@shadowhawk said in [Global 1940] Changing AA in the game:
Large complexes are already handled differently, these are the special mobile AA divisions. Although mobile is a relative term. Like the Flak 88, yes it can be moved but takes time to setup and stuff.
Most divisions also had some smaller caliber AA guns that could shoot down planes but not that well.
That is what I meant, sorry if I didn’t make that clear.
Its like the arty from the game, every infantry division did have its own small caliber arty guns. But the unit represents the bigger concentration of heavier guns.
I agree.
But currenty they can cause whole games to chance due to luck, which i dont like.
Imagine attacking moscow with germany, normally you got your airforce there to help out. Now you have to do it without your airforce because the defender rolled all 1s on defence. Or just losing like half your airforce. It changes the odds drastic. It chances the game because suddenly you lose @moscow and germany cannot win anymore. Just because of 1 lucky roll of the dice.
House rule it how you’ll like, but it’s not a big concern because I use low luck.
It would be better if they didnt shoot pre-combat but during the defence step but every round, but still targetting only air. That would make chosing them as casualties also somewhat interesting.
I still want them to have a special combat to prevent confusion. Instead, how about we move that special combat to after the “defenders take casualties” but before the “defenders fire” part of the combat round?
Or maby give them 1 pre-combat shot each round.
Agreed. As said above, make them hit at 2 or 3. That would give it increased utility (it really needs it for a unit that’s more expensive than infantry and yet cannot attack).
This makes them stronger and weaker at the same time. They are still good, they still hit planes only but they shoot only @1, but every round.
Again, make it 2 or 3. Otherwise I agree.
Now they are a shoot and destroy unit, Free extra hps basically.
Please clarify. It seems your plan would give them the same amount of hit points.