Wow, I love that battle board! Great idea having a ‘front line’, ‘support’ and ‘reserves’ sections. All sorts of possibilities here… Larry, take note! :-)

Best posts made by lozmoid
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RE: 2nd Edition, WWII: Struggle for Europe and Asia
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RE: A&A 1914 - Trying to buy the game
A reprint would be fine with me as well, but I’d love a 2nd Edition if they ever do one!
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Technology Markers
Hey guys,
I just made these for A&A Anniversary. What do you think of them? I find in my gaming group that people sometimes forget that they own certain technologies, in spite of the Reserach & Development chart! Feel free to print and use them if you want.
Thanks,
Lozmoid
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RE: The Missing Mechanized Unit: Assault Guns
The German Ferdinand or better known ‘Elephant’ was indeed a powerful Tank Destroyer. I like the rule proposed above for Tank Destroyers firing during the opening fire step, at a 1:1 ratio against attacking enemy Tanks. That’s pretty good.
But what exactly are we trying to achieve in this thread? One type of unit with many different roles? As far as I am aware there were two main kinds of mechanised support units in the tank family: Tank Destroyers and Self-Propelled Artillery. The term ‘Assault Gun’ could possibly be a little ambiguous; however, I have always associated it with the Self-Propelled Artillery unit or ‘SPG’ (Self-Propelled Gun). I guess that in Axis & Allies, it would be called the ‘Mechanised Artillery’ unit, to fall in line with Infantry/Mechanised Infantry.
So as far as I can see we ought to have 3 classes - Tanks, Tank Destroyers and Self-Propelled/Mechanised Artillery/SPG units, each with their own rules. This would pretty much encompass armoured warfare.
Therefore I guess we can create rules for the two new types of units (TDs & SPGs) as they are produced by FMG and HBG. When FMG produced their Italy Combat Units, they included the Semovente 75/18, which is a SPG. What they did not produce was a Tank Destroyer unit, but hopefully this will be rectified by either company in the future.
I would have thought that both TDs and SPGs would have the Blitz rule, for starters. But I think they should otherwise differ in their capabilities.
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RE: A&A 1914 Triplea
Hi guys,
Not sure if this is the right place to post this but thought I’d share with you all a A&A1914 map that I made. It’s pretty much finished now so any thoughts/comments/suggestions would be welcome. Thank you! :-)
Loz
Latest posts made by lozmoid
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RE: A&A 1914 - Trying to buy the game
A reprint would be fine with me as well, but I’d love a 2nd Edition if they ever do one!
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Original AA50 in good condition for sale
Re: AA50 good price
Any takers? I am based in United Kingdom so preferably someone from there would be great.
Many thanks,
Lozmoid -
RE: Axis & Allies and Zombies Q+A
Hi all,
Do we know if WOTC are going to be putting out an official FAQ/Errata for this game any time soon? My gaming group want to start playing it and I will have to teach them all the rules, so would really prefer to have up-to-date knowledge.
Thank you so much for your help
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RE: Piece Count
I knew this would happen; that’s why I wanted to check. How the hell am I supposed to play the US with only 2 Destroyers, for crying out loud? :white_frowning_face:
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Piece Count
Hi all, thought I’d share my contents count so you can compare your copies:
38 Grey Chips
8 Red Chips
4 Green Chips6 Black Dice
6 Red Dice
6 Zombie Dice1 IPC Note x 25
5 IPC Note x 10
10 IPC Note x 1530 x Zombies
60 x Zombie Cards
86 x 1942 Zombie Cards1 x Game Board
1 x Battle Board
1 x Manual
5 x National Set Up CardsInf Art Tank Fighter Bomber Carrier Battleship Dest Sub Tran Control Marker
United States 10 4 4 5 2 3 2 2 3 5 14
Soviet Union 8 4 5 3 1 1 1 1 1 1 14
United Kingdom 10 4 4 5 2 3 2 3 3 4 14
Japan 8 4 4 5 2 3 2 3 3 4 14
Germany 10 4 7 4 2 2 2 2 5 3 14I must say I was a bit disappointed by WOTC with regards to the number of power’s plastic units! Okay, there’s enough to set up the game with but I was surprised to see that US only gets 2 Destroyers… :x And Germany should have had at least 5 Fighters.
Did any of you get the same numbers of pieces?
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RE: Attacking Zombie controlled territories
Thank you very much for these answers Panther! :-)
Okay, so what if it comes around to my turn and I see there are Zombies in my controlled and occupied territory that arrived there during the previous player’s turn? Obviously, they will attack my units in that territory during my Phase 2, but come my Combat Move phase can I do battle with them even though they are already in my territory? (I am not invading that territory as such)
For example, it came to my turn (I was UK) and I had 1 Infantry and 1 Fighter in Australia with 1 Zombie there too. I did 1 round of combat with the Zombie and failed to kill him, but he rolled a ‘D’ and scored a hit one of my units… So I had to choose and decided to lose the Infantry.
So what was the next step? I was unsure how to proceed and so paused the game. I still currently control Australia but if I land the Fighter in a nearby friendly island, then the Zombie will take control of Australia on the next player’s turn in Phase 3 (if I don’t recruit any Infantry there during my Purchase/Mobilise phase) - right? Therefore, can I keep the Fighter in Australia (he technically hasn’t used any movement points to battle the Zombie) or must I land him elsewhere?
And for that matter, can hits scored by Zombies during MY Conduct Combat phase be applied to my air units? I am buggered if I know how they can do that lol :-D
Interesting game mechanics! But that’ll do for now… Thank you again.
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Attacking Zombie controlled territories
Hey guys, I’ve just picked up my copy of this game and I think it’s great so far. :-)
One thing I’m confused about and can’t seem to find in the rulebook is, what exactly happens if I want to attack a Zombie controlled territory that has NO ENEMY UNITS in it, on my Combat Move phase? There are no examples of this in the rulebook.
I assume that I fire for all my attacking units as normal, using their normal hit values (Infantry at 1, Tanks & Fighters at 3 etc.) But do I also count any 6’s rolled as hits against the Zombies too? I assume so. That means they are very easy to kill…
Also, after my attacking units have fired and all hits have been assigned, how do the Zombies fight back? I take it they roll 1 die per Zombie unit and hit on a… what?
If the above is all correct then cool, I’m playing it right. But how many combat rounds does this last for? Until the Zombies or my men are wiped out?
Which leads me to my last point - if I understand correctly, can I just invade a Zombie controlled territory with land units and take control of it WITHOUT fighting the Zombies? Why wouldn’t I want to wipe them out? Confused…
Thank you very much for your help!
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RE: Polygon A&A&Z article, June 6, 2018
This game is starting to look cool now we’re seeing more of the art and mechanics! :-)
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RE: AAZ details revealed (May 21 2018)
This looks cool… I think. :-)
Looks like it’s already available for pre-order on Amazon US:
Does anyone know what the ‘86 card expansion deck for Axis & Allies 1942’ is? Are they like the event cards from A&A D-Day?
Many thanks!