2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Threadposted in League
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RE: League General Discussion Threadposted in League
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Threadposted in League
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Threadposted in League
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: League General Discussion Threadposted in League
@mikawagunichi
@Stucifer @max334 @gamerman01 @Adam514I had a rough read here and remembered that
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.
So to sum it up in my words it is about ending a movement not about ending a movement phase.
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RE: League General Discussion Threadposted in League
@simon33 @gamerman01 and all dear fellows!
More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year
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RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)posted in League
@farmboy
awesome - take a moment and enjoy!@Adam514
it probably will a short while only until you got another opportunity to celebrate! -
RE: New TripleA Map UHD World War II Globalposted in TripleA Support
Thx a lot for that work! Can I play with your map but default unit images?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)posted in League
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
Latest posts made by pacifiersboard
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 31 Sea Zone 1 aaGun and 1 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 fighter moved from Wake Island to Guam 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun moved from Eastern United States to Central United States 1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 fighters moved from 21 Sea Zone to Guam Place Units - Americans 1 infantry and 1 marine placed in Western United States 1 carrier placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 6 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 3 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from Gibraltar to French West Africa 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to Algeria 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Holland Belgium Battle in Algeria British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria British win, taking Holland Belgium from Germans, taking Algeria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tunisia 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in French West Africa British attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French West Africa 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits 2 fighters owned by the British lost in 37 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is -41 Casualties for British: 3 fighters and 1 tactical_bomber Non Combat Move - British 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French West Africa to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,67 Japanese regular : 0,00 Neutral_Axis regular : 1,00 British regular : -0,17 -
RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 destroyer, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Eastern Sinkiang to Tsinghai 1 artillery moved from Honan to Inner Mongolia 1 mech_infantry moved from Shansi to Honan 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Hopei to Shan State 1 infantry moved from Hunan to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Anhwe to Shansi 1 infantry moved from Hopei to Anhwe 4 artilleries and 10 infantry moved from Hopei to Hunan 2 infantry moved from Davao to Manilla 2 bombers moved from Caroline Islands to Manilla 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 destroyer moved from 55 Sea Zone to 48 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 destroyer moved from 34 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in New Britain Battle in Gilbert Islands Battle in Manilla Japanese attack with 2 bombers and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Manilla, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking New Britain from ANZAC, taking Gilbert Islands from UK_Pacific, taking Manilla from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Kweichow to Tsinghai 1 aaGun moved from Hopei to Hunan 2 bombers moved from Manilla to Caroline Islands 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Japan to Kyushu 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 55 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour, 3 fighters and 1 mech_infantry placed in Japan Japanese undo move 2. 3 fighters, 1 infantry and 1 mech_infantry placed in Japan 3 infantry placed in Malaya 1 armour and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 2,33 UK_Pacific regular : -0,33 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry and 1 mech_infantry moved from Novgorod to Karelia 2 armour and 2 mech_infantrys moved from Belarus to Karelia 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Karelia, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 mech_infantry owned by the Germans lost in Baltic States Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Bryansk 4 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,00 -
RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Smolensk to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 artillery moved from Smolensk to Northern Belarus 1 armour, 1 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Smolensk to Northern Belarus 1 armour, 1 infantry and 1 mech_infantry moved from Smolensk to Northern Belarus 3 infantry moved from Smolensk to Northern Belarus 2 artilleries and 6 infantry moved from Smolensk to Novgorod 2 artilleries and 4 infantry moved from Smolensk to Novgorod 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 2 bombers moved from Malta to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry British defend with 1 harbour; Americans defend with 1 marine Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Northern Belarus Germans attack with 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Northern Belarus, round 2 : 2/13 hits, 4,00 expected hits Russians roll dice for 1 aaGun and 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Northern Belarus 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Northern Belarus Germans roll dice for 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Northern Belarus, round 3 : 4/12 hits, 3,83 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Belarus 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Novgorod Germans attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Novgorod, round 2 : 7/16 hits, 4,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Smolensk to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus 1 mech_infantry moved from Smolensk to Baltic States 6 armour and 7 mech_infantrys moved from Smolensk to Kursk 1 armour and 1 mech_infantry moved from Smolensk to Baltic States 1 artillery moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from France to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Gibraltar to 94 Sea Zone 2 bombers moved from Gibraltar to France 1 aaGun moved from Western Germany to France 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 122 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to 95 Sea Zone Place Units - Germans 2 transports placed in 115 Sea Zone 1 destroyer placed in 95 Sea Zone 2 fighters, 3 infantry and 1 tactical_bomber placed in Western Germany 2 infantry placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,50 British regular : -0,33 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 21 Sea Zone 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to Queensland Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 56 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Kursk Italians take Bryansk from Russians Italians take Kursk from Russians 1 fighter moved from 95 Sea Zone to Malta 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Libya to Tunisia 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Non Combat Move - Italians 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Hopei to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter moved from Japan to Kiangsi 2 bombers and 1 fighter moved from Caroline Islands to Davao 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Northern Australia to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Northern Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 6 fighters moved from Caroline Islands to 55 Sea Zone Combat - Japanese Battle in Wake Island Battle in 55 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 tactical_bombers and 1 transport in 55 Sea Zone, round 2 : 8/19 hits, 9,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Wake Island from Americans, taking 55 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New Guinea Battle in Solomon Islands Battle in Davao Japanese attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Davao, round 2 : 4/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking New Guinea from ANZAC, taking Solomon Islands from ANZAC, taking Davao from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Shansi to Honan 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 mech_infantry moved from Hopei to Shansi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei 1 infantry moved from Shan State to Malaya 2 bombers moved from Davao to Caroline Islands 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to Caroline Islands 1 carrier moved from 7 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 carrier moved from 7 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from Davao to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 infantry moved from Japan to Kyushu Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 carriers, 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : 1,17 -
RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Smolensk 4 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 3 submarines moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from France to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Eastern Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry Russians roll AA dice in Baltic States : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 96 Sea Zone Germans attack with 2 destroyers British defend with 1 battleship Germans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone 1 battleship owned by the British lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 2 destroyers Casualties for British: 1 battleship Battle in 93 Sea Zone Germans attack with 2 bombers, 2 fighters, 4 submarines and 1 tactical_bomber Americans defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Germans roll dice for 4 submarines in 93 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 3/8 hits, 3,50 expected hits 3 submarines owned by the Germans lost in 93 Sea Zone 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone 2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone 2 fighters owned by the Americans lost in 93 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 fighters, 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 bombers moved from 93 Sea Zone to Malta 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Morocco to Tunisia 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 4 infantry moved from Karelia to Finland 1 tactical_bomber moved from Baltic States to Finland 1 infantry moved from Archangel to Karelia 2 aaGuns, 5 artilleries and 16 infantry moved from Southern Belarus to Smolensk 9 armour and 12 mech_infantrys moved from Eastern Poland to Smolensk 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier, 1 fighter and 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 128 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,50 Russians regular : -0,33 Germans regular : 0,67 British regular : 0,67 Russians AA : -0,17 -
RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Smolensk 4 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 3 submarines moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from France to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Eastern Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry Russians roll AA dice in Baltic States : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 96 Sea Zone Germans attack with 2 destroyers British defend with 1 battleship Germans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone 1 battleship owned by the British lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 2 destroyers Casualties for British: 1 battleship Battle in 93 Sea Zone Germans attack with 2 bombers, 2 fighters, 4 submarines and 1 tactical_bomber Americans defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Germans roll dice for 4 submarines in 93 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 3/8 hits, 3,50 expected hits 3 submarines owned by the Germans lost in 93 Sea Zone 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone 2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone 2 fighters owned by the Americans lost in 93 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 fighters, 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 2 bombers moved from 93 Sea Zone to Malta 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Morocco to Tunisia 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 4 infantry moved from Karelia to Finland 1 tactical_bomber moved from Baltic States to Finland 1 infantry moved from Archangel to Karelia 2 aaGuns, 5 artilleries and 16 infantry moved from Southern Belarus to Smolensk 9 armour and 12 mech_infantrys moved from Eastern Poland to Smolensk 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier, 1 fighter and 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Russians regular : -0,33 Germans regular : 0,67 British regular : 0,67 Russians AA : -0,17