2016 League General Discussion Thread


  • Hahhaa no this isn’t one of those I’m giving up A&A for good episodes. And anyway it has too powerful a hold on me. Rather, I just need to give it a couple weeks for the dice to forget that I’m their enemy. Usually a small break works just right. No need to stoop to LL levels.

    @Gamerman01:

    Yes, and though I haven’t played it, I think you still have very aggravating circumstances with dice and could still be much more unlucky than your opponent (those remainder rolls, and AAA rolls)

    It’s not even A&A as we know it…. No, dominion should take a break of a couple weeks to a month (or to infinity) as he said  :-)

  • '19 '17 '16

    Can I make some comment on the scoring system? I don’t think you should ever lose PPG for a win. If your PPG is above any of your winning game points, they should be excluded and then recalc’ed, until no more are excluded.


  • I have a number of arguments against that (thank you for your input, I appreciate hearing), but I will be brief since I have answered them all before.

    Any game where a win would lower the PPG of the victor is not a competitive game and probably shouldn’t even be played.  Now I understand enjoying a good butt-whooping and I understand wanting to learn from great players, but maybe those types of games don’t need to be played in the league anyway (they are totally allowed, and many players are apparently fine with lowering their PPG with a win).  If a player wants to play someone who would actually lower their PPG with a win, I would suggest you play in the “Play boardgames section” if you really want to play that game.

    Examples:
    Me1945 has a 6.5 PPG.  I think he could beat any tier 1 player (6 ppg for winning) 95% of the time, at least.
    Balladeer has a 5.57 PPG.  I think he could beat any tier 2 player (5 ppg) 98% of the time, at least.
    Rubioton has a 4.6 PPG.  I’m sure he could beat any tier 3 player (4 ppg) 99.5% of the time, if not more.

    Show me a game where the winner’s PPG dropped, and I’ll show you a game that was not competitive.

  • '19 '17 '16

    I guess you could just play that game online and not bother with play by forum.

  • '19 '17 '16

    Can I suggest one further comment on the guidelines/rules. Defender casualties should be rolled first before asking for OOL, unless there is some other defender decision needing to be made such as scramble or kamikaze. Defender always has the right to see the number of hits before allocating casualties. This is a bug in Triple-A in some cases, such as subs which opposing destroyers or bombardments.


  • @simon33:

    Defender casualties should be rolled first before asking for OOL……    Defender always has the right to see the number of hits before allocating casualties. This is a bug in Triple-A in some cases, such as subs which opposing destroyers or bombardments.

    Confusing, I don’t think you wrote what you meant to write?
    Attacker rolls, then defender casualties have to be chosen before the defender dice are rolled

    Triple A doesn’t handle certain fleet situations correctly, you’re right.  Another problem is Triple A forces a casualty choice after rolling air defense only, when the defender has no destroyers (since air can’t hit subs) but the attacker should be able to see the entire defender’s roll before making a choice.

    Some players, including me, will roll these fleet battles on the forum and circumvent Triple A so that the rolls and choices are handled properly according to the rules.

    As to bombardments, the defender does have to choose his bombardment casualties before seeing the rest of the attacker’s roll (everything else) according to the rulebook

    Since you’re kind of new here, you maybe don’t know about my list of Triple A issues (pretty much all of them are in the Triple A game notes now, though).  Sounds like you’ve noticed several already, but you might like to peruse the list.  https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit

  • '18 '17 '16 '11 Moderator

    @Shin:

    LL is so BORING

    I can’t imagine why anyone would do it, other than to specifically playtest certain strategies.

    Low Luck isn’t really the same game, it’s a different game with similar rules.  (Kinda like partner chess and chess) This is just my opinion, but LL does open up different tactics that normally could not be done (because you MUST plan for over kill in critical battles during ADS but in LL you can calculate out the probabilities and rely on them virtually exclusively.)

    I, personally, have found LL is more accurate in predicting the results of ADS battles when engaging in naval battles.  This is just my, personal experience, and only because as a human, I can make assumptions when calculating my odds of success like “my opponent is going to want to leave carriers undamaged as long as possible because he has no valid landing areas for the fighters” and work out the odds round by round with LL that way.

    Likewise, LL is kinda fun when you KNOW that 2 infantry + 1 strategic bomber WILL beat 1 defending infantry AND take the territory 100% of the time.  Again, LL, in my opinion, isn’t the same game as ADS…in ADS that infantry may not only prevent you from taking the territory, but also kill both your attacking infantry!  This allows you to game the system a little, if you want to ensure a target dies, just ensure you have the required number of hits going in (sink a BB in 1 round, send 4 fighters!  etcetera.)

    Again, I have had a lot of fun in LL and ADS, I prefer ADS, but LL certainly has its place!


  • Great post, Jenn, HUGE point about calculating naval battles.
    If you just rely on the TripleA calculator for naval battles you will be in for some very unpleasant surprises
    I developed a spreadsheet for doing naval battles by low luck (just expected hits each round) that helps me out
    And yes, I would be willing to share it for a small fee  :wink:  :-D  :roll:


  • Axis in 2nd edition are still at .600 win pct with bids of around 20 or giving Russia all techs, etc.

    What would the Axis win pct be if all games were played straight up!?  Even after all those changes from 1st edition, the result is a badly out of balance game….  :-P
    I still can’t believe they took away a UK infantry from Egypt, and it takes an extra explicit instruction in the rulebook (add 2 ANZAC infantry to Egypt and remove 1 UK infantry)

    :lol: Even if they had ADDED a UK infantry AND artillery to Egypt 2nd edition is STILL badly out of balance

  • '15

    I bet we’ll see the Axis/Allies wins in BM 2.0 get more even over time as well.  Right now, we’re all getting used to the implications of all these new rules and such.

  • '19 '17 '16

    @Gamerman01:

    @simon33:

    Defender casualties should be rolled first before asking for OOL……     Defender always has the right to see the number of hits before allocating casualties. This is a bug in Triple-A in some cases, such as subs which opposing destroyers or bombardments.

    Confusing, I don’t think you wrote what you meant to write?
    Attacker rolls, then defender casualties have to be chosen before the defender dice are rolled

    I did actually. What I’m saying is that I find it a little off putting to be asked for the OOL when I’m defender before the first round has even been rolled.

    As to bombardments, the defender does have to choose his bombardment casualties before seeing the rest of the attacker’s roll (everything else) according to the rulebook

    Thanks for the correction on that one.


  • @simon33:

    What I’m saying is that I find it a little off putting to be asked for the OOL when I’m defender before the first round has even been rolled.

    Now I understand.
    That has been a common practice for many years.  The idea is to keep the game moving and not have interruptions in the middle of the turn.  Sometimes it is no problem at all because you know what you want to do without even seeing the dice.  But many times, they are basically asking you to handicap yourself.

    I rarely give OOL in advance.  They are asking YOU for a courtesy that you do not have to give.  Keep in mind you could also say (as I have before), “if you score 4 hits or more, take this, if you score 3 or less, take this off”.
    Sometimes as the defender, you might actually voluntarily give a scramble decision or OOL in advance because you don’t feel it weakens your situation at all, and you want to keep the game moving.  Especially if your opponent isn’t moving fast enough for your tastes!

    So just say no if you don’t want to give OOL before seeing attacker dice.  I do know there are players who act like they expect you to do so, and that IS off putting!!!  Just like expecting any other favor from someone

  • '21 '20 '18 '17 '16 '15 '14 '13

    @Gamerman01:

    Do not assume that you would have to play 2nd edition in the league playoffs in 2017.  The balanced mod is already quite popular and by the time it is next January, your opponent would probably want to play balanced mod in the playoff.  But I can’t guarantee it, no

    Is 2nd edition still the default rules for the 2016 league play off unless both players agree with bm?


  • @Me1945:

    @Gamerman01:

    Do not assume that you would have to play 2nd edition in the league playoffs in 2017.  The balanced mod is already quite popular and by the time it is next January, your opponent would probably want to play balanced mod in the playoff.  But I can’t guarantee it, no

    Is 2nd edition still the default rules for the 2016 league play off unless both players agree with bm?

    Nope. BM is now the default for the playoffs.


  • Yes, it has to be that way since this year’s league rules have been set.

    Like every year, we will re-evaluate all league rules at the end of the year for next year


  • i was jus kiddin. hehe


  • badum-tish

  • '21 '20 '19 '18 '17 '16

    I thought it’s not allowed to attack with a fig and not bring a carrier to land it and loose the fig instead. So for instance my tr in sz 62 is being attacked from sz 42 by a fighter and my opponent chooses to not bring a carrier and land it but looses the fighter in the sz

  • '15

    if, in the ncm, it is possible to send a carrier to get the plane, you have to send the carrier.  Triple A will let you just splash the plane, but that’s against the rules.

  • '21 '20 '19 '18 '17 '16

    Anyone else, my opponent says the following “The rule is that a plane can be sent to a sea zone where it theoretically can be recovered”

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