Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iwo Jima to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 2 infantry and 1 marine moved from Brazil to 88 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 85 Sea Zone 2 infantry and 1 marine moved from 85 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 bomber moved from Midway to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 2 fighters, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 32 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway 1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from 56 Sea Zone to Northern Australia Place Units - Americans 1 harbour placed in Midway 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Americans undo move 3. 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 3 artilleries and 6 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Honan to Anhwe 1 fighter moved from Tsinghai to Anhwe 1 artillery and 4 infantry moved from Honan to Hopei Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese win, taking Kiangsi from Japanese, taking Hopei from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese win, taking Yunnan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Inner Mongolia 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 1 infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from 83 Sea Zone to Syria 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 fighter moved from Southern Persia to Syria 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Strategic bombing raid in Southern France Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in French Madagascar Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 2 artilleries moved from Eastern India to Burma 1 armour moved from Southern Persia to Central India 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Alexandria to Egypt 1 fighter moved from Syria to Southern Persia 1 fighter and 1 tactical_bomber moved from Syria to 83 Sea Zone 3 fighters moved from Syria to Egypt 1 cruiser moved from 88 Sea Zone to 85 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - British 2 artilleries and 1 infantry placed in Egypt 1 artillery, 1 fighter and 1 mech_infantry placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turning on Edit Mode EDIT: Adding units owned by British to Burma: 3 infantry EDIT: Removing units owned by British from Eastern India: 2 artilleries and 3 infantry EDIT: Adding units owned by British to Shan State: 10 infantry EDIT: Adding units owned by British to Burma: 2 artilleries EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Adding units owned by British to Shan State: 2 aaGuns and 2 artilleries EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to Shan State: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,2,6,4,4,2,5 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantryFind League Opponents Thread
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lol were you here to see the first one? Berlin had a minor, and there was no complex on Ukraine, I remember that.
Oh, and there was a ridiculous number of planes on the Pacific map and far fewer on the Europe. If I recall correctly, they had to add planes on Europe and take away several on Pacific.
I adapt, to call what you all call “out of the box” (2nd edition), but the way I see it "out of the box: is the first printed, published, produced P40 and G40. You know, that people took… out of the box. That one was the first distributed throughout the world (at least I would assume).
<duck out>
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@gamerman01 said in Find League Opponents Thread:
Berlin had a minor, and there was no complex on Ukraine, I remember that.
This is when it maybe actually made sense to build a major complex most games. In Romania. Oh, and USA could build a major on Norway.
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But I know, I know. 2nd edition was put out the same official way by the same official people.
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OK, sorry 4 posts in a row, but surely some will find this very interesting.
I opened my box, and ANZAC has a MAJOR on NSW.Berlin has a minor, like I said. Let that sink in.
ANZAC has 4 fighters to start.
Germany has 4 fighters, 3 tactical, total 7. (None on Berlin by the way)That’s what I still think of when the term “out of the box” is used. :neutral_face:
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For me OOB stands for any game in the world which you play as found when unsealed, including the rules, no matter which version. No bidding, no house rules. That goes for any A&A version, Shogun, Amerika, etc.
A&A Classic even offers variants in the rule book which would not consider being OOB but a variant.
So I define OOB as original game rules of any version, not the initial version of a game.
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@gamerman01 said in Find League Opponents Thread:
I adapt, to call what you all call “out of the box” (2nd edition), but the way I see it "out of the box: is the first printed, published, produced P40 and G40. You know, that people took… out of the box. That one was the first distributed throughout the world (at least I would assume).
Just to throw my opinion in:
Throughout my presence on this forum I have understood “playing OOB” to be a consensus of playing according to the latest version of the ‘official rules’ of an ‘officially issued’ game, including the latest ‘official “FAQ/Errata” sheets’.
For P40/G40 that would mean the current 2nd Edition rules as published by Renegade.
IMHO in case people don’t agree to that players might or must have different understandings of what “OOB” is, as written rules (sometimes) need interpretation and get clarified over time, maybe even change in nuances. How should anyone buying P/E40-games from Renegade today know what makes their specific (latest) OOB different from the specific OOB in 2012? -
I would say that OOB = 2nd edition + FAQ&Errata.
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And including any clarifications issued by Kreighund.
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@simon33 said in Find League Opponents Thread:
OOB = 2nd edition + FAQ&Errata.
I agree with Panther and Simon33. OOB = 2nd edition + FAQ&Errata.
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Looking for a PtV game (slow paced).
Please PM me. -
Right, all of you are right, and I just wasn’t clear on what I meant.
I was not making a judgment on what out of the box should mean. Of course it means the 2nd edition, the latest version to date.
I have the P40 and E40 that was first made available in stores, on my shelf, and those are the boxes I opened many years ago. That is the G40 I first laid eyes on, so that will for ever be the G40 “out of the box” version that I think of every time I hear “out of the box” even though I know that it’s not. Because I never bought 2nd edition, because it’s just a different rulebook and maybe setups.
…
Anyone who was there, in 2010 or 2012 or whatever, will enjoy this:
There are not enough tactical bombers in my brand new game, for the game setup!
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Maybe we should move this discussion to another thread.
What really pisses me of that these expensive boxes come with not enough pieces, and some game versions even come without paper money! They save some 50 cents production cost assuming that everyone has money from other A&A versions that they can use. If A&A wasn’t such a great game, that would be enough reason to boycott this board game series.
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No money, and cheap little paper buttons for facilities. First time ever. No resentment here, no. No one will play it with me anyway.
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I’m up for a game, either OOB or BM. Andrew you can PM if you didn’t get your game yet. I’m rusty on OOB, but trying to shake that off.
I think you are all right by the way. All games are, in a sense, made up. But OOB is the original and the one that was designed ‘professionally.’ And the second edition was nicely done despite the balance issues. Its more universally played, at least outside here, and going to be understandably what some people prefer.
But sometimes the professionals do get it wrong as gamerman notes. And occasionally the fan made house rules are actually an improvement on the original, even when the original is good. That is rare, but that is how I feel about BM. As much as second edition fixed things, I do like the changes in BM and I think they are an improvement over the original. Obviously a very subjective position and open to debate.
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@aequitas-et-veritas said in Find League Opponents Thread:
Looking for a PtV game (slow paced).
Please PM me. -
meet up in Iowa for a weekend rally? How far are you from De Moines?
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Still looking for a game. Either oob or bm. Tier 1 or up
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@farmboy said in Find League Opponents Thread:
Still looking for a game. Either oob or bm. Tier 1 or up
Oh really? I will play you in BM. I bid 20 for allies.
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Still looking for a PtV game.
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@aequitas-et-veritas If you are still looking Im up for a new game. Am away for the weekend but can pm you a bid when i get back on sunday?