2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Thread
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Thread
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
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RE: The new ELO-based ranking system
mega! At first I thought like “may it be fun to play the league games whatever the ranking (system)” - but at this moment I find the project even more thrilling than going on with my games (:) mainly because you gently propose it as a matter of community! And by this you are doing great in keeping @gamerman01 's style!! It looks to me as what you @gamerman01 have fostered dearly is coming of age rather than plotting
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RE: The new ELO-based ranking system
@gamerman01 said in Proposal for a new, ELO-based, ranking system:
…We’ll figure out how to make good single year results and playoffs, which have always been the top priorities of league play.
What you write doesn’t read to me as you were pissed but readjusting focus!
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RE: League General Discussion Thread
I may be a bit late, but wanna share these two thoughts:
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Matches in our League take much more time than in other sports. So there occurs a difference, if new ELO ratings base on the values at the time when game started or when it ends. Because most matches are called by surrender before given victory conditions are met I suggest to from tomorrow on compare ELO as it was when game was started. This way deliberations about benefits by delaying resign are avoided.
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Triggered by the issue @oysteilo had brought I wonder if the K-factor serves us well truly. At least in terms of transparency new players who wanna boost their ELO should be advised to play low rated League players first. For my part I prefer to see ELO of new players with even more reservation until they at all got possibility to join playoffs. Without doubt formula is even more simple without K-factor.
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Latest posts made by pacifiersboard
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RE: pacifiersboard (X) -vs- surfer (L +21) BM
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 bombers moved from Belarus to Russia 2 fighters moved from Western Germany to 119 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 119 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from 119 Sea Zone to 112 Sea Zone 2 bombers moved from Russia to Novgorod 1 mech_infantry moved from Nenetsia to Belarus 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 9 artilleries and 2 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from Germany to Western Germany 2 tactical_bombers moved from Western Germany to Bryansk 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to Novgorod 1 fighter moved from 113 Sea Zone to Southern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0,33 Attackers Fire, : -0,33 Germans regular : 0,67 British regular : -0,33 Russians AA : -0,33
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RE: pacifiersboard (X) -vs- farmboy (L +18) BM
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 38 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 38 Sea Zone to Burma 1 marine moved from 37 Sea Zone to Malaya 2 fighters moved from Shensi to Burma 2 tactical_bombers moved from Kwangsi to Burma 2 bombers moved from Kiangsi to Burma 2 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour moved from Kwangsi to Shan State Combat - Japanese Battle in New Guinea Battle in Malaya Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers British defend with 1 aaGun and 8 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Burma, round 2 : 4/12 hits, 5,50 expected hits UK_Pacific roll dice for 1 aaGun, 1 fighter and 8 infantry in Burma, round 2 : 5/9 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 4,00 expected hits UK_Pacific roll dice for 1 fighter and 5 infantry in Burma, round 3 : 3/6 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 marine owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 2,50 expected hits UK_Pacific roll dice for 1 fighter and 3 infantry in Burma, round 4 : 2/4 hits, 1,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers in Burma, round 5 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 5 : 2/2 hits, 1,00 expected hits 2 bombers owned by the Japanese lost in Burma 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma UK_Pacific win, taking New Guinea from ANZAC, taking Malaya from UK_Pacific with no units remaining. Battle score for attacker is -53 Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers Casualties for British: 1 aaGun and 8 infantry Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Shan State, round 3 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 38 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Shensi to Szechwan 1 artillery moved from Kweichow to Shensi 1 artillery moved from Szechwan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 tactical_bombers moved from Shensi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kweichow to Shensi 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 46 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 6 fighters moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to Caroline Islands 1 destroyer moved from 46 Sea Zone to 49 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 fighters and 2 infantry placed in Japan 1 carrier and 2 destroyers placed in 6 Sea Zone Japanese undo move 2. 2 fighters placed in 6 Sea Zone 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Guam: 1 fighter EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Turning off Edit Mode Japanese undo move 1. 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -3,50 British AA : -0,50 UK_Pacific regular : 4,33
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RE: pacifiersboard (X) -vs- farmboy (L +18) BM
@farmboy said in pacifiersboard (X) -vs- farmboy (L +18) BM:
@pacifiersboard I definitely can’t complain about those dice. Ouch! You definitely were going to put the factory in FIC?
let me double-check, thx
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RE: pacifiersboard (X) -vs- surfer (L +21) BM
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 bombers moved from Belarus to Russia 2 fighters moved from Western Germany to 119 Sea Zone 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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RE: pacifiersboard (X) -vs- farmboy (L +18) BM
always tempted by a chance to get diced
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RE: pacifiersboard (X) -vs- farmboy (L +18) BM
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 38 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 38 Sea Zone to Burma 1 marine moved from 37 Sea Zone to Malaya 2 fighters moved from Shensi to Burma 2 tactical_bombers moved from Kwangsi to Burma 2 bombers moved from Kiangsi to Burma 2 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour moved from Kwangsi to Shan State Combat - Japanese Battle in New Guinea Battle in Malaya Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers British defend with 1 aaGun and 8 infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Burma, round 2 : 4/12 hits, 5,50 expected hits UK_Pacific roll dice for 1 aaGun, 1 fighter and 8 infantry in Burma, round 2 : 5/9 hits, 3,33 expected hits 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 4,00 expected hits UK_Pacific roll dice for 1 fighter and 5 infantry in Burma, round 3 : 3/6 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 marine owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 2,50 expected hits UK_Pacific roll dice for 1 fighter and 3 infantry in Burma, round 4 : 2/4 hits, 1,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers in Burma, round 5 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 5 : 2/2 hits, 1,00 expected hits 2 bombers owned by the Japanese lost in Burma 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma UK_Pacific win, taking New Guinea from ANZAC, taking Malaya from UK_Pacific with no units remaining. Battle score for attacker is -53 Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers Casualties for British: 1 aaGun and 8 infantry Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Shan State, round 3 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 38 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Shensi to Szechwan 1 artillery moved from Kweichow to Shensi 1 artillery moved from Szechwan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 tactical_bombers moved from Shensi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kweichow to Shensi 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 46 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 6 fighters moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to Caroline Islands 1 destroyer moved from 46 Sea Zone to 49 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 fighters and 2 infantry placed in Japan 1 carrier and 2 destroyers placed in 6 Sea Zone Japanese undo move 2. 2 fighters placed in 6 Sea Zone 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Guam: 1 fighter EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -3,50 British AA : -0,50 UK_Pacific regular : 4,33
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RE: Post League Game Results Here
@fasthard defating me after disastrous SL attempt in L24 BM4 pacifiersboard (X) vs fasthard (L+20)
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RE: L24 BM4 pacifiersboard (X) vs fasthard (L+20)
Ich erlöse uns mal lieber von diesem Elend - und freue mich aufs Rückspiel beizeiten!
GG!