@nhgrif:
G1: Germany’s Cruiser/Transport in SZ114 remain unmoved. Germany’s Battleship in SZ113 remains unmoved. Germany purchases and deploys an Aircraft carrier and transport in SZ113. Germany does not declare war on USSR.
R1: Soviet Cruiser/Submarine in SZ115 move to SZ114.
What happens when/if Germany declares war on the Soviet Union if the boats in these sea zones remain unchanged between now and then?
Can the German transport in SZ114 load units and move to SZ115? Can the cruiser in SZ114 move with the transport and conduct naval bombardment? Or must these boats conduct battle with the Soviet cruiser/sub in SZ114? Can either German ship move to either SZ113 or SZ115 on the same turn they declared war on the USSR?
And I assume that no German ships in SZ113 can make it to SZ115 on the same turn that Germany declared war on USSR, except in the case that the Soviet ships in SZ114 were destroyed during the combat phase, and German ships left in SZ113 that did not move during the combat phase (or take part in the battle in SZ114, in the case of the cruiser starting there) would be able to move from 113 to 115 during the non-combat move phase?
Sounds like you’ve got it. For the bolded question, refer to the box:
@Pac:
with one exception. During your
Combat Move phase in which you entered into a
state of war, your transports that are already in sea
zones that have just become hostile may be loaded
in those sea zones (but not in other hostile sea
zones). In effect, transports may be loaded in their
initial sea zones for amphibious assaults before war
is declared, while the sea zone is still friendly
So it’s only possible on the first turn you’ve declared war.
@nhgrif:
Similiar-ish to the above question:
What is supposed to happen when one faction produces a ship in a sea zone with an enemy warship in the zone?
For example, Germany has a submarine off the coast of London in SZ109. UK produces a destroyer. No combat happen’s on UK’s turn as the ship is deployed after the conduct combat phase. Assuming no other ally player takes out the German submarine before Germany’s turn and no other axis player takes out the British destroyer before Germany’s turn, what happens during Germany’s combat move phase and conduct combat phase?
Can the German player move the submarine out of SZ109? Must it move to attack, or can it move to an open sea zone (or one containing only other axis ships)? If it does not move, is combat rolled between the submarine (and any reinforcements Germany moved in) and the destroyer (and any planes UK wants to scramble) at that point in time?
Yep. Nothing happens until Germany’s turn in that scenario. Germany may move out of the SZ on combat movement and not attack anything. Refer:
@Pac:
Sea Units Starting in Hostile Sea Zones
At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing
enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea
zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.
If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you
are at war, this situation requires you to do one of the following:
• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct combat elsewhere,
• Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile
sea zone), or
• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.
@nhgrif:
G1: Germany has moved 4 of its Atlantic submarines to SZ109 to attack the UK destroyer and transport. UK has scrambled 1 fighter from Scotland, 2 fighters from London. France has scrambled 1 fighter from London.
Are the following assumptions correct?
The German submarines will not use their surprise strike ability because of the presence of an opposing destroyer.
The Allied fighters will be able to attack the German submarines due to the presence of a friendly destroyer.
The German submarines will not be able to hit the allied fighters due to being submarines.
The German submarines can retreat without killing the destroyer.
The German submarines can not submerge and remain in SZ109 without killing the destroyer.
The German submarines first hit must be applied to the UK destroyer.
The German submarines must roll at least 2 total hits across any number of combat rounds before the transport is destroyed (the transport is not killed automatically just because the destroyer was killed).
If the German submarines destroy the UK destroyer, the defenders all roll their defensive roll for that combat round as if the destroyer were still there (for example, the fighters can still hit the submarines).
If the German submarines destroy the UK destroyer and the UK transport, combat is effectively done as neither side can hit any targets on the other side.
And did we conduct this combat correctly…
4 German submarines scored 3 hits. UK destroyer and transport selected as casualty. No remaining valid casualties.
UK rolls for destroyer and 3 fighters, France rolls for 1 fighter. Scored 1 hit. One German submarine is destroyed.
Combat is over, fighters return to the territories they scrambled from, UK destroyer, UK transport, German sub removed, 3 German subs left in SZ109.
You handled it correctly.
I’m pretty sure a clarification has been issued that if Germany’s subs had only hit once, they wouldn’t be allowed to retreat but must press on to kill the transport (which would be an auto kill). They can still retreat while something can fire back at an attacking unit.