Mik beats Daaras
https://www.axisandallies.org/forums/topic/40801/l24-ptv-mikawagunichi-x-12-vs-daaras/90
league games are not where to try new strategies lol
Mik beats Daaras
https://www.axisandallies.org/forums/topic/40801/l24-ptv-mikawagunichi-x-12-vs-daaras/90
league games are not where to try new strategies lol
@trulpen In this regard I am referring to PTV. I’ve been playing Axis and Allies for like 15 years, and have just recently started playing this variant. I do feel like the Allies are heavily favored. My group has even started talking about using an Axis bid.
I do really enjoy PTV, but I also feel like it needs some balance tweaks, which is why I was asking how the Axis win in your games. Are they “real” victories or do they only happen when the Allies make a critical error?
I think in my playgroup we have around a 5% legitamate Axis win rate, in over 40 games. As opposed to the other global variants where the Axis win more than 50%. Especially when I’m playing them lol
I’ll play a game of PTV is anyone wants to battle.
Just played another game today, with what appears to be another resounding Allied Victory. I was the Allies and just went straight into the Med with both USA and England. Slaughtered Italy, and just annoyed Germany enough to keep their income down.
Eventually, the ipc’s spent in the pacific were just too much for Japan to keep up with. Japan started out super strong, but with the EruoAxis losing that fast it wasn’t the longest of games.
So, how do you propose the Axis defend themselves from an earlyish American assault in the med? This strategy has been almost impossible with deal with as the Axis, because if the entire Luftwaffe is parked in the Med, they obviously aren’t in the Motherland. Which sets Germany back there…Please help
@mr_stucifer Yes, and do you mind if we edit the AAA gun in scotland to UK? I forgot to move it
@wizmark Yeah, that makes total sense. I will even ask sometimes like “are the AA guns supposed to be there” Those often get overlooked as they don’t move in combat obviously. I don’t want to ever win a game because my opponent misclicked or did something that’s an obvious blunder.
@Stucifer I didn’t look at the math, I just loaded it up and saw France was blue and was like wtf. Idk what exactly, you sent, but kill everything but the tanks or something is an option. Germany wins with half the expected units or something. I’m also fine with a reroll. Whatever the league normally does.
@wizmark I am bad in pacific, and I messed up big time in the Atlantic once that may cost me. This game is awesome though. It definitely feels close.
@wizmark Feel free to edit, if I missed it.
@wizmark This one may take awhile. I’m going to be busy tomorrow, and I have to do a lot of testing as this game is scaring me.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 mech_infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from Nigeria to French Equatorial Africa
1 armour moved from Belgian Congo to Egypt
Combat - Italians
Battle in Iraq
Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Iraq
Italians win, taking Iraq from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
3 infantry moved from Egypt to 100 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 100 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 100 Sea Zone to 95 Sea Zone
6 infantry moved from Gibraltar to 94 Sea Zone
2 battleships, 3 destroyers, 6 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 11 infantry moved from 95 Sea Zone to Southern France
1 tactical_bomber moved from Northern Italy to Southern Italy
Place Units - Italians
3 artilleries placed in Southern France
1 fighter placed in Southern Italy
3 infantry placed in Egypt
2 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -0.50
@Ghostglider I’m probably gonna need a few days on this one. My last turn was horrible :(
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Leningrad to Northern Belarus
2 fighters and 2 tactical_bombers moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
4 infantry moved from Amur to Siberia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Northern Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Amur to Siberia
2 aaGuns, 3 artilleries and 9 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Gorky to Leningrad
2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Stalingrad to Rostov
1 artillery and 7 infantry moved from Samara to Stalingrad
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
3 infantry placed in Siberia
7 infantry placed in Russia
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry
EDIT: Adding units owned by Russians to Samara: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.50
@Ghostglider disregard that please, I want to do somehting different
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Leningrad to Northern Belarus
2 fighters and 2 tactical_bombers moved from Leningrad to Northern Belarus
Combat - Russians
Battle in Northern Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Leningrad to Gorky
2 aaGuns, 6 artilleries and 18 infantry moved from Leningrad to Novgorod
1 artillery and 7 infantry moved from Samara to Stalingrad
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Gorky to Stalingrad
1 artillery and 7 infantry moved from Russia to Samara
5 infantry moved from Amur to Siberia
2 aaGuns, 3 artilleries and 9 infantry moved from Amur to Korea
2 fighters and 2 tactical_bombers moved from Northern Belarus to Rostov
Place Units - Russians
3 infantry placed in Siberia
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,5
Russians collect 38 PUs (5 lost to blockades); end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Manilla to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
1 marine moved from 43 Sea Zone to Java
1 artillery and 1 infantry moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
2 infantry moved from Manilla to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
3 submarines moved from 132 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
2 carriers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
4 infantry moved from Southern Manchuria to 20 Sea Zone
1 fighter moved from Southern Manchuria to Kiangsu
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Eastern India
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Eastern India causes 3 damage total.
Battle in Java
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Malaya
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 6 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Malaya
1 infantry owned by the British lost in Malaya
UK_Pacific win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 artillery
EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Eastern India to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 132 Sea Zone
EDIT: 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
2 artilleries and 8 infantry moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Southern Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
8 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Southern Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.50
UK_Pacific AA : -0.17
ANZAC regular : -0.33
UK_Pacific regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to Queensland
Place Units - ANZAC
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 27 Sea Zone
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 107 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 2 transports moved from 104 Sea Zone to 88 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
2 bombers moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 marine moved from New Zealand to 65 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 65 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 destroyers and 2 submarines moved from 65 Sea Zone to 27 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 infantry and 1 marine moved from New Zealand to 65 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 65 Sea Zone to 32 Sea Zone
2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Morocco
Battle in 33 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win, taking Morocco from Germans with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in Malta
Battle in Wake Island
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry and 1 marine in Wake Island, round 2 : 0/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry and 1 marine in Wake Island, round 3 : 1/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Marshall Islands from Japanese, taking Malta from Germans, taking Wake Island from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gilbert Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 107 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 107 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
2 bombers moved from Germany to Leningrad
2 carriers and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
2 destroyers moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shansi to Anhwe
1 fighter moved from Inner Mongolia to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese roll AA dice in Anhwe : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Inner Mongolia
10 infantry moved from Shansi to Inner Mongolia
3 infantry moved from Chahar to Shansi
Place Units - Chinese
3 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield and 1 destroyer; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 83 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 submarines moved from 93 Sea Zone to 108 Sea Zone
1 carrier moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
1 battleship, 1 infantry and 2 transports moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 fighter moved from Union of South Africa to British Somaliland
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in French Madagascar
Battle in Algeria
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
British win, taking French Madagascar from Neutral_Axis, taking Algeria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to Malta
EDIT: 1 transport moved from 74 Sea Zone to 73 Sea Zone
Place Units - British
1 destroyer placed in 73 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Removing units owned by British from Northeast Persia: 1 infantry
EDIT: Adding units owned by British to Southern Persia: 2 infantry
EDIT: Turning off Edit Mode
UK_Pacific undo move 1.
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Italians regular : -0.33
Japanese regular : -0.67
Japanese AA : -0.17
Germans AA : -0.33
Germans regular : 0.33
British regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 6 artilleries and 16 infantry moved from Vyborg to Leningrad
1 armour and 1 mech_infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Leningrad
2 infantry moved from Samara to Stalingrad
1 artillery and 7 infantry moved from Russia to Samara
2 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Stalingrad to Gorky
2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
1 armour and 1 mech_infantry placed in Siberia
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :