Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!
Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report: Round: Game Start
Brief Overview of Strategy
Axis:
Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
Allies
The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.Some pictures from Game Start:
Germany, about to kill France and cause trouble in Europe.
Japan, ready to strike in The Pacific Ocean and Asia
Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.
A full picture of my table. The unit boxes are stored underneath.
Latest posts made by VictoryFirst
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RE: Invitational Classic 2nd edition
Hi guys, I am glad to announce that @leemorrison is willing to join our Classic league. He is a veteran player and he returned to playing A&A after 4-5 years, has been a very active player. I think he has experience in all the versions, or at least a bunch. (@leemorrison feel free to introduce yourself more in detail if you want).
Unfortunately he won’t be able to participate in our Invitational that has just started, however we can play ranked stand-alone games with him, not linked to any tournament stuff.
In any case, super glad to have him on board. If we include Eric Wool and Dawgoneit, we have 11 players so far in the Classic League. I sense that number will become a lot bigger throughout the year.
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
Is that your strategy? Make people laugh to death? 😁
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
Yes, they ought to be here, I’ll carefully pick up their boards and move them here without shifting any pieces around ;)
Ha ha ha 😂
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 battleship and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 fighter moved from Germany to West Mediteranean Sea Zone 1 fighter moved from Ukraine S.S.R. to North Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from East Europe to North Sea Zone 1 bomber moved from Germany to North Sea Zone 1 armour and 1 infantry moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 infantry moved from Algeria to French Equatorial Africa Combat - Germans Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 2 submarines owned by the Germans lost in North Sea Zone 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Battle in West Mediteranean Sea Zone Germans attack with 1 battleship, 2 fighters and 1 transport British defend with 1 battleship Germans roll dice for 1 battleship, 2 fighters and 1 transport in West Mediteranean Sea Zone, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Germans lost in West Mediteranean Sea Zone 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 transport Casualties for British: 1 battleship Non Combat Move - Germans 2 armour and 2 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe 2 armour and 4 infantry moved from Germany to East Europe 1 armour and 2 infantry moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe 1 bomber moved from North Sea Zone to West Europe 2 fighters moved from West Mediteranean Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to East Europe 1 fighter moved from North Sea Zone to West Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1,50 British regular : 1,50
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RE: 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
The_Good_Captain was the first to do his R1 against Kwaspek, and also Martin dit it against DoManMacgee, however they’ve put their games in the Play Boardgames section… do their threads need to be moved to here? Is this the correct category?
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RE: Invitational Classic 2nd edition
Thank you, I got a notification but I thought it was for this thread 😅
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RE: Invitational Classic 2nd edition
And perhaps an idea to create a new thread for this 2025 tournament where all the relevant information and links are placed? That thread could also function as a game result thread, where the results of all games are placed so that you exactly know when a game finishes.
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RE: Invitational Classic 2nd edition
So we are playing with Industrial Complexes?
@gamerman01 Same, ready when you are!
One more general question, are there also some rules that will take care of AFKs? The same system that League uses? (I believe 4 bumps, each bump after 4 days of silence).
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RE: Invitational Classic 2nd edition
I don’t know if @kwaspek104 is going to play in the tournament as the last time he was online was 20 days ago.