Same issue for me. The installer won’t launch for me for any 2.6 version. The 2.5 (official version from 2020) installs fine. I tried uninstalling and reinstalling.
Best posts made by Zhukov44
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RE: Unable to run new install of TripleA
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RE: Old Axis strategies what were they and how did they work?
The conventional wisdom in prior A&A games was for Germany to buy inf/art for the first few turns. So alot of the early strategies aimed for an attack on Moscow on G8 or G9 (these players built artillery for a few turns and then built mech, creating an invincible but not particularly mobile army)….which gives Allies more time to make gains in other regions or retreat the Siberians. Alot of times the Russians could simply abandon Moscow on R7 or R8 and still win the game if Allies were doing well in the Pacific.
Another factor was that in prior games the conventional wisdom was that Axis needed to move quickly and decisively to win the game while the long game favored the Allies. It took us awhile to figure out that (with the help of National Objectives, dual victory conditions and map dynamics) Axis could win the long game without having to capture any Allied capitals for the first 10 turns.
It took alot of us awhile to realize that J1 and J2 were generally better than J3 (although this shouldn’t have been hard to figure out given the superiority of J1 in the standalone Pacific game). This is closely related to the fact that most of my early games were Sea Lion games (so waiting till J3 keeps USA out of the Atlantic). Allies generally have a better chance in a Sea Lion game than in a Barbarossa game.
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RE: What Do You Buy/Do J1 When UK Puts Pressure on SZ 60/62
@Dead-Rabbits said in What Do You Buy/Do J1 When UK Puts Pressure on SZ 60/62:
Pearl Harbor attack does help somewhat if you think the opponent is going to do KGF. Its fewer escorts that US gets to start with. I will sometimes do that attack for this purpose. It does stop the sea zone 45 move pre-emptively as well. There are just so many things that can go wrong with this attack.
If you do it I recommend 1 sub 1 cruiser 2 fighters 1 bomber attack
Right, there’s that too. Allies might use that fleet later to open up a front in the Med and Axis will regret it.
Whether I go with the weak Pearl or strong Pearl attack, by my estimate the best Axis can do in the trade is +12. Japan will lose 1 fig 1 cru 1 sub while USA will lose 1 ac 1dd 1 fig plus 1 dd or 1 sub to clean up the remaining Japanese units. And there is the possibility that USA will whiff and you have to leave the ac in sz 53. So best case scenario is a +12 trade and there’s lots of ways it can go wrong.
So my feeling is Pearl isn’t a great option and if there’s an additional target (like another British ship or transport or Szechwan) it’s better to skip it. But assuming
the only good J1 targets are Yunnan, Anhwe, and the cruiser in sz 61…then I have a harder time justifying not going for sz 53.If my opponent knows how to position the UK1 planes effectively than it seems fair to assume they’ll have a plan to punish me if I skip sz 53.
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RE: Unable to run new install of TripleA
The 2.5 version installs fine, but for whatever reason the installer won’t work if I’m downloading an installer from https://github.com/triplea-game/triplea/releases/tag/2.6.14644
I’m running Windows 10 and I assume either the TripleA_2.6+14644_windows-32bit.exe or the TripleA_2.6+14644_windows-64bit.exe should work. But the exe files from that site don’t launch for me, though the 2.5 installer works (https://triplea-game.org/download/) fine.
Do you have a link to an installer that works?
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RE: 2015 League Post Game Results Here
variance over Radiant (allies+24)
http://www.axisandallies.org/forums/index.php?topic=37105.60
3 of the worst games I ever played all 3 decided by dice, waste of time :|
If you want to reduce the element of chance, try low luck dices. While low luck is not as exciting or dynamic as a dice game, it’s a good way to try out the efficacy of a strategy w/o dice getting in the way.
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RE: Axis Victories (what's the "magic" trick?)
Consult the stickied threads on Japanese and German strategy. Lots of good tips there.
Are you playing with national objectives? In 2nd edition no bid axis has the advantage because the national objectives are so favorable to Axis.
I think it’s normal for the game to seem skewed to Allies at first because it takes skill to play Axis effectively enough to exploit the advantages. Like chess, fundamentals and opening moves are key. If Axis don’t expand rapidly in the first few rounds, then Allies retain their economic advantage throughout the game.
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RE: Unable to run new install of TripleA
I finally managed to install it when I tried clicking “troubleshoot compatibility”. Hopefully that will help others with the same problem.
Unfortunately for the version of 2.6 I got, the download maps function doesn’t work and when you go to the lobby you get an empty lobby rather than the 2.5 lobby where games are getting played. So i reinstalled 2.5 as well.
Not sure why the league forum uses 2.6 when BM3 and PTV work fine on the stable version. But at least now i can see the games!
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RE: The Japan Playbook
How does Japan modify its attack on J-2 after it has launched J-1 DOW …. when there are 2 Anzac Inf + 3 FTR in Java on Anzac1…?
Usually the J1 prevents this. You should have the surviving units at Phi, 1 inf at Bor, and 4-6 fighters (as well as 2bb1cru) in range of Java. And you might be able to pick up 2 more inf at FIC. It’s a big risk for Anzac to go up against that with just the 5 units.
This scenario presents a good argument for sending the 3rd carrier south (rather than keeping the 3rd ac in 6). But I also want as many figs as possible in Kwangsi so they’res a tradeoff.
If Java seems like too big a risk on J2, go for Malaya and 1-2 money islands, then get the NO on J3.
Latest posts made by Zhukov44
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RE: Unable to run new install of TripleA
I finally managed to install it when I tried clicking “troubleshoot compatibility”. Hopefully that will help others with the same problem.
Unfortunately for the version of 2.6 I got, the download maps function doesn’t work and when you go to the lobby you get an empty lobby rather than the 2.5 lobby where games are getting played. So i reinstalled 2.5 as well.
Not sure why the league forum uses 2.6 when BM3 and PTV work fine on the stable version. But at least now i can see the games!
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RE: Unable to run new install of TripleA
Yes that’s pretty much the issue. From prior threads on this I suspect it has something to do the file being “trusted” by the OS. Both the Triplea 2.5 and Triplea 2.6 insallers are in the downloads folder. One of them works the other doesn’t.
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RE: Unable to run new install of TripleA
The 2.5 version installs fine, but for whatever reason the installer won’t work if I’m downloading an installer from https://github.com/triplea-game/triplea/releases/tag/2.6.14644
I’m running Windows 10 and I assume either the TripleA_2.6+14644_windows-32bit.exe or the TripleA_2.6+14644_windows-64bit.exe should work. But the exe files from that site don’t launch for me, though the 2.5 installer works (https://triplea-game.org/download/) fine.
Do you have a link to an installer that works?
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RE: Unable to run new install of TripleA
Same issue for me. The installer won’t launch for me for any 2.6 version. The 2.5 (official version from 2020) installs fine. I tried uninstalling and reinstalling.
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RE: Germany and Italy should not take Normandy until after Moscow falls
A lot of Axis players do this, but I see it as a good development if I’m allies. Any left over French units could be annoying in the early rounds. You have to be sure you can counter France if they take it and get the bonus infantry.
Axis won’t get the +2. Just holding Normandy for 3 turns is 2 more infantry. Axis will need a larger force in France than otherwise to prevent Allies from getting a foothold because USA will be able land their planes in Normandy right off the bat. If you don’t contest the allied landing in Normandy, Allies will be able to trade for Southern France.
A combined Italian-German stack in Normandy is strategically preferable to a stack in France, provided you have the manpower.
If USA could concentrate all its resources on the Atlantic front it would be a different story. But dual victory conditions means that if USA invests enough to make Germany pay for taking Normandy, then they likely didn’t invest enough in the Pacific to stop Japan.
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RE: What Do You Buy/Do J1 When UK Puts Pressure on SZ 60/62
@Dead-Rabbits said in What Do You Buy/Do J1 When UK Puts Pressure on SZ 60/62:
Pearl Harbor attack does help somewhat if you think the opponent is going to do KGF. Its fewer escorts that US gets to start with. I will sometimes do that attack for this purpose. It does stop the sea zone 45 move pre-emptively as well. There are just so many things that can go wrong with this attack.
If you do it I recommend 1 sub 1 cruiser 2 fighters 1 bomber attack
Right, there’s that too. Allies might use that fleet later to open up a front in the Med and Axis will regret it.
Whether I go with the weak Pearl or strong Pearl attack, by my estimate the best Axis can do in the trade is +12. Japan will lose 1 fig 1 cru 1 sub while USA will lose 1 ac 1dd 1 fig plus 1 dd or 1 sub to clean up the remaining Japanese units. And there is the possibility that USA will whiff and you have to leave the ac in sz 53. So best case scenario is a +12 trade and there’s lots of ways it can go wrong.
So my feeling is Pearl isn’t a great option and if there’s an additional target (like another British ship or transport or Szechwan) it’s better to skip it. But assuming
the only good J1 targets are Yunnan, Anhwe, and the cruiser in sz 61…then I have a harder time justifying not going for sz 53.If my opponent knows how to position the UK1 planes effectively than it seems fair to assume they’ll have a plan to punish me if I skip sz 53.
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What Do You Buy/Do J1 When UK Puts Pressure on SZ 60/62
Hi guys I’m trying to figure out the meta for the 1942 version currently on steam and I’m puzzled by how to play J1.
Imagine UK has a bomber on kazach and a fighter on Szechwan. Meanwhile Russia has an inf on Szechwan and 5 inf 2 fig in range of Buryatia. Suppose that UK wasn’t aggressive with their fleet and Allies didn’t leave you many ways to get value on J1 except an attack on sz 53. I attached a triplea map below for reference.
The attack on Pearl Harbor is REALLY tricky on this map. Japan can attack sz 53 with 2 fig 1 bmb 1 cru 1 sub but at 85% that’s…dicey. Or they can send a 3rd fighter. Less dicey but invites the risk that USA whiffs and japan is forced to leave a carrier in sz 53 (I assume this will happen 10%-20% of the time). Pretty interesting whether to go for the risky attack with the potentially big payout or the safer attack (though risky in its own right) with the more modest payout.
I see 3 ways to go for Japan
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Buy AC and 2 transports and go for sz53. I like the idea of getting more transports out fast but I don’t like the idea of buying an extra AC unless I’m forced to. Onth, with the 3 acs I can spread out the fleet into 3 groups to take islands faster. I’ll be secure from sub harassment in a KGF game and I’ll have a starting naval advantage in a KJF game.
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Buy 2 factories and go for sz53. This would be a lot more attractive if they were priced at 12 like in Global. Or if French Indochina wasn’t limited to 2 production. Still, maybe getting more production out early is the way. After all, with the tank price increased to 6, Japan’s ground army will be more inf/art heavy than you’d see in revised. So this way I get up all the extra production I’ll need round 1 and I start getting use out of the ICs round 2. The disadvantages are this seems less economically efficient and gives me less strategic options compared to transports. As allies I might be more inclined to go KJF against this because Japan will have less transports to trade islands. It’s also an option to hedge bets and just buy 1 factory (plus probably a fighter) but in this case I’m not sure which location is optimal.
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Forget about sz53 and buy 3 tpt 3 inf. The extra transports will open up strategic options and allow Japan to threaten India/Africa/Aussie faster. The disadvantage is missing out on an opportunity to get ahead in the Pacific wars and a higher likelihood of facing a KJF. But if your opponent is likely to KGF anyway…maybe this is the way to go.
What do the top-rated players tend to do in this situation on Steam?
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RE: 18L Giallo (x+3) vs Zhukov (l) BM3
Sorry for the delay. Yeah in 110 I want to keep 2 uk figs, so take the naval units plus french fig as casualty. Also, in 111 I would have taken the 2nd bb hit as a casualty over the Scotland fig.
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RE: 18L: Giallo (Allies) vs Zhukov (Axis+3) BM3
file not working….if you’re not moving anything I can work from the G file but need to make sure.
This game seems decided since there’s no way Allies can take back a VC in Europe during the next round.
If you’re up for it feel free to start Game 2 where you get Axis +3.