That’s a really nice article about Russia opening!
For the W Russia stack, I love to vote for 1 more variance….destroy Germany Baltic Sea force gambit! This hurt’s the Germany’s plan to rip the whole British Navy at 1st round.
That’s a really nice article about Russia opening!
For the W Russia stack, I love to vote for 1 more variance….destroy Germany Baltic Sea force gambit! This hurt’s the Germany’s plan to rip the whole British Navy at 1st round.
I bought all the global board games but never played as table top via face to face…:white_frowning_face: mostly playing via Triple A. about 10-15 games perhaps. I used to play a lot more 42 2E though. I guess 30-40 via Triple A and a few with friends in weekend.
I also did something like this on 42 2E, and worked. A bit risky but worth the fun doing this as an alternative start.
Hi,
If you are still interested to play via PBEM please PM me. I have played a few games on 40G before and like to get back for some action…
Hi Argothair,
I found East Indies factory seem to help most at the initial momentum(I think the best time is R3, because R1build factory, R2 you get 4 infantries, and R3 you can bring them right to attack), because with that factory and transports you can push additional troops from this factory to India at the same time with other ground troops that are already in mainland. For example, the two transports from mainland can bring 4 troops to land at Burma. At the next round, this two transports can carry the troops from East Indies to attack India directly instead of going back to pick up troops that cannot be immediately brought to the fight. I think this is the best moment. After that there are some value, like keeping the East India shuck shuck going using 2 transports or use this to attack Africa, and but I think those are secondary in terms of importance.
But your argument seems valid in terms of logistic, so my initial feeling might not be correct :-D.
Karelia can take 2 infantries at most as the production value is only 2.
I used to play this version often some time ago… I might remember wrong but I think Germany is strong enough to take down Russia alone some times, just because Germany is so strong at the beginning and sometimes one less than average dice result would kill Russia early. It doesn’t mean Allies can’t hold but it’s tough the first 8 rounds for Allies. Once passed this threshold the chance of Allies victory improves over time typically…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Siam to Shan State
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Japanese attack with 4 infantry
Americans defend with 1 fighter
Japanese roll dice for 4 infantry in Alaska, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Alaska, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 4 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 aaGun and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,1,3,3,4,6,5,5,1,2,1,5,2,5,1,4,3,3,3,3,2,4,6,1,3,3,4,6,6,2,1,2,2,3,1,5
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.83
UK_Pacific : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
6 infantry moved from Gibraltar to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
5 fighters moved from Gibraltar to Morocco
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Belgian Congo
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Germans win, taking Belgian Congo from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Germans attack with 6 fighters and 6 infantry
British defend with 1 armour and 2 fighters; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 6 fighters and 6 infantry in Morocco, round 2 : 3/12 hits, 4.00 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 3.17 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Germans roll dice for 6 fighters and 4 infantry in Morocco, round 3 : 5/10 hits, 3.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Morocco, round 3 : 4/4 hits, 2.17 expected hits
1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the Americans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco
Germans win, taking Morocco from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 1 armour and 2 fighters
Non Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
2 mech_infantrys moved from Northwest Persia to Eastern Persia
7 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Novgorod to France
1 bomber moved from Novgorod to France
1 aaGun moved from Western Germany to France
4 bombers moved from Bryansk to France
1 armour moved from Caucasus to Persia
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
3 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Smolensk to Samara
2 fighters moved from Persia to Eastern Persia
3 tactical_bombers moved from Persia to Eastern Persia
2 tactical_bombers moved from Persia to Egypt
1 aaGun moved from Russia to Samara
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from 104 Sea Zone to 105 Sea Zone
1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Morocco to Tunisia
1 aaGun moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
Place Units - Germans
1 carrier and 1 fighter placed in 105 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
Germans undo move 1.
1 fighter placed in 112 Sea Zone
1 transport placed in 127 Sea Zone
1 transport placed in 112 Sea Zone
1 transport placed in 105 Sea Zone
2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
1 infantry placed in Egypt
Germans undo move 10.
1 mech_infantry placed in Egypt
Germans undo move 10.
1 infantry placed in Egypt
2 mech_infantrys placed in Western Germany
Germans undo move 11.
1 infantry placed in Western Germany
1 carrier placed in 112 Sea Zone
Germans undo move 12.
Germans undo move 11.
Germans undo move 10.
Germans undo move 9.
Germans undo move 8.
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 carrier placed in 105 Sea Zone
2 fighters placed in 105 Sea Zone
4 infantry placed in Western Germany
2 transports placed in 127 Sea Zone
Germans undo move 4.
Germans undo move 2.
Germans undo move 2.
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
Germans undo move 6.
1 infantry placed in France
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
1 infantry placed in Egypt
1 mech_infantry placed in Russia
Germans undo move 5.
1 transport placed in 81 Sea Zone
1 infantry placed in Egypt
1 transport placed in 112 Sea Zone
Germans undo move 12.
1 transport placed in 127 Sea Zone
Germans undo move 12.
1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Libya to Morocco
1 bomber moved from Egypt to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
5 artilleries and 5 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Samara to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 2 artilleries and 4 infantry
Italians roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Morocco, round 2 : 4/10 hits, 4.17 expected hits
3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
1 tactical_bomber owned by the Italians and 2 bombers owned by the Italians retreated
Non Combat Move - Italians
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 bombers moved from Morocco to Tunisia
1 aaGun, 3 artilleries and 8 infantry moved from Iraq to Persia
2 infantry moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 aaGun and 1 infantry moved from Ukraine to Rostov
2 fighters moved from Caucasus to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Southern France
1 submarine moved from 84 Sea Zone to 85 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
4 tactical_bombers moved from French Indo China to Kwangtung
5 fighters moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
Combat - Japanese
Battle in Aleutian Islands
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 4 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Aleutian Islands from Americans, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 5 fighters and 4 tactical_bombers
Americans defend with 2 artilleries and 1 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 fighters and 4 tactical_bombers in Kwangtung, round 2 : 6/9 hits, 5.17 expected hits
UK_Pacific roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 4/4 hits, 1.67 expected hits
4 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Kwangtung
Japanese win with 5 fighters remaining. Battle score for attacker is -23
Casualties for Japanese: 4 tactical_bombers
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
2 aaGuns, 1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
5 fighters moved from Kwangtung to French Indo China
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 aaGun moved from Jehol to 19 Sea Zone
1 aaGun, 1 battleship, 6 carriers, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 bomber moved from Siberia to Japan
2 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,6,3,6,4,3,1,2,1,4,5,4,1,3,4,6,1,5,4,3,1,2,4,4,3,1,6,2,4,4,1,3,3,4,5,6,4,3,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 1.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 15 artilleries, 55 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 armour and 7 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
5 tactical_bombers moved from Iraq to Northwest Persia
1 bomber moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
2 bombers moved from Germany to Russia
2 bombers moved from Greece to Russia
1 bomber moved from Southern Italy to Russia
1 armour moved from Ethiopia to Tanganyika Territory
Germans take Kenya from British
Germans take Tanganyika Territory from British
2 mech_infantrys moved from Baltic States to Smolensk
3 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Caucasus to Tambov
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 bomber moved from Yakut S.S.R. to Russia
1 infantry moved from Vologda to Russia
Combat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 4/9 hits, 4.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 5 armour, 15 artilleries, 8 bombers, 56 infantry and 12 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 62 infantry and 2 tactical_bombers
AA fire in Russia : 2/8 hits, 1.33 expected hits
2 bombers owned by the Germans lost in Russia
Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 56 infantry and 12 mech_infantrys in Russia, round 2 : 25/94 hits, 25.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 62 infantry and 2 tactical_bombers in Russia, round 2 : 24/83 hits, 29.00 expected hits
21 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 32 infantry and 12 mech_infantrys in Russia, round 3 : 19/70 hits, 21.33 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 41 infantry and 2 tactical_bombers in Russia, round 3 : 26/62 hits, 22.00 expected hits
19 infantry owned by the Russians and 26 infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 6 infantry and 12 mech_infantrys in Russia, round 4 : 15/44 hits, 17.00 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers in Russia, round 4 : 18/43 hits, 15.67 expected hits
15 infantry owned by the Russians, 6 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour, 15 artilleries and 6 bombers in Russia, round 5 : 13/26 hits, 11.50 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 5 : 7/28 hits, 10.67 expected hits
7 infantry owned by the Russians, 6 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Russia
Germans roll dice for 5 armour, 8 artilleries and 6 bombers in Russia, round 6 : 7/19 hits, 9.17 expected hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 6 : 6/15 hits, 6.33 expected hits
7 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 artilleries and 6 bombers in Russia, round 7 : 4/13 hits, 7.17 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 7 : 2/8 hits, 4.00 expected hits
2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 5 armour and 6 bombers in Russia, round 8 : 5/11 hits, 6.50 expected hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Russia, round 8 : 2/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour, 15 artilleries, 2 bombers, 56 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 62 infantry and 2 tactical_bombers
Non Combat Move - Germans
2 armour and 3 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Northwest Persia to Persia
5 tactical_bombers moved from Northwest Persia to Persia
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
2 aaGuns moved from Bryansk to Russia
2 bombers moved from Russia to Novgorod
4 bombers moved from Russia to Bryansk
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from France to Gibraltar
1 fighter moved from 105 Sea Zone to 92 Sea Zone
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 infantry moved from Gold Coast to French West Africa
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Caucasus to Volgograd
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
1 submarine placed in 105 Sea Zone
2 fighters placed in Western Germany
1 carrier and 2 destroyers placed in 112 Sea Zone
2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Egypt
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Germans collect 74 PUs; end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -10.00
AA fire in Russia : : 0.67
British : -0.33
Russians : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Rostov to Tambov
1 bomber moved from Syria to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
5 artilleries and 5 infantry moved from Iraq to Persia
1 mech_infantry moved from Rostov to Samara
3 fighters moved from Tambov to Samara
1 mech_infantry moved from Belgian Congo to Kenya
1 bomber moved from Anglo Egyptian Sudan to Kenya
Combat - Italians
Battle in Persia
Italians attack with 5 artilleries and 5 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 artilleries and 5 infantry in Persia, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
retreated to Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Kenya
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
1 aaGun, 3 artilleries and 4 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Samara to Volgograd
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Kenya to Libya
2 fighters moved from Volgograd to Caucasus
Place Units - Italians
2 transports placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Iraq
1 carrier placed in 95 Sea Zone
Italians undo move 3.
1 carrier placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 87 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 84 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -2.67
British : 1.67
Russians : 0.67
If I remember correctly, it’s typical for Germany to take Karelia the first round since Russia is not going to have enough force to keep it. The main duty for Russia is to make sure Germany cannot use Karelia’s factory to produce new units next couple rounds, meaning Russia needs to take it back if Germany conquer it. If not Allies will be in difficult position.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 infantry
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Removing units owned by Americans from Soviet Far East: 2 infantry
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 2 infantry
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Manchuria: 1 bomber
EDIT: Adding units owned by Japanese to Siberia: 1 bomber and 2 fighters
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Changing ownership of Kwangsi from Chinese to Japanese
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 2 armour, 1 bomber and 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 mech_infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun and 1 infantry
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 38 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 destroyers placed in 19 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,1,2,4,1,1,1,3,1,6,6,2,1,4,6,3,6,1,1,2,1,6,4,3,2,1,2,6,4,4,5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,3,6,2
Japanese collect 36 PUs (4 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 artillery, 2 fighters, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Germany to Smolensk
2 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
2 fighters moved from 105 Sea Zone to Gibraltar
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Syria to Iraq
3 armour moved from Syria to Iraq
2 fighters moved from Syria to Iraq
3 tactical_bombers moved from Syria to Iraq
2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Samara to Yakut S.S.R.
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
2 fighters moved from Egypt to Gibraltar
1 artillery and 11 infantry moved from Western Ukraine to Bryansk
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Smolensk to Novgorod
2 bombers moved from Tambov to Germany
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from Kazakhstan to Greece
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Smolensk to Ukraine
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 armour moved from Caucasus to Volgograd
Place Units - Germans
2 fighters and 1 transport placed in 105 Sea Zone
Germans undo move 1.
2 fighters placed in 105 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Egypt
Germans undo move 2.
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
Germans undo move 1.
1 fighter and 1 transport placed in 105 Sea Zone
Germans undo move 5.
1 infantry placed in Normandy Bordeaux
1 fighter placed in France
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : 0.33