Adding Manpower limits (complicated)
This defiantly requires a laptop.
Man power limits create a sense of war exhaustion in a nation. It also helps represent the sheer number of people some nations could recruit. As well as the economic implications mass conscription produced. Reference chart:
Berlin: 16 man power/2 (20 with monster Germany rule)
Prussia: 8 man power/1
Silesia: 7 man power/1 (8 with monster Germany rule)
Hanover: 5 man power (8 with monster Germany rule)
Kiel: 7 man power
Munich: 16 man power/2
Alsace: 7 man power
Ruhr: 10 man power/1 (14 with monster Germany rule)
Paris: 10 man power/2
Burgundy: 5 man power
Brest: 4 man power
Bordeaux: 6 man power/1
Picardy: 6 man power/1
Lorraine: 6 man power
Marseilles: 4 man power/1
Rome: 6 man power/1
Naples: 3 man power
Tuscany: 3 man power
Venice: 4 man power/1
Piedmont: 4 man power
Sicily: 1 man power
Vienna: 12 man power/2
Tyrolia: 6 man power
Bohemia: 6 man power
Trieste: 6 man power
Budapest: 6/1
Galicia: 6/1
Moscow: 12/2
Karelia: 6/1
Tatarstan: 6/1
Belarus: 8
Poland: 10/1
Livonia: 8
Finland: 6
Ukraine: 10/1
Stastopol: 8
Kazakhstan: 8
Constantinople: 8/1
Smyrna: 4
Ankara: 3
Syrian Desert: 1
Mesopotamia: 6/1
Trans-Jordan: 2
U.S.A: 40 (they may also build up to 7 Infantry per turn)
London: 8/2
Wales: 6/1
Yorkshire: 6/1
Scotland: 5/1
Ireland: 2
Canada: 8/1
India: 8/1
Egypt: 3
Japan/Australia: 16/3
Spain: 6/1
Empire of Ethiopia: 2
Greece: 4/1
Serbia: 4/1
Albania: 3
Bulgaria: 6/1
Romania: 6
Persia: 4
Afghanistan: 2
Saudi Arabia: 4
Sweden: 7/1
Norway: 7/1
Belgium: 3
Netherlands: 3
Denmark: 3
Portugal: 2
These figures represent the population of each territory. Most colonial territories are not represented because they are considered to be unable to join the main conflict in Europe; they do however still produce their IPCs for the controller of the territory. Whenever a player decides to build an Infantry unit OR battleship, the player must choose 1 population from a territory to remove. A territory cannot produce more IPCs than the amount of population they have. Only a maximum of 1 population can be ‘conscripted’ at a time from each territory. The little /X on the end of some territory’s means how much population increases on that territory each turn.
EG, Germany may choose to create 5 Infantry and use chooses Ruhr, Berlin, Silesia, Prussia, and from Kiel. Now the population of each country is reduced by 1 in each of those territories. Now, during Germanys collect income phase, Germany checks to see if the population of a territory is less than the amount of IPCs that territory makes. If, let’s say Ruhr, had only 4 population now, it would mean Germany would only be able to collect 4 IPCs from Ruhr.
During the non-combat move, a player can move 1 population from a territory to another, adjacent one. Players may NOT choose to use population from captured territories; however they DO still produce IPCs AND still suffer from lack of population. Players cannot move population in captured territory. Players also can’t use population from contested territories.
Any neutral that joins the war can also have its population choses for conscription.
Players can also use railroad capacity to transport up to 3 populations from a single territory to another territory up to 2 territories away.
Also, for every battle that is declared in a contested territory, lower its IPC value by 1. Contested territories cannot repair.
Manpower/war exhaustion (simple)
You need a calculator for this:
Germany: 125
Britain: 70
France: 85
Italy: 50
Russia: 280
Ottomans: 65
Austria-Hungary: 100
U.S.A: 100
Whenever a player builds an Infantry OR a battleship, reduce the corresponding score by 1. Players get a reduction to the amount of IPCs based on the percentage of lost population compared to their starting population in increments of 80%, 60%, 40%, 20% and 0%. (Rounding up)
EG: Britain has 35 populations during the collect income phase, since 35 populations is 50% less than their starting population, you would round up to the higher increment, so Britain has ‘60%’ of population than what they started with, therefore they only collect 60% of the IPCs they would normally collect.
Round up any left over IPCs.
Rule changes/setup changes:
Some general may be required due to some of these house rules, REQUIRED rule changes will have a required mentioned, ones that do not are up to the players in a play group to decide whether to include them or not
Other things mentioned in this section are house rules that need to be accompanied with others in order to work properly. This can be due to some house rules being directed towards a certain side more than the other.
Aircraft can only support 2 Artillery at a time (expansive research rule). REQUIRED.
Austria-Hungary does not start with any units in Bohemia (Dynamic Italy rule)
It may be necessary to remove some of Italy’s starting units, as to not make Italy so important to bring onto your side (dynamic Italy rule)
It may be necessary to modify the convoy spawning system. (e.g., Britain’s African possession convoys could be modified so they only spawn when Britain control Union of south Africa AND Rhodesia.
If players are playing with the ‘turning Germany into the monster it should be’ rule, then it may be necessary to add an Allied friendly house rule. (Such as the convoy system)
Remember, these are HOUSE RULES. They were made to be modified; therefore your group may deem the rule to unbalanced, or broken. Therefore, any suggestions that helps adds balance to some of these rules would be greatly appreciated.
For the convoy rule, players could potentially add that convoys can only go a certain route. (Physical convoys)
DR De Mole’s/ Lancelot De Mole: this man is not represented anywhere in the rules, but players may feel free to add him in some way in conjunction to the expansive research rule. (This man created the first designs for some very good tanks; he sent in his idea to the British about 3 times throughout the war and was ignored three times by the allies. His friends often urged him to take his idea to Germany, but he declined due to patriotic reasons.)
Territory’s repair themselves by 1 IPC after the end of the U.S mobilise units phase. (Strategy bombing, REQUIRED)
And that’s it, sorry for the wall. :oops: