I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 1 harbour, 2 marines and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 fighter moved from 43 Sea Zone to 38 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in Midway
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking Alaska from Japanese, taking Midway from Japanese, taking British Columbia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 fighter moved from 11 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to French Guiana
2 infantry moved from Suriname to French Guiana
2 fighters moved from Eastern United States to 104 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 27 Sea Zone to 66 Sea Zone
1 tactical_bomber moved from 66 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to French Guiana
1 fighter moved from 66 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 38 Sea Zone to 55 Sea Zone
Place Units - Americans
2 cruisers and 1 submarine placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 marines placed in Eastern United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 7 infantry moved from Hopei to Honan
Combat - Chinese
Battle in Honan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Honan, round 2 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Burma to Yunnan
3 infantry moved from Kweichow to Szechwan
Place Units - Chinese
3 artilleries and 2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 43 Sea Zone
1 armour moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
Combat - British
Non Combat Move - British
1 carrier and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from Suriname to French Guiana
1 fighter moved from United Kingdom to French Guiana
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
3 infantry moved from Southern Persia to Iraq
2 fighters moved from Eastern India to Northwest Persia
1 transport moved from 77 Sea Zone to 73 Sea Zone
6 infantry moved from Eastern India to Burma
1 infantry moved from Yunnan to Burma
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 55 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
3 infantry placed in Union of South Africa
3 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 10 Optional[PUs]
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
2 armour moved from Romania to Baltic States
1 infantry moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 aaGun and 1 infantry moved from Southern France to Northern Italy
2 fighters moved from Morocco to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,2,5
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Germans take Algeria from French
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 artilleries and 3 infantry moved from Poland to Baltic States
1 bomber moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Germany to Baltic States
3 armour moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 3 armour, 2 artilleries and 5 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 3 infantry in Baltic States, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 cruiser
Germans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from 98 Sea Zone to Libya
1 aaGun moved from Poland to Baltic States
5 mech_infantrys moved from Romania to Baltic States
1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Baltic States
1 armour moved from Romania to Baltic States
1 armour moved from Romania to Baltic States
EDIT: 1 armour moved from Gibraltar to Western Germany
EDIT: 1 infantry moved from Norway to Gibraltar
EDIT: 1 armour moved from Western Germany to Poland
Place Units - Germans
1 artillery and 7 infantry placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 2.
1 destroyer and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -1.67
British regular : 0.33
@Booper Yes, ANZAC planes are on one US carrier, US planes on the other 2, UK planes are on the UK carrier.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Borneo to 33 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Manchuria to Korea
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Yaroslavl
2 fighters and 1 tactical_bomber moved from Russia to Yaroslavl
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 artillery and 3 infantry moved from Northern Caucasus to Southern Caucasus
10 infantry moved from Jehol to Shansi
1 artillery and 5 infantry moved from Jehol to Chahar
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Southern Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Southern Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 5 infantry in Chahar, round 3 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Shansi, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Russians win, taking Shansi from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Jehol to Chahar
1 aaGun moved from Jehol to Shansi
1 infantry moved from Gorky to Russia
1 infantry moved from Tula to Russia
1 infantry moved from Penza to Samara
1 infantry moved from Saratov to Stalingrad
1 infantry moved from Tambov to Stalingrad
2 artilleries moved from Samara to Stalingrad
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Stalingrad
1 armour moved from Samara to Stalingrad
1 armour moved from Samara to Stalingrad
1 infantry moved from Rostov to Stalingrad
1 fighter and 1 tactical_bomber moved from Yaroslavl to Yenisey
1 fighter moved from Yaroslavl to Russia
1 infantry moved from Stalingrad to Northern Caucasus
2 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to Stalingrad
Place Units - Russians
9 infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 34 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 36 Optional[PUs]
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : -0.67
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Southern Italy to Algeria
1 fighter moved from Libya to Algeria
1 fighter moved from Northern Italy to Algeria
2 infantry moved from Libya to Tunisia
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.83 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Algeria
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits, 1.83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Algeria to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Albania to Bulgaria
1 aaGun and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 1.00
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from New South Wales to 55 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking 55 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 cruiser and 2 submarines moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Belarus
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 6,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
1 submarine owned by the Germans submerged
1 submarine owned by the Russians submerged
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 10 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 11 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 11 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
6 artilleries and 3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Poland to Western Germany
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 armour moved from Eastern Poland to Germany
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to France
1 aaGun moved from Finland to Vyborg
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : -3.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 119 Sea Zone
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 119 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 119 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 transport in 119 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Morocco
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Western Ukraine to Germany
1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Bulgaria to Romania
4 mech_infantrys moved from Poland to Romania
3 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Norway to Western Germany
3 infantry moved from Finland to Norway
1 infantry moved from Denmark to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to France
2 armour moved from Germany to Poland
1 artillery moved from Germany to Western Germany
2 artilleries moved from Germany to Poland
2 armour moved from France to Western Germany
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Greece to Romania
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Western Germany to Germany
Place Units - Germans
1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.67
Russians regular : -0.33
Germans regular : 0.67
British regular : -0.67