I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
Hey guys, I’m wondering if any of you have any good house rules that you’ve played with. Here are some examples that my friend and I use for A&A 1940:
my favorite is transport planes and airborne troops that every nation can produce, so the transport plane can move 6 spaces like a bomber and drop off 1 airborne unit mid-flight, the airborne troops cost 4 and roll 1 better than regular infantry https://egp.cnv.to/usd/69
added elite units such as Rangers, Commandos, Bersaglieri, SS for their respective armies that cost more than regular infantry, but can do a “surprise strike” on the first turn of an attack destroying an enemy unit before it participates and in general role better than infantry
divided tanks into light, medium, and heavy categories, pretty self explanatory, the bigger and more expensive the better
added an Escort Carrier which is basically a smaller aircraft carrier that defends at a 1 and only carries one plane
I’m interested to hear what you think, of course there are more details, but I didn’t want to copy and paste the whole home rule book :D this hasn’t upset the balance so far, so we think it plays well
@johnwalker1
Welcome to the forum :slightly_smiling_face:
Lots of house rules are in the “House Rules” category, where I moved your topic to.
Have fun.
I’ve been considering transport planes that operate like a transport ship i.e. carries 1 infantry plus 1 additional land unit. No offensive/defensive capabilities. Perhaps the same cost as a regular transport ship.
I’ve seen the medium/heavy tank mod discussed before. My question is what are you using for the counters?
Do you have a link to all you HR’s?
here i s latest/home/greg/triplea/downloadedMaps/global_40_house_rules-master.zip
idk if it will work here but you can go to triplea and download it
yea transport planes are a big cool new type thingy :) I’m not sure for balance but that’s how i use em so far
hmm…link didn’t post Ill be back with it
/home/greg/triplea/downloadedMaps/global_40_house_rules-master.zip
@barnee
well maybe best just to go to triplea
this is how air transports are currently set up. Not 100% ideal but triplea is limited
@barnee said in [Global 1940] House Rules..:
@barnee
Air Transport is a A0 D0 M5 +1 w/AB C6 unit.
I like the stats for the Air Transport. Have you considered having it operate like a Transport Ship i.e. carries one infantry plus one other ground unit?
How are you differentiating between light, medium and heavy tanks and what’s your A/D/M/C ratio?
@SEP said in [Global 1940] House Rules..:
@barnee said in [Global 1940] House Rules..:
@barnee
Air Transport is a A0 D0 M5 +1 w/AB C6 unit.I like the stats for the Air Transport. Have you considered having it operate like a Transport Ship i.e. carries one infantry plus one other ground unit?
How are you differentiating between light, medium and heavy tanks and what’s your A/D/M/C ratio?
2/5/8/9000
sorry couldn’t help it