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How to retrieve victory in A&A Spring 1942 2.nd Ed. - House Rules (rev1.0)
(Rules for additional victory cities to increase the strategic depth of A&A 42)
At the end of US turn, the victory conditions are checked. If one of the powers has at least 25 victory points, it is considered as the winner of the game. Victory points are provided by holding countries that contain a certain important victory city. Each of these cities provide 1, 2 or 3 victory points and the sum must be 25 or more to win the game.
As far as possible, the victory cities represent a certain kind of importance for the global political situation. Controlling them symbolizes an important part of winning the whole war. However, due to tactical and strategic issues, some of the victory cities (and their specific position on the map) were chosen simply due to the fact that it improves the experience of game play. They open up new interesting strategies and give action to some of the fewer busy areas of the map.
3 Victory Points
Russia Moscow
Germany Berlin
United Kingdom London
Japan Tokyo
Eastern United States Washington
2 Victory Points
Karelia S.S.R. Leningrad
France Paris
Italy Rome
India Calcutta
Kiangsu Shanghai
Philippine Islands Manila
Western United States San Francisco
1 Victory Point
Caucasus Stalingrad
Norway Oslo
Ukraine Kiev
Eastern Canada Ottawa
Egypt Cairo
Union of South Africa Cape Town
Eastern Australia Sydney
Manchuria Beijing
East Indies Jakarta
Brazil Rio de Janeiro
Hawaiian Islands Honolulu
Starting Victory Points:
Axis Power: 18 VP
Germany: 9 VP
Japan: 9 VP
Allies Power: 22 VP
Russia: 6 VP
United Kingdom: 9 VP
United States: 7 VP
The Allies Power has a beginning advantage of 4 VP and only need 3 more VP to win. This opens up some new strategic possibilities to overwhelm unwary Axis players and end the game rather quickly. However, the capital cities like Berlin or Tokyo should be rather impossible to conquer (getting one of them would be sufficient) but some others are quite exposed and easy to get, like Kiev or Jakarta.
The Axis Power needs additional 7 VP (4 more than the Allies), which might look really imbalanced, but some of the Allies’ Victory Cities are really simple to get (eg. Cairo, Honolulu). In this version the Allies players do not only have to defend Moscow and London, but also the rest of the world, which is totally different to normal games. Instead of the ordinary great battle in Europe, now the Axis also can strike at new areas. For example getting India, Karelia, Egypt, Australia and Hawaii is enough to win.
The national setup charts were changed significantly. With these changes, the setup is less historically but more motivated by providing a larger variety of strategic possibilities, bringing the war to regions where normally nothing happens and last but not least by improving balance.
Changes to the Rules
Minor Industrial Complex
Cost: 10 IPC
Placement: Any territory with at least 1 IPC and that was under your control at the beginning of your turn.
Unit Production: Up to 2 units with maximum of 10 IPC worth each
Upgrade: Can be upgraded to Major Industrial Complex for 15 IPC
Major Industrial Complex
Cost: +15 IPC (only upgradeable from Minor Complex)
Placement: Any territory with at least 3 IPC production, already containing a Minor Complex, and was under your control at the beginning of your turn.
Unit Production: Up to 5 units with no IPC worth limit
Cruiser
Price reduction to 10 IPC
Battleship
Price reduction to 18 IPC
Aircraft Carrier
Price increase to 15 IPC
National Setup Chart � Soviet Union 24 IPC
Russia: 4 Infantry, 1 Artillery, 1 AAA, 1 Tank, 1 Fighter, Major Industrial Complex
Karelia S.S.R.: 4 Infantry, 1 Artillery, 1 Fighter, Minor Industrial Complex
Archangel: 1 Infantry, 1 Tank
Novosibirsk: 1 Infantry, 1 Tank, 1 Bomber
Caucasus: 3 Infantry, 1 Artillery, 1 AAA, Minor Industrial Complex
Kazakh S.S.R.: 1 Infantry, 1 Tank
Vologda: 1 Infantry
Evenki National Okrug: 3 Infantry, 1 Tank
Yakut S.S.R.: 1 Infantry
Burytia S.S.R.: 1 Infantry, 1 Artillery
Soviet Far East: 1 Infantry
Sea Zone 4: 1 Destroyer, 1 Submarine, 1 Transport
Sea Zone 16: 1 Cruiser, 1 Submarine, 1 Transport
Sea Zone 63: 1 Destroyer
National Setup Chart � United Kingdom 31 IPC
United Kingdom: 3 Infantry, 1 Tank, 1 Artillery, 1 AAA, 1 Fighter, 1 Bomber, Major Industrial Complex
Eastern Canada: 2 Infantry, 1 Tank
Egypt: 1 Infantry, 1 Tank, 1 Artillery, 1 Fighter
French West Africa: 1 Infantry
French Equatorial Africa: 1 Infantry
Union of South Africa: 1 Infantry
Trans Jordan: 1 Infantry
Persia: 1 Infantry
India: 2 Infantry, 1 Artillery
Burma: 1 Infantry
Eastern Australia: 1 Infantry, 1 Fighter
Western Australia: 1 Infantry
New Zealand: 1 Infantry
Sea Zone 1: 1 Transport
Sea Zone 7: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Transport
Sea Zone 10: 1 Destroyer, 1 Transport
Sea Zone 14: 1 Destroyer, 1 Aircraft Carrier with 1 Fighter
Sea Zone 17: 1 Battleship, 1 Destroyer
Sea Zone 25: 1 Cruiser
Sea Zone 28: 1 Destroyer
Sea Zone 35: 1 Aircraft Carrier with 1 Fighter, 1 Destroyer, 1 Transport
Sea Zone 39: 1 Cruiser, 1 Submarine, 1 Transport
Sea Zone 40: 1 Destroyer
National Setup Chart � United States 42 IPC
Eastern United States: 2 Infantry, 1 Tank, 1 Fighter, Major Industrial Complex
Central United States: 1 Infantry, 1 Bomber
Western United States: 2 Infantry, 1 Artillery, 1 Fighter, Major Industrial Complex
Central America: 1 Infantry
Hawaiian Islands: 1 Infantry, 1 Fighter
Yunnan: 2 Infantry
Szechwan: 2 Infantry, 1 Fighter
Anhwei: 2 Infantry, 1 Artillery
Sinkiang: 1 Infantry
Sea Zone 11: 1 Destroyer, 1 Transport
Sea Zone 19: 1 Cruiser, 1 Transport
Sea Zone 53: 1 Aircraft Carrier with 1 Fighter, 1 Destroyer, 1 Submarine
Sea Zone 56: 1 Battleship, 1 Destroyer, 1 Transport
Sea Zone 65: 1 Cruiser
National Setup Chart � Germany 41 IPC
Germany: 4 Infantry, 1 AAA, 2 Tanks, 1 Artillery, 1 Fighter, Major Industrial Complex
France: 2 Infantry, 1 AAA, 1 Artillery, 2 Tanks, 1 Bomber, Minor Industrial Complex
Northwestern Europe: 1 Infantry, 1 AAA, 1 Tank, 1 Fighter
Norway: 2 Infantry
Finland: 3 Infantry
Baltic States: 1 Infantry, 1 Tank
Poland: 2 Infantry, 1 Tank, 1 Fighter
Bulgaria Romania: 2 Infantry, 1 Tank, 1 Fighter
Italy: 2 Infantry, 1 AAA, 1 Tank, Minor Industrial Complex
Southern Europe: 1 Infantry, 1 Artillery, 1 Fighter
Ukraine S.S.R.: 3 Infantry, 1 Artillery, 1 Tank
Belorussia: 3 Infantry
West Russia: 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter
Marocco: 1 Infantry, 1 Artillery
Algeria: 2 Infantry, 1 Artillery
Lybia: 1 Infantry, 1 Tank
Sea Zone 5: 2 Cruiser, 2 Transports
Sea Zone 8: 1 Submarine
Sea Zone 9: 1 Submarine
Sea Zone 12: 1 Submarine
Sea Zone 13: 1 Submarine
Sea Zone 15: 1 Cruiser, 1 Battleship, 1 Transport
National Setup Chart � Japan 30 IPC
Japan: 6 Infantry, 1 Artillery, 1 AAA, 1 Tank, 1 Fighter, 1 Bomber, Major Industrial Complex
Manchuria: 3 Infantry, 1 Artillery, 1 Fighter
Kiangsu: 3 Infantry, 1 Tank
Kwangtung: 2 Infantry, 1 Artillery
Iwo Jima: 1 Infantry
Okinawa: 1 Infantry
French Indo-China Thailand: 2 Infantry, 1 Artillery, 1 Fighter
Malaya: 1 Infantry
East Indies: 2 Infantry
Borneo: 1 Infantry, 1 Artillery
New Guinea: 1 Infantry
Philippine Islands: 1 Infantry, 1 Artillery
Sea Zone 37: 1 Aircraft Carrier with 2 Fighters, 1 Cruiser, 1 Destroyer, 1 Transport
Sea Zone 44: 1 Submarine
Sea Zone 50: 1 Aircraft Carrier with 1 Fighter, 1 Battleship
Sea Zone 60: 1 Battleship, 1 Destroyer
Sea Zone 61: 1 Cruiser, 1 Transport
Sea Zone 62: 1 Cruiser, 1 Transport