Global 2nd edition Q+A ( AAG40.2)


  • @Zhukov44:

    Thanks to Panther, Simon, and Krieghund for responding so quickly!

    I suspect the origin of this issue is related to the complexity of programming the Soviet Union politically.  For example, there used to be a bug where UK could attack German units and land in Soviet Union if SU and Japan, and UK and Japan, were at war.  But this was clearly illegal in cases where Germany and the Soviet Union were not yet at war.  So in the example I gave, the Soviet Union and USA should be allies on the Pacific side, but not on the Europe side (yet).  If the trigger allying the Allies to the Soviet Union doesn’t include the Western Allies on the European side (until Germany and Soviet Union are at war) then that should solve all relevant issues, but that sounds pretty complex to program.

    Agreed, indeed TripleA is not perfect in reflecting all the political implications 1:1. May I invite you to (further) help improving the implementation of the political rules? It would be great if you could post issues either here in the software subforum or on Github (what you prefer) and underly those with a savegame of the situation when they occur.

    This is always easier then recreating some scenarios, as those are sometimes really complex.

    As a nice side effect, we sometimes get clarifications on the rules, that all of the community will take some benefit from. :-)


  • Good morning all.

    US attacked sz112 and destroyed all surface Warships except 5 Subs and  two TTs.
    The UK would like to follow up the attack to destroy the two TTs.
    UK sends one Sub.

    Q: If the attacker moves in with one Sub it must attack all Seaunits?
    Sub will fight Subs if the Defender decides to stay?

    Thank you for your quick reply.


  • @aequitas:

    Good morning all.

    US attacked sz112 and destroyed all surface Warships except 5 Subs and  two TTs.
    The UK would like to follow up the attack to destroy the two TTs.
    UK sends one Sub.

    Q: If the attacker moves in with one Sub it must attack all Seaunits?
    Sub will fight Subs if the Defender decides to stay?

    Thank you for your quick reply.

    Yes:

    @rulebook:

    Enemy submarines and/or transports do not block any
    of your units’ movement, nor do they prevent loading
    or offloading in that sea zone (with one exception; see
    “Special Combat Movement: Transports,” page 16). As
    the moving player, you have the option of attacking any
    enemy submarines and/or transports that share a sea zone
    with you. However, if you choose to make such an attack
    with a unit, that unit must end its movement in that sea
    zone, and it must attack all such units present. In other
    words, you must either attack all enemy submarines and
    transports in the sea zone, or you must ignore all of them.
    You may not attack some enemy units and ignore others
    in the same sea zone. …

    So the UK sub fights every enemy unit, but the defender has to choose the subs as casualties before removing the transports.


  • Thank you P@nther.


  • Germany fights with a cruiser and a fighter against Russia with a submarine and a cruiser.
    Russia decides not to dive the sub.

    Germany scores double 3.

    May Russia take the cruisers hit with his cruiser and declare his submarine immune to the fighters hit?

  • '19 '17 '16

    No. You should roll the cruiser and fighter separately when there is a defending sub and you don’t have an attacking destroyer.


  • @V.:

    Germany fights with a cruiser and a fighter against Russia with a submarine and a cruiser.
    Russia decides not to dive the sub.

    Germany scores double 3.

    May Russia take the cruisers hit with his cruiser and declare his submarine immune to the fighters hit?

    No, see:

    @rulebook:

    As many hits as possible must be assigned.
    For instance, if 1 cruiser and 2 submarines attack a carrier with a fighter and score 3 hits,
    the defender must assign the cruiser hit to the fighter and the submarine hits to the carrier.
    The defender may not assign the cruiser hit to the carrier, as the subs cannot hit
    the fighter and 1 sub hit would be lost.

    In your scenario the fighter cannot hit the sub so the fighter’s hit must be assigned to the cruiser.
    And the attacking cruiser’s hit must be assigned to the enemy submarine, then.


  • P@nther was absolutely right to quote the “as many hits as possible must be assigned” rule

    I would point out that the Russian player could have submerged the sub before any dice were rolled to protect his sub if he wanted to.  You probably knew that, but just to make sure.

  • '22 '19 '18

    If the US is at war can the US move troops into and control Dutch Suriname?


  • @cond1024:

    If the US is at war can the US move troops into and control Dutch Suriname?

    In case the USA capture this territory from the Axis, they can.

    In case the territory is still Dutch, the US can bring units there during NCM, but they can’t control Suriname.
    Taking control of Dutch territories by moving land units in during NCM is restricted to UK/ANZAC, as long as those territories have not yet been captured by an Axis power.

  • '18 '17

    Germany has two submarines in SZ 109 conducting convoy on UK. On UK’s turn they purchase three destroyers and place them in SZ 109.  On France’s turn, can the French fighter in London attack the submarines, since there are allied destroyers in the zone?  If so, don’t the submarines shoot back at the destroyers?


  • @Navymule:

    Germany has two submarines in SZ 109 conducting convoy on UK. On UK’s turn they purchase three destroyers and place them in SZ 109.  On France’s turn, can the French fighter in London attack the submarines, since there are allied destroyers in the zone?  If so, don’t the submarines shoot back at the destroyers?

    The answer is that the fighters can not attack the submarines, because the destroyers are British. You can have a multi-national defense but not a multi-national offense. Since the French fighters cannot attack submarines without French destroyers to spot for them, the British destroyers are safe, until the German turn.

    -Midnight_Reaper


  • @Navymule:

    Germany has two submarines in SZ 109 conducting convoy on UK. On UK’s turn they purchase three destroyers and place them in SZ 109. On France’s turn, can the French fighter in London attack the submarines, since there are allied destroyers in the zone? If so, don’t the submarines shoot back at the destroyers?

    Allied units never attack together:

    @rulebook:

    Multinational Forces

    Units on the same side can share a territory or sea
    zone, constituting a multinational force. Such forces
    can defend together, but they can’t attack together.
    (This doesn’t mean powers can share income: only
    the power that controls a territory collects income
    for that territory.)

    A multinational force can’t attack the same space
    together, because each power moves and attacks
    with its own units only on its own turn. Any units in a
    sea zone in which a battle occurs that belong to an
    ally of the attacker (other than cargo on an attacker’s
    ship) can’t participate in the battle in any way.
    Such
    units can’t be taken as losses in the sea combat and
    have no effect on defending submarines.


  • G1: Germany’s Cruiser/Transport in SZ114 remain unmoved.  Germany’s Battleship in SZ113 remains unmoved.  Germany purchases and deploys an Aircraft carrier and transport in SZ113.  Germany does not declare war on USSR.
    R1: Soviet Cruiser/Submarine in SZ115 move to SZ114.

    What happens when/if Germany declares war on the Soviet Union if the boats in these sea zones remain unchanged between now and then?

    Can the German transport in SZ114 load units and move to SZ115?  Can the cruiser in SZ114 move with the transport and conduct naval bombardment?  Or must these boats conduct battle with the Soviet cruiser/sub in SZ114?  Can either German ship move to either SZ113 or SZ115 on the same turn they declared war on the USSR?

    And I assume that no German ships in SZ113 can make it to SZ115 on the same turn that Germany declared war on USSR, except in the case that the Soviet ships in SZ114 were destroyed during the combat phase, and German ships left in SZ113 that did not move during the combat phase (or take part in the battle in SZ114, in the case of the cruiser starting there) would be able to move from 113 to 115 during the non-combat move phase?


  • Similiar-ish to the above question:

    What is supposed to happen when one faction produces a ship in a sea zone with an enemy warship in the zone?

    For example, Germany has a submarine off the coast of London in SZ109.  UK produces a destroyer.  No combat happen’s on UK’s turn as the ship is deployed after the conduct combat phase.  Assuming no other ally player takes out the German submarine before Germany’s turn and no other axis player takes out the British destroyer before Germany’s turn, what happens during Germany’s combat move phase and conduct combat phase?

    Can the German player move the submarine out of SZ109?  Must it move to attack, or can it move to an open sea zone (or one containing only other axis ships)?  If it does not move, is combat rolled between the submarine (and any reinforcements Germany moved in) and the destroyer (and any planes UK wants to scramble) at that point in time?


  • G1: Germany has moved 4 of its Atlantic submarines to SZ109 to attack the UK destroyer and transport.  UK has scrambled 1 fighter from Scotland, 2 fighters from London.  France has scrambled 1 fighter from London.

    Are the following assumptions correct?

    The German submarines will not use their surprise strike ability because of the presence of an opposing destroyer.
    The Allied fighters will be able to attack the German submarines due to the presence of a friendly destroyer.
    The German submarines will not be able to hit the allied fighters due to being submarines.
    The German submarines can retreat without killing the destroyer.
    The German submarines can not submerge and remain in SZ109 without killing the destroyer.
    The German submarines first hit must be applied to the UK destroyer.
    The German submarines must roll at least 2 total hits across any number of combat rounds before the transport is destroyed (the transport is not killed automatically just because the destroyer was killed).
    If the German submarines destroy the UK destroyer, the defenders all roll their defensive roll for that combat round as if the destroyer were still there (for example, the fighters can still hit the submarines).
    If the German submarines destroy the UK destroyer and the UK transport, combat is effectively done as neither side can hit any targets on the other side.

    And did we conduct this combat correctly…

    4 German submarines scored 3 hits.  UK destroyer and transport selected as casualty.  No remaining valid casualties.
    UK rolls for destroyer and 3 fighters, France rolls for 1 fighter.  Scored 1 hit.  One German submarine is destroyed.
    Combat is over, fighters return to the territories they scrambled from, UK destroyer, UK transport, German sub removed, 3 German subs left in SZ109.


  • Do submarines prevent the Soviet Union’s National Objective tied to SZ125?
    Do transports prevent the Soviet Union’s National Objective tied to SZ125?

    Do submarines prevent Italy’s national objective tied to the Mediterranean?
    Do transports prevent Italy’s national objective tied to the Mediterranean?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @nhgrif:

    Do submarines prevent the Soviet Union’s National Objective tied to SZ125?
    Do transports prevent the Soviet Union’s National Objective tied to SZ125?

    Do submarines prevent Italy’s national objective tied to the Mediterranean?
    Do transports prevent Italy’s national objective tied to the Mediterranean?

    yes
    no
    no
    no

  • '19 '17 '16

    @nhgrif:

    G1: Germany’s Cruiser/Transport in SZ114 remain unmoved.  Germany’s Battleship in SZ113 remains unmoved.  Germany purchases and deploys an Aircraft carrier and transport in SZ113.  Germany does not declare war on USSR.
    R1: Soviet Cruiser/Submarine in SZ115 move to SZ114.

    What happens when/if Germany declares war on the Soviet Union if the boats in these sea zones remain unchanged between now and then?

    Can the German transport in SZ114 load units and move to SZ115?  Can the cruiser in SZ114 move with the transport and conduct naval bombardment?  Or must these boats conduct battle with the Soviet cruiser/sub in SZ114?  Can either German ship move to either SZ113 or SZ115 on the same turn they declared war on the USSR?

    And I assume that no German ships in SZ113 can make it to SZ115 on the same turn that Germany declared war on USSR, except in the case that the Soviet ships in SZ114 were destroyed during the combat phase, and German ships left in SZ113 that did not move during the combat phase (or take part in the battle in SZ114, in the case of the cruiser starting there) would be able to move from 113 to 115 during the non-combat move phase?

    Sounds like you’ve got it. For the bolded question, refer to the box:
    @Pac:

    with one exception. During your
    Combat Move phase in which you entered into a
    state of war, your transports that are already in sea
    zones that have just become hostile may be loaded
    in those sea zones (but not in other hostile sea
    zones). In effect, transports may be loaded in their
    initial sea zones for amphibious assaults before war
    is declared, while the sea zone is still friendly

    So it’s only possible on the first turn you’ve declared war.

    @nhgrif:

    Similiar-ish to the above question:

    What is supposed to happen when one faction produces a ship in a sea zone with an enemy warship in the zone?

    For example, Germany has a submarine off the coast of London in SZ109.  UK produces a destroyer.  No combat happen’s on UK’s turn as the ship is deployed after the conduct combat phase.  Assuming no other ally player takes out the German submarine before Germany’s turn and no other axis player takes out the British destroyer before Germany’s turn, what happens during Germany’s combat move phase and conduct combat phase?

    Can the German player move the submarine out of SZ109?  Must it move to attack, or can it move to an open sea zone (or one containing only other axis ships)?  If it does not move, is combat rolled between the submarine (and any reinforcements Germany moved in) and the destroyer (and any planes UK wants to scramble) at that point in time?

    Yep. Nothing happens until Germany’s turn in that scenario. Germany may move out of the SZ on combat movement and not attack anything. Refer:
    @Pac:

    Sea Units Starting in Hostile Sea Zones
    At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing
    enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea
    zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.
    If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you
    are at war, this situation requires you to do one of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct combat elsewhere,
    • Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile
    sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

    @nhgrif:

    G1: Germany has moved 4 of its Atlantic submarines to SZ109 to attack the UK destroyer and transport.  UK has scrambled 1 fighter from Scotland, 2 fighters from London.  France has scrambled 1 fighter from London.

    Are the following assumptions correct?

    The German submarines will not use their surprise strike ability because of the presence of an opposing destroyer.
    The Allied fighters will be able to attack the German submarines due to the presence of a friendly destroyer.
    The German submarines will not be able to hit the allied fighters due to being submarines.
    The German submarines can retreat without killing the destroyer.
    The German submarines can not submerge and remain in SZ109 without killing the destroyer.
    The German submarines first hit must be applied to the UK destroyer.
    The German submarines must roll at least 2 total hits across any number of combat rounds before the transport is destroyed (the transport is not killed automatically just because the destroyer was killed).
    If the German submarines destroy the UK destroyer, the defenders all roll their defensive roll for that combat round as if the destroyer were still there (for example, the fighters can still hit the submarines).
    If the German submarines destroy the UK destroyer and the UK transport, combat is effectively done as neither side can hit any targets on the other side.

    And did we conduct this combat correctly…

    4 German submarines scored 3 hits.  UK destroyer and transport selected as casualty.  No remaining valid casualties.
    UK rolls for destroyer and 3 fighters, France rolls for 1 fighter.  Scored 1 hit.  One German submarine is destroyed.
    Combat is over, fighters return to the territories they scrambled from, UK destroyer, UK transport, German sub removed, 3 German subs left in SZ109.

    You handled it correctly.

    I’m pretty sure a clarification has been issued that if Germany’s subs had only hit once, they wouldn’t be allowed to retreat but must press on to kill the transport (which would be an auto kill). They can still retreat while something can fire back at an attacking unit.


  • What are the rules for purchasing industrial complexes and deploying units?  Or… how quickly can the U.S. get scary…?

    Turn X, U.S. captures Norway (I think that’s got an IPC value of 3, right?)

    Option 1: U.S. can build a factory on Turn X.  U.S. can deploy to that factory on Turn X. (this seems definitely wrong)
    Option 2: U.S. can build a factory on Turn X.  U.S. can deploy to that factory on Turn X+1.
    Option 3: U.S. can build a factory on Turn X+1.  U.S. can deploy to that factory on Turn X+1.
    Option 4: U.S. can build a factory on Turn X+1.  U.S. can deploy to that factory on Turn X+2.

    Which is the correct interpretation of the rules?  It seems like it’s probably option 3 or option 4.

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