@ShadowHAwk:
As i read the rules.
You cannot load a transport if there is a hostile warship there at the start of your turn ( excluding subs )
As you declare war after you buy stuff at the start of the combat phase the warship is still neutral at the start of your turn.
So there is no enemy ship in the SZ at the start of your turn so you can load.
That there is a enemy warship in the zone during the combat phase does not mather.
This works for everybody but it would only be usefull for the axis anyway.
@Zhukov44:
@Eetion:
So, the question is.
If UK/anzac place a sub while not in war with Japan in a sz where japan has transports.
Then the following turn for japan he declares war on western powers - Can japan load his transports ? because he is the one doing the DoW
/ty for answers
/Billen
Yes. � However, Japan loads transports in the sz with the sub and uses them to attack something else, then Japan can’t attack the sub itself. �
Having a dd in the sz, on the other hand, would prevent Japan from loading. � Which is why many Japan players anticipate this and pre-load their transports before they declare war.
What is the actual Status on this subject?
Wich one Counts?
Shadows or Zhukov’s answer?
Because the triplea game would let me load my TT’s and move out into a diffrent sz to amphib.
Here is the ruling text:
Transports
_If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
A transport can load units while in any friendly sea zone along its route, including the sea zone it started in.
If a Transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an
amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault
sequence while attempting to do so.
A transport that is part of an amphibious assault must end its movement in a friendly sea
zone (or one that could become friendly as result of sea combat) from which it can conduct the assault.
Any land units aboard a transport are considered cargo until they offload.
Cargo cannot take part in sea combat and is destroyed if the transport is destroyed._
To me this sentence means that I still can load and move into a diffrent seazone after JDoW on my Turn as Japan:
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not
counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
A transport can load units while in any friendly sea zone along its route, including the sea zone it started in.