interesting switch from Sealion. The dice saved me
League General Discussion Thread
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You worried me that it was lost in a rules update,
But it wasn’t -
It’s all detailed in rule #4 of the current league rules, guys -
@gamerman01 sorry. I just read the first line on bidding and somehow missed the rest.
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I see why you did, because the bold was weird - only “default” was in bold
I also noticed the wording for putting a fighting unit on a territory with only a facility was confusing.So you guys succeeded in improving the rules a tiny bit, thanks
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But like farmboy pointed out, you can throw out all the bidding rules if you can agree with your opponent. However, your other opponents may wish to abide by the “default”
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The common “non-default” bid I see is an Anzac infantry in New Guinea, as there is no prior unit there, but it allows Anzac to grab one of their objectives without use of a transport.
Not sure how folks feel about this one, has anyone ever denied this bid? I’ve never used it nor had it used on me, but my gut reaction would be to disallow it… curious how accepted this bid is in the community.
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@Booper I have seen this in other players’ games. But I would also not allow it for the reasons you mentioned.
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@Booper I have seen it. I would only allow it if it was agreed to before the bid was placed as obviously it would affect the amount that would be a fair bid.
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I don’t use it myself (although I think I did in earlier games). It hasn’t come up for me for a while but I do generally allow it, although I might have to think about it some more in a playoff game. Its not on the whole a major deviation from the default. The outcome is a 7-10 bonus (potentially earlier access to an NO and you avoid losing the transport) for the allies but for a minor power. But I certainly understand why folks would say no to it.
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@farmboy playoff games are so close that one extra artillery can have a huge swing in decision making. There is no way I would allow a NG infantry as part of the bid unless discussed pre-bid. It is way too beneficial for just 3 PUs, of similar cost/benefit as a Scotland fighter.
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@Arthur-Bomber-Harris I don’t disagree. And as I noted, I can certainly appreciate why players won’t agree and it is against the default. I’m playing more BM though where bids are scarcer relative to OOB and I’ve generally decided that it is more useful for me to spend the 3 elsewhere. The benefits of british subs or an inf in Yunnan, for example, seem greater to me. You don’t see the benefit in the concrete outcome of getting an NO earlier or in not having to expose a transport, but I think I get more benefit from the constraints those other bid placements place on the axis. So I’m less opposed if someone else wants to do it. But because it is a rule breaker, I’d be more hesitant in a playoff game.
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Is it legal for Japan to upgrade the factory in Malaya to a major?
Europe rule book page 27 says: " The industrial complex to be upgraded must be located on an originally controlled (not captured) territory that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."
Not sure must we apply the same restriction for Malaya if the Pacific book doesn’t say the same for the factory upgrades?
Any thoughts will be appreciated. -
@Me1945 said in League General Discussion Thread:
originally controlled (
should probably say “original owner” but yea … good question :)
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@Me1945 said in League General Discussion Thread:
Europe rule book page 27 says: " The industrial complex to be upgraded must be located on an originally controlled (not captured) territory that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."
Exactly the same wording is in the Pacific 1940.2 rulebook, on page 25.
So Japan is not allowed to upgrade in Malaya, that is a territory originally controlled by UK.
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Like a lot of people I ran into trouble with my dice email a couple of years ago. I was using gmail and I found that most of the emails weren’t coming through. I switched to yahoo and that worked great until the last few months. I still get all the emails but most come in several days late. Curious if others are dealing with the same thing and if there an email service that is avoiding these issues.
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I am new to this league and site. gmail wouldnt let me set up dice server. someone told me about proton emeail. it works great. just go to proton email and click for the free account. the dice server works great with it
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@MuddSlinger thanks for the suggestion! I’ll probably give that a try.
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@MuddSlinger said in League General Discussion Thread:
just go to proton email and click for the free account
yea and it doesn’t even require a phone number :)
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Indeed. It is a great privacy focused email system with messages stored in Switzerland 👍 You don’t want that your invasion plans go public 😅
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anybody else experiencing this issue with dice roll getting stuck ?? just started happening to me today in my ptv game!
i rebooted machine and didn’t help. i upgraded to latest 2.7x triplea and still same issue.
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ok i took out my email address and replaced it with yours and it worked. so it must be something with my yahoo email… maybe i’ll look into that proton email account after all lol
anyway i’ll complete my turn and post it. then look into that option