Best posts made by rocknroll
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Finland, Russia and a Naval Base
Hi there,
last week i had an idea concerning finland. it is not absolutely clear-cut, but i think worthwhile thinking about. :roll:
let us assume the britisch fleet is sunk, france (normandy, paris) conquered. the G1-build is three transports and a destroyer acompanying the fleet in sea zone 112 (Battleship, cruiser, transport). this all sums up to a considerable force able to threat the uk and russia at the same time, hoping the british is bulding up a home defence with more infantry than fleet components.
If you build a naval base in finland in G2, is it possible to use it in the baltic sea sea zone 115 as well as in sea zone 127? :?(this is, actually, my central concern.) i am asking, because of i am trying to plot a shuck-strategy from western germany to russia in the north sake of widening the frontline deep into the russian north. :evil: and for this particular strategy it is vital to know this.
instead of trying a sea-lion you go to finland with the complete fleet in G2 buying mostly infantry with some artillery (and subs for naval “defence”), return to sea zone 112 in G3 building the same as in G2, you can land in G4 in northern russia (novgorod, karelia, archangelsk, nenetsia).
in G1 there come two more infantry to norway with the first transport. finland gets activated by the two infantry originated from norway, counts up to six infantry. in G2 more eight (maybe a tank, artillery etc.) to finland. in G3 more eight troops to norway. in G4 once again. in total: 32 troops in scandinavia! (23/24 in karelia etc., eight in norway)
If you attack in G3 to conquer karelia and vyborg germany should have 16 troops available to achieve this. meanwhile it should be clear to conquer and trying to hold the baltic states, just for the tanks getting trough to novgorod in G4 etc. therefor the massive infantry builds in G1 and G2.
at the same time germany should be able to bring in 15/16 troops to novgorod from the north, eight with the fleet plus troops from the baltic states, mech infantry, tanks, airplanes (all of them).
russia can sum up not more than 20 infantry, three planes (two fighters, one tactical bomber), three artillery, some tanks (depends on russian buys).what do you think? is it a good idea or just waste of material?
what counter-strategies could be applied? is the building of a naval base in finland too obvious?
what specific buys for germany, the uk and for russia would you suggest? etc.
how should italy assist? from I1 on bringing troops to southern russia or not?i think this strategy is useful for a real attack there or just for feint it. so it could be possibly make it a lot easier to go through the ukraine instead, because the russian troops have to mass in the north seeing a big attack coming.
if it successful, russia would have lost more than two thirds of its army, leaving a lot territories open to be conquered.
rock`n roll! :-D
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RE: are players from germany here
@cloud7707
Klar doch. Wir spiel(t)en schon eine Weile (seit mindestens 2002) und auch verschiedene Varianten:- Revised, Europe, Pacific
- Europe40, Pacific40 --> Global40
- Guadalcanal, D-Day …
Latest posts made by rocknroll
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RE: are players from germany here
@cloud7707
Klar doch. Wir spiel(t)en schon eine Weile (seit mindestens 2002) und auch verschiedene Varianten:- Revised, Europe, Pacific
- Europe40, Pacific40 --> Global40
- Guadalcanal, D-Day …
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RE: Germany and Italy should not take Normandy until after Moscow falls
In my last Global40-game playing the Axis I did not capture Normandy-Bordeaux either. It helped a lot, because the Allies were unable to produce out of there. I even bombed the harbour.
This said, I agree with what you have written this is a long term thingy…
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RE: Question regarding scrambling
@Marshmallow:
The US forces are just observers when the UK is attacking. That means your scrambling aircraft are facing only the UK forces in the sea zone. If your opponent did not send forces to the sea zone beyond the two destroyers, you have an excellent chance of forestalling the invasion with the scramble.
Marsh
Yesss! Thanx a lot! I kind of thought so already, but wasn’t sure about it. Thanx!
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Question regarding scrambling
Hello folks,
as i could not find - even using the forum-search - any answer, maybe someone here in this board can help me in a maybe-not-so-tricky situation.
i play axis and got under attack in europe, in detail: germany.
as the us-player goes first and strikes in germany (he has denmark) to SZ 113 he takes with him 2 destroyer, 1 cruiser and some transports which he unloads in germany. except one guy going to poland.
i have three fighters in w.germany which could scramble, but i did not choose to.the attack got fought off, well, britain goes next all in. some guys, 4 fighters, 4 tac, 1 bomber. into SZ 113 with the transports go 2 destroyers.
here is the question: when i now choose to scramble into SZ 113 i only scramble against the british attack, right? which means the american navy cannot interfere in this sea-battle? in this situation it is britain conducting the assault, and britain only? even the us navy is present it is off the battle board?
the rulebook is not absolute clear about it, as i understand it.
“A quick reaction team of no more than 3 defending
fighters and/or tactical bombers (strategic bombers can�t
scramble) located on each island or coastal territory
that has an operative air base can be scrambled to
defend against attacks in the sea zones adjacent to those
territories. These air units can be scrambled to help
friendly units in adjacent sea zones that have come under
attack. They can also be scrambled to resist amphibious
assaults from adjacent sea zones, whether or not the
territory being assaulted is the territory containing the
air base. They may defend against the enemy ships
conducting the amphibious assault even if friendly ships
are not present.”
page 16.thx in advance
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RE: Opinion wanted
I am grateful for your comments. Therefore i like to answer your questions.
As Germany i bought for starters only artillery, later mostly just tanks and mech. I lost some planes due bad dice, so i took moscow with just one tank, two tacs and 1 strategic bomber left. Germany has 79 IPCs in the treasury. The allies were keen to do KGF, which was noticeable about round 3, so I took some precautions to that event buying some inf etc. round 4, 5 and 6.
Russia defended well, but didn�t move troops from Leningrad back to Moscow. This did the trick, actually. I kind of lured him into it. This worked quite well.
Japan just took India kind of following the idea of Submersed Elk with his “J2/I2” plan. It worked quite well. America never really interfered in the Pacific, so Japan had nothing else to do than conquering all spots possible to reach. One by one. Islands taken in J3, 2 MinorICs built, too. China got smashed in Round 4, India J6. Most battles were extra-safe. :wink:
Japan bought 1 AC, 2 des, 2 trn, 1 fig and 4 inf. Still not placed, income is at 75 sth.
Russia tried as well to split Japanese forces helping out in China. It took 2 rounds to knock this big stack out, one Russian inf still being left there in manchuria.The UK had some problems getting into the game, because Italy disturbed its progress in africa just by active defense. Which means attacking only when necessary and with good odds just for delaying movements.
I forgot to mention that those british troops in the caucasus and yugoslavia are mere ideas of the british player of future moves.Italy had some bad dice at the beginning, never made more than 18 IPCs but helped out in the east can-opening.
In denkmark the US has 6 inf, 2 mech, 3 tnk. Income at 85. Played well, but split his forces.
ANZAC only forgot one NO.
I did some testing in TripleA and could win as Japan taking Australia easily, even with an US poised to save it from this. Germany could still generate an income above 40 for some rounds due to sticking to moscow etc. My plan is/was just to hold and defend actively until Japan would eventually win.
I hope this game can be continued one day…