire at air units, they do so before the air units can attack. This makes it unwise to leave your land units within range of enemy air attack without the protection of antiaircraft guns and/or air units.
I’m not playing this game again.
That is, of course, your choice to make, but you probably owe it to yourself to read the rules again and correct your errors in execution before writing this game off.
I hope this helps.
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RE: Submarine withdrawal questionposted in Axis & Allies Classic
@the_good_captain You may withdraw some or all of them. If a group withdraws together, they must all withdraw to the same sea zone.
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RE: Larry Harris' website had been shut down - and is back again!posted in News
I have uploaded the FAQs for all of the OOP games (Classic, Europe, Pacific, Revised, D-Day, Battle of the Bulge, Guadalcanal, 1942 1st Edition) in their appropriate forums. Could someone please “sticky” them?
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@contango said in Global 2nd edition Q+A ( AAG40.2):
Question: During the same UK non-combat phase, can the UK land unit starting in United Kingdom load onto the US transport whilst the UK land unit starting on the US transport offloads into Normandy Bordeaux?
The rules say that allied units must remain on the transport for a round before offloading, even if the transport doesn’t have to move, strongly implying that the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns. Applying that principle disallows a move such as this.
Yes, but loading must occur before offloading, as offloading disallows any further activity on/by the transport during the turn.Bonus Question 1: If the answer above is “yes”, would it still be “yes” if the UK land unit starting on the US transport offloads into United Kingdom?
While the above answer is “no”, it would be “yes” in this case. Since the two units loaded from and offloaded to the same territory, it would be OK. Of course, the only reason I can think of to do that is to trade an infantry for another unit type (or vice versa). Needless to say, the unit not on the transport must load before the unit already on the transport offloads, as offloading disallows any further activity on/by the transport during the turn.
Yes.Bonus Question 2: If the answer to the first question is “yes”, would it still be yes if neither of the UK land units were infantry? (is the spirit of the rules that loading always happens first and hence would not be allowable because two non-infantry units would be aboard the transport together, or could the offload be seen as happening first?)
This would not be allowed at all, as loading must occur before offloading.
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RE: Those blind U-Boat Commandersposted in Axis & Allies 1942 2nd Edition
@chaikov Yes, you’re interpreting the rules correctly.
However, WWII submarines didn’t “block” convoys. They attacked them, causing significant losses, but not stopping them altogether. Submarines were given the ability to pass through enemy units (countered by destroyers) in order to give them better survivability so they could live to attack on their own turn. This works both ways so that players can’t flood the board with cheap blockers and slow down game play.
I hope this helps.
Latest posts made by Krieghund
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RE: Kamikaze National Advantage question?posted in Axis & Allies Revised Edition
@Barca1984 … and yes, you can use bombers.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
On a related matter,I need to ask about Afganistan.Is it part of the Europe or Pacific map?
The Europe map, of course.
If it goes pro-allies can USSR activate it when at war with only Japan?
No.
If UK has activated and both UK and USSR are at war with Japan,can USSR fly air units over Afganistan to land in India?
No.
I suspect answer is “Europe map” based on pg 35 of pacific 40 rulebook,but that section is about W.India and W.Canada specifically.
Correct, but that rule concerns which UK economy those territories belong to. It does not change which map they’re on.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
I have a question about the chinese fighrer.Like any other fighter in an operational AB,can the chinese scramble?Would it make any difference if it was an anphibious assault against the territory the fighter occupies?
No, it can’t scramble. See page 10 of the Rulebook.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit Yes, that all works.
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RE: Can German aircraft scramble from Western Germany to defend sea zone 95?posted in Axis & Allies Europe 1940
@Barca1984 No, that’s not possible. Air units can scramble only to sea zones adjacent to the territory the air base is in. in Western Germany’s case, those would be sea zones 112 and 113. See page 16 of the Rulebook.
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RE: Advance Convoys - Suez Canal - Air Unitsposted in Axis & Allies North Africa
@The_Good_Captain Here is the “Phase 1: Advance Convoys” section of the rules in the latest version of the Rulebook (which I don’t believe has yet been posted):
All of your reinforcement land units and supply tokens in the Casablanca and Mediterranean convoy sea zones must advance into the corresponding ports now (with two exceptions, see below). You must also move your air units in those same convoy sea zones up to 2 spaces to land in friendly-controlled territories (possibly including the convoy’s destination port). Any air units that cannot land are immediately destroyed. The presence of enemy units in the convoy sea zone does not interfere with this movement.
On the United Kingdom’s turn, land and air units and supply tokens in the Suez Canal convoy sea zone advance to Cairo, while sea units there advance to sea zone 31.
Movement out of the above convoy sea zones in this phase doesn’t count against these arriving units’ movement allowance (see “Land Unit Movement," page 15, and “Air Unit Movement” and "Sea Unit Movement,” page 16), so they may move and fight normally in the remainder of your turn.
Sea units do not move with convoys into ports. They only move under their own power.
On the UK’s turn, all of the units in the Atlantic Ocean and Indian Ocean convoy sea zones must then follow the arrows and advance into the next convoy sea zone. These units may not move further in this or any other phase of the same turn.
Exception: If a convoy arrival fills the destination port to capacity (the stacking limit, see page 10), any excess land units are stuck in the convoy sea zone until there is room for them to arrive in a future turn (assuming they survive until then). To avoid overloading a port territory, you may wish to hold reinforcements for later convoys (see “Phase 6: Deploy Reinforcements and Assign Convoy Escorts,” page 25), but if you are sure you’ll take some convoy losses, sending excess units might work out.
As you can see, air units in the Suez Canal convoy sea zone must advance to Cairo.
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RE: Info on French industry, IPCs, and capabilities.posted in Axis & Allies Global 1940
@Barca1984 France has no special rules in either the Europe or Global game. It is treated in the same way as any major power. It may not collect or spend IPCs while its capital is held by the Axis.
I hope you and your nephew enjoy the game!
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RE: Hasbro Hackposted in News
@barnee Use the Renegade Game Studios Resources page. It’s probably more up-to-date anyway.