@fasthard ok. Lol max scramble. thank you for asking. I didn’t notice that.
that kind of stuff is most likely why i lose all the time.
League General Discussion Thread
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by gamerman01 Jan 30, 2025, 4:12 PM Jan 30, 2025, 4:03 PM
We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?
I have been watching several World at War documentary sections with my 24 y/o son. We just watched 50 minute on Stalingrad last night. Several of the things on the maps really made me think of G40 A&A, the turning down by Rostov to the oil fields of the Caucasus, for example. Luftwaffe support pounding Stalingrad. What an absolute nightmare, the documentaries have made me quit playing A&A for awhile in past years.
The World at War series done by the UK in the early 70’s is particularly good. They interviewed a lot of different officials, generals, and normal people and use only authentic footage as they make a montage. HIGHLY recommended by me.
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@gamerman01 said in League General Discussion Thread:
I think the rule was largely a reaction to Axis bombing of Moscow.
I don’t think I said this before but if that what the 14IPC bombers were for, I think the change was misguided. I think SBR should be part of the game. And as for your theory about stopping/weakening dark skies, I’ve never really seen anyone do this but I can’t imagine that it isn’t easy enough for USA to counter with just a slightly larger fleet than normal. While this soaks up some of their income, it also costs Germany a significant number of its land units.
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@simon33 I think @Arthur-Bomber-Harris would have something to say about this…He’s a big proponent of dark skies and having played against him, it’s not so easy to dismiss. The reach of bombers in the European map is quite effective. And yes the Allies can buy more CVs + ftrs, but that slows down their invasion time tables and allows the Germans to advance.
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by gamerman01 Feb 15, 2025, 11:16 PM Feb 15, 2025, 11:15 PM
@simon33 can you do anything about the triple a programming for casualty choices? It would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hitIt’s a problem
It seems like, with the other capabilities of tripleA, it’s probably not even difficult
What do you think? Thanks!!!
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@gamerman01 That is beyond my ability. Or at least not at all easy, and even if I could do it, there is no guarantee they would adopt it. A few years back there was a poll for what priorities there should be for engine changes and this was one of the options and I’m pretty sure I was the only one who voted for this change. Really annoyed me.
Gamerman01 - Edited out last sentence per Simon’s request
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Just so long as no one attacking asks for casualty selection when the subs have shot but the defender has a DD, it’s not too much of a problem. If the assumption is wrong, just use forum dice. I suppose if you’re attacking subs in a mixed fleet and as the attacker you have a DD can be an issue but usually not.
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 11:28 PM
Thanks!!!
Now kindly remind me in the future when I forget this helpful answer please
I have old dad brain -
gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 11:29 PM
Remind me in a kind way, when I forget and bring it up again, I mean
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 11:30 PM
@simon33 you’re right, I know
It’s a bit inconvenient but we have workarounds when necessary -
Maybe a note in the league rules for how to deal with this limitation, then I don’t think I would have to remind you.
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@gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by gamerman01 Feb 15, 2025, 11:40 PM Feb 15, 2025, 11:39 PM
@Arthur-Bomber-Harris said in League General Discussion Thread:
@gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?
No but I am getting diced so hard there
It hasn’t stopped. But Midway could make it all moot. Or make me give up A&A for a year. Both are possible -
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 19, 2025, 9:09 AM
Update
Reverse Midway happened, so won’t be giving up A&A for a year at this time.
Lot of fighting to go, @pacifiersboard playing very tough, and a peek at his other first round game says he’s playing great there too
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@gamerman01 said in League General Discussion Thread:
…
Reverse Midway happened, so won’t be giving up A&A for a year at this time.
…🎉
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@gamerman01 said in League General Discussion Thread:
t would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hitIn case you’re not aware of it, you can fight battles in edit and pick casualties the way you would in person. Dice rolls still show up in History.
Idk if it’d help in this case or not but it’s a nice option to know about.
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@gamerman01 When you edit the League Rules post can you maybe point out what you edited. I realize it may just be grammar or something, but I can’t tell what changes are made and it would be nice to know :)
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 19, 2025, 6:27 PM
@Stucifer great idea, I’ll try to remember
It was the addition of naval combat in triplea that I will probably be editing again after checking barnee s point
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 19, 2025, 8:03 PM
@barnee I really appreciate the new information
So I tried running a battle while in edit mode, and I noticed two things.
#1 It doesn’t auto-pick casualties for you and it also does not put a cap on (I could select 10 losses when there were only 9 hits) so that is perilous
#2 Triple A calls it “hits from first strike units” and that is the whole problem. Destroyers negate first strike capabilities of submarines.Casualties are still demanded by Triple A prematurely, in edit mode also.
Again, thank you for the new information and new thing to try out, but we do still have the same problem.
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Right on. Wasn’t sure if it would or not. Triplea will give you the dice rolls and hits but you have to select the hits manually. You can select as many as there are units. All or none.
So, Idk if you can ignore early hits and add them at a later stage, if that would work or not for the issue.
At any rate, it requires one to be deliberate while using it :)
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@barnee @gamerman01
I have used edit mode during a battle with subs before in a league game, if you are methodical, you select 0 casualties with the subs and then post the game save after the next dice rolls -Then your opponent can see the dice in the game summary (and/or their MARTI email if they are so inclined), give OOL, and then you boot up the save and select the casualties and continue the battle.
If there’s a mistake at some point with casualty selection, if you’re posting the save file multiple times it should be “not-too-difficult”—albeit possibly annoying & frustrating—to go back to a specific round and redo the battle from there.