League General Discussion Thread


  • @crockett36

    Turn order would definitely affect the bid, it would be pure speculation as to how much it is worth - certainly USSR having an entire extra turn and not being vulnerable to Italian aggression in nearly the same sense is worth at least their 37 IPCs of production, as posited. USA also going before Germany might affect the bid, as US support in the European theater would be a full turn of buys stronger.

    Also worth showing the difference in starting units/TUV between OOB and the G42 setup:

    OOB
    bd3f2772-961f-420c-81e1-b82f53f1fec5-image.png

    G42
    8dd8eb06-77d3-41d0-bf47-1f4b9f022fb4-image.png

    While the unit count and TUV is closer, remember that France’s units and most of UK’s vaporize on G1; conversely in G42, about 100 German TUV is destroyed by the USSR on their opening turn. Also, much of that TUV is facilities: such as the NB/AB in Philippines, Guam, France that tends to fall rather quickly in OOB. So TUV/unit count don’t tell the whole story, of course, but it is interesting to see the difference.

  • '19 '17 '16

    @GovZ said in League General Discussion Thread:

    Instead of tech being random, my play group is toying with the idea that certain techs are activated once a power takes a specific action. It would work a lot like a one time NO. Examples would be the UK getting Paratroopers the first time it attacks Holland or Japan gaining Shipyards after building an AB on the Solomons. We haven’t played a game - or even figured out how all the techs would work - so I have no idea how this would impact gameplay.

    I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!


  • @Stucifer So far, I am really enjoying our first game of G42. We played with a 7 bid to the axis and japan feels super strong. Germany feels weak.

    Overall, the setup from G42 is very similar to the setup for 42SE, but obviously the rules and map are different.


  • @simon33 said in League General Discussion Thread:

    I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!

    The way I think of it is the nation is pouring a lot of money into all kinds of research, but only breakthrough here or there, or the breakthrough comes too late, and it is very unpredictable.

    Think German rockets, German jets (too late), atomic bombs (never), for example


  • @gamerman01 said in League General Discussion Thread:

    @simon33 said in League General Discussion Thread:

    I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!

    The way I think of it is the nation is pouring a lot of money into all kinds of research, but only breakthrough here or there, or the breakthrough comes too late, and it is very unpredictable.

    Think German rockets, German jets (too late), atomic bombs (never), for example

    Having played with tech a lot, I would counter this and say that you are not going to pull a fish from a pond you are not fishing in. For the US to get radar is nonsensical except in a house rule where you allow allied sharing (historically accurate for the Anglo-American alliance). I will tell you that the different charts (ponds) make it so that your chance of getting the tech you want go up as you possess almost every tech on that chart.

    Please remember that I am always writing as a playtester who might influence some future game designer who might update the rules for the next generation of players. We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?


  • @crockett36

    We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?

    I have been watching several World at War documentary sections with my 24 y/o son. We just watched 50 minute on Stalingrad last night. Several of the things on the maps really made me think of G40 A&A, the turning down by Rostov to the oil fields of the Caucasus, for example. Luftwaffe support pounding Stalingrad. What an absolute nightmare, the documentaries have made me quit playing A&A for awhile in past years.

    The World at War series done by the UK in the early 70’s is particularly good. They interviewed a lot of different officials, generals, and normal people and use only authentic footage as they make a montage. HIGHLY recommended by me.

  • '19 '17 '16

    @gamerman01 said in League General Discussion Thread:

    I think the rule was largely a reaction to Axis bombing of Moscow.

    I don’t think I said this before but if that what the 14IPC bombers were for, I think the change was misguided. I think SBR should be part of the game. And as for your theory about stopping/weakening dark skies, I’ve never really seen anyone do this but I can’t imagine that it isn’t easy enough for USA to counter with just a slightly larger fleet than normal. While this soaks up some of their income, it also costs Germany a significant number of its land units.


  • @simon33 I think @Arthur-Bomber-Harris would have something to say about this…He’s a big proponent of dark skies and having played against him, it’s not so easy to dismiss. The reach of bombers in the European map is quite effective. And yes the Allies can buy more CVs + ftrs, but that slows down their invasion time tables and allows the Germans to advance.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    @simon33 can you do anything about the triple a programming for casualty choices? It would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
    Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hit

    It’s a problem

    It seems like, with the other capabilities of tripleA, it’s probably not even difficult

    What do you think? Thanks!!!

  • '19 '17 '16

    @gamerman01 That is beyond my ability. Or at least not at all easy, and even if I could do it, there is no guarantee they would adopt it. A few years back there was a poll for what priorities there should be for engine changes and this was one of the options and I’m pretty sure I was the only one who voted for this change. Really annoyed me.


    Gamerman01 - Edited out last sentence per Simon’s request

  • '19 '17 '16

    Just so long as no one attacking asks for casualty selection when the subs have shot but the defender has a DD, it’s not too much of a problem. If the assumption is wrong, just use forum dice. I suppose if you’re attacking subs in a mixed fleet and as the attacker you have a DD can be an issue but usually not.


  • Thanks!!!
    Now kindly remind me in the future when I forget this helpful answer please
    I have old dad brain


  • Remind me in a kind way, when I forget and bring it up again, I mean


  • @simon33 you’re right, I know
    It’s a bit inconvenient but we have workarounds when necessary

  • '19 '17 '16

    Maybe a note in the league rules for how to deal with this limitation, then I don’t think I would have to remind you.


  • @gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?


  • @Arthur-Bomber-Harris said in League General Discussion Thread:

    @gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?

    No but I am getting diced so hard there
    It hasn’t stopped. But Midway could make it all moot. Or make me give up A&A for a year. Both are possible

  • PantherP Panther forked this topic on

  • @Arthur-Bomber-Harris

    Update

    Reverse Midway happened, so won’t be giving up A&A for a year at this time.

    Lot of fighting to go, @pacifiersboard playing very tough, and a peek at his other first round game says he’s playing great there too


  • @gamerman01 said in League General Discussion Thread:

    Reverse Midway happened, so won’t be giving up A&A for a year at this time.

    🎉


  • @gamerman01 said in League General Discussion Thread:

    t would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
    Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hit

    In case you’re not aware of it, you can fight battles in edit and pick casualties the way you would in person. Dice rolls still show up in History.

    Idk if it’d help in this case or not but it’s a nice option to know about.

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