4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
If anyone noticed,
The results tab in the Rankings spreadsheet got messed up recently
MrRoboto has been AWOL for about 4 months, but miraculously I was able to get the results filter working without figuring out how to do lookups.
So if anyone noticed this function was broken, it’s back and working again.
For those who don’t know what I’m talking about, go to the results tab of the ranking spreadsheet and type in a name or partial name of a player in the highlighted box.
You will instantly see every game they’ve ever played, which version, elo change, axis or allies taken, bids, who won.
Very valuable function
I tried to look for the rule regarding bids in the rules, but was unable to find. I was wondering if bid money can also be used on complexes or is the bid money only for units? thanks
You can, but it’s usually not recommended. Units on the board that can attack/defend on turn 1, are more valuable than a complex that will build units for turn 2.
I see. But if the minor is placed before the game starts, can it not spawn new units turn 1? just like new bid units can be used turn 1?
@MuddSlinger Yes, a bid factory can place units from your round 1 buy.
@Stucifer ok, thanks for that info. Im just trying to learn all the ins and outs of the game.
I re-read Booper’s post. I see what he is trying to say. he isnt saying I cant spawn new units on a bid factory turn 1, he is just saying those spawned units wont help till round 2. late at night and I missed that point Booper. thanks for the advice
Right. :)
Bid facilities are rare, but a complex would give you the ability to build 3 units in the first round, which could even potentially defend against the opponent on their round 1 turn.
I’ve never done it and never seen it, but a complex to Egypt, for example, could get you 3 ships to 98 before Italy’s first turn, whereas that is impossible with bidding only land/air/naval units where there is already a unit
Although this “top of the head” example is not a great one because it would leave Great Britain quite vulnerable to sealion
@MuddSlinger Yes on anything
@gamerman01 I’m not seeing any rules on bidding anywhere alhtough I vaguely recall reading about it at some point. My recollection though was that
you can do what ever you want with the bid as long as both players agreed
the default was that you could only place one unit in a space and it had to be from a country that already had units in that space. The latter point made me think that factories and bases were not allowed unless one’s opponent accepted it.
You worried me that it was lost in a rules update,
But it wasn’t -
It’s all detailed in rule #4 of the current league rules, guys
@gamerman01 sorry. I just read the first line on bidding and somehow missed the rest.
I see why you did, because the bold was weird - only “default” was in bold
I also noticed the wording for putting a fighting unit on a territory with only a facility was confusing.
So you guys succeeded in improving the rules a tiny bit, thanks
But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
The common “non-default” bid I see is an Anzac infantry in New Guinea, as there is no prior unit there, but it allows Anzac to grab one of their objectives without use of a transport.
Not sure how folks feel about this one, has anyone ever denied this bid? I’ve never used it nor had it used on me, but my gut reaction would be to disallow it… curious how accepted this bid is in the community.
@Booper I have seen this in other players’ games. But I would also not allow it for the reasons you mentioned.
@Booper I have seen it. I would only allow it if it was agreed to before the bid was placed as obviously it would affect the amount that would be a fair bid.
I don’t use it myself (although I think I did in earlier games). It hasn’t come up for me for a while but I do generally allow it, although I might have to think about it some more in a playoff game. Its not on the whole a major deviation from the default. The outcome is a 7-10 bonus (potentially earlier access to an NO and you avoid losing the transport) for the allies but for a minor power. But I certainly understand why folks would say no to it.
@farmboy playoff games are so close that one extra artillery can have a huge swing in decision making. There is no way I would allow a NG infantry as part of the bid unless discussed pre-bid. It is way too beneficial for just 3 PUs, of similar cost/benefit as a Scotland fighter.
@Arthur-Bomber-Harris I don’t disagree. And as I noted, I can certainly appreciate why players won’t agree and it is against the default. I’m playing more BM though where bids are scarcer relative to OOB and I’ve generally decided that it is more useful for me to spend the 3 elsewhere. The benefits of british subs or an inf in Yunnan, for example, seem greater to me. You don’t see the benefit in the concrete outcome of getting an NO earlier or in not having to expose a transport, but I think I get more benefit from the constraints those other bid placements place on the axis. So I’m less opposed if someone else wants to do it. But because it is a rule breaker, I’d be more hesitant in a playoff game.