2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Thread
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Thread
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: League General Discussion Thread
@mikawagunichi
@Stucifer @max334 @gamerman01 @Adam514I had a rough read here and remembered that
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.
So to sum it up in my words it is about ending a movement not about ending a movement phase.
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RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)
@farmboy
awesome - take a moment and enjoy!@Adam514
it probably will a short while only until you got another opportunity to celebrate! -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
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RE: The new ELO-based ranking system
mega! At first I thought like “may it be fun to play the league games whatever the ranking (system)” - but at this moment I find the project even more thrilling than going on with my games (:) mainly because you gently propose it as a matter of community! And by this you are doing great in keeping @gamerman01 's style!! It looks to me as what you @gamerman01 have fostered dearly is coming of age rather than plotting
Latest posts made by pacifiersboard
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Kursk to Rostov 1 bomber moved from Southern France to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 101 Sea Zone Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 cruiser Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 101 Sea Zone Italians win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 cruiser Non Combat Move - Italians 1 bomber, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Tula 1 infantry moved from Southern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Place Units - Italians 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 Russians regular : -0,33
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
@mikawagunichi said in pacifiersboard (X +12) -vs- mikawagunichi (L) PtV:
@pacifiersboard Scramble to Yunnan?
none
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 5 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Kansu to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Northern Australia to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC Combat - Japanese Japanese creates battle in territory 40 Sea Zone British scrambles 3 units out of Eastern India to defend against the attack in 40 Sea Zone Battle in 40 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer and 3 fighters Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 3 fighters in 40 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Japanese lost in 40 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Moving scrambled unit from 40 Sea Zone back to originating territory: Eastern India Moving scrambled unit from 40 Sea Zone back to originating territory: Eastern India Moving scrambled unit from 40 Sea Zone back to originating territory: Eastern India Non Combat Move - Japanese 1 submarine moved from 76 Sea Zone to 62 Sea Zone 1 submarine moved from 59 Sea Zone to 56 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to French Indo China 2 fighters moved from Caroline Islands to French Indo China 2 tactical_bombers moved from Caroline Islands to French Indo China 1 tactical_bomber moved from 56 Sea Zone to French Indo China 1 bomber moved from Tsinghai to French Indo China 1 bomber moved from Guam to French Indo China 1 aaGun, 3 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang 1 armour, 5 artilleries and 8 infantry moved from Kansu to Eastern Sinkiang 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Szechwan to Tsinghai 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Fukien to Kiangsi 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 armour and 1 infantry moved from Kyushu to 20 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to French Indo China 2 carriers moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Chahar to Inner Mongolia 1 artillery moved from Shansi to Chahar Place Units - Japanese 1 infantry placed in Malaya 1 submarine placed in 132 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 2 submarines placed in 6 Sea Zone 1 armour, 2 infantry and 2 tactical_bombers placed in Japan 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 British regular : -0,33
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Gorky Germans take Gorky from Russians 1 infantry moved from Smolensk to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Vyborg to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Kursk Combat - Germans Non Combat Move - Germans 1 artillery moved from France to Western Germany 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to 115 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 115 Sea Zone to 130 Sea Zone 1 submarine moved from 127 Sea Zone to 122 Sea Zone 1 fighter moved from 115 Sea Zone to 130 Sea Zone 1 fighter moved from Western Germany to 130 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 130 Sea Zone to Nenetsia 1 armour and 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany 1 artillery moved from Southern Belarus to Bryansk 1 aaGun moved from Smolensk to Novgorod 1 infantry moved from Northern Belarus to Smolensk 8 armour, 2 artilleries, 12 infantry and 9 mech_infantrys moved from Smolensk to Bryansk 1 armour moved from Smolensk to Novgorod 5 armour and 5 mech_infantrys moved from Bryansk to Kursk 1 aaGun moved from Bryansk to Kursk 4 bombers, 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine Place Units - Germans 3 transports placed in 115 Sea Zone 2 artilleries and 3 infantry placed in Western Germany 2 fighters and 1 tactical_bomber placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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RE: pacifiersboard (X) -vs- surfer (L +21) BM
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard If you want, please feel free to skip over the Russian turn. I will not be moving the sub unless the Italians buy a DD.
if you don’t mind remember me after your French turn please ;)
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RE: pacifiersboard (X) -vs- surfer (L +21) BM
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 marine moved from Java to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 2 fighters moved from Jehol to Kwangtung 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Americans 1 fighter moved from Amur to Yenisey 1 mech_infantry moved from Ulaanbaatar to Sakha Japanese take Sakha from Americans 1 fighter moved from Amur to 21 Sea Zone 1 bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 fighter moved from Caroline Islands to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 armour and 4 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 3,50 expected hits UK_Pacific roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits 3 infantry owned by the Japanese lost in Kwangtung 4 mech_infantrys owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 armour in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung 2 armour owned by the British lost in Kwangtung Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for British: 2 armour and 4 mech_infantrys Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yenisey Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Yenisey Japanese win, taking Yenisey from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 bomber moved from Kwangtung to Manchuria 1 fighter moved from Yenisey to Olgiy 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kansu 1 carrier and 3 destroyers moved from 20 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Amur to Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 fighter, 7 infantry and 1 tactical_bomber placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 2,17 UK_Pacific regular : 1,00
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Belarus to Kursk Italians take Kursk from Russians 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar Italians attacks with 1 units heading to Gibraltar British launches 1 interceptors out of Gibraltar Attackers Fire, : 1/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in 101 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Southern Belarus to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 1 infantry moved from Eastern Poland to Southern Belarus Place Units - Italians 1 infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0,17 Defenders Fire, : -0,33 Attackers Fire, : 0,83
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
@mikawagunichi
intercept over Gib? -
RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtV
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Belarus to Kursk Italians take Kursk from Russians 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Southern Italy to Gibraltar
Combat Hit Differential Summary :
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RE: pacifiersboard (X) -vs- Booper (L +53) OOB
@Booper
Hey, thanks for the good game and your kind words - appreciated! I am also looking forward to a rematch, especially with your flexibility at my pace. However, first I wanna see, what next year and the play-offs bring. GL 🙂