Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
League General Discussion Thread
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@simon33 said in League General Discussion Thread:
@flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?
Yes, thanks. Did that and I now see I have a new map to play called World War II Global 1940 Parisian Rebalance. For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
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@flyingbadger said in League General Discussion Thread:
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
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@flyingbadger said in League General Discussion Thread:
For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
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@simon33 said in League General Discussion Thread:
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
Yeah, recapturing Paris was not worth the US losing control of factories in Europe.
Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
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Will the Parisian Rebalance be made available on PTV?
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@artofwar1947 said in League General Discussion Thread:
Will the Parisian Rebalance be made available on PTV?
I would be open to this idea but I can hear the counters from @regularkid and @Adam514
“There is no need to prevent people leaving Normandy French in PtV because then the Germans lose the NO for the Atlantic Wall”
“Canada shouldn’t fight on after Sea Lion”
Actually, I am not sure what the counter to setting the original owner for Normandy to neutral will be but hopefully they will chime in to say what they feel about it.
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I’ve asked this question in the 1940 2nd Ed category, but wanted to highlight it here as well to tap into the immense quantity and quality of A&A experience and intelligence in the league.
Breifly, the US invaded Normandy and the UK landed some reinforcements on round 5. Can the French or UK troops in the UK load onto the US transports in SZ110 (the Channel) during round 5 even though the US transports have already loaded/unloaded on that round?
Full details on main topic for this is here - https://www.axisandallies.org/forums/topic/39384/loading-units-onto-allied-transports-in-the-same-round-that-the-ally-unloaded-them
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@flyingbadger French and UK units can move onto US transports on the UK and French turns but they can’t unload into Normandy until the following UK and French turns the next round.
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@flyingbadger said in League General Discussion Thread:
Full details on main topic for this is here - https://www.axisandallies.org/forums/topic/39384/loading-units-onto-allied-transports-in-the-same-round-that-the-ally-unloaded-them
… and the explanation why too.
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Is the South France naval base operative for the axis while it is vichy controlled
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I believe so.
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Yes, can confirm that it is.
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Hello all, not sure if this is a good place for this. Looking to playtest some political house rules & NO changes by correspondence or facetime. Hopefully should remove the requirement for a bid.
UKP & ANZAC economies merged.
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Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I’m sure somebody here will want to play you with your variation, just be advised that if you don’t finish 3 league games by 12/31, your opponent won’t get many points from you no matter how skilled and experienced you are,
BUT. Half of our players would rise in the rankings (if that’s what they’re interested in) if they prevail against you at your own game ;)
Some of the OTHER half would probably be willing to play you in league play despite the points thing.But you posted in a great place, because there are about 40 active players here and if they don’t want it to count in the league, they may play you outside of the league and you still get what you want, I think.
Good luck, and have fun
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@gamerman01 said in Find League Opponents Thread:
Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?
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Right. Well here are my ideas from years ago when I had thought it all through:
NSW and India are both capitals. If one falls, 1/2 (rounded up) of IPC’s on hand are lost to the conquering power
Without India, NSW cannot collect from West India, Burma, Shan State or Hong Kong, or NO for Malaya
Without NSW, India cannot collect from any Australia/NZ territories, or NO for islandsThe rest you can read at this address: https://docs.google.com/spreadsheets/d/1ujxn3r0e5sekcVPS8CbkH3KByB1iVrNJimiwA3e_BiI/edit#gid=2
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Maybe somebody or I will finish this some day. I came up with a lot of it myself, and looking at it, I remember I had ideas for making convoy rules a lot better.
Basically, you shouldn’t be able to stop all the income in places like Zone 6, Zone 97, Zone 101 (Tokyo, Rome, Washington DC). with a fleet.
But anyway, point is that merging India and Australia does take a lot of other tweaks, you are right. I’ve come up with them years ago, and they are all on this google spreadsheet.
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I see that work is over 8 years old, so I forgot a lot of it. There are some really cool ideas in there, if I do say so myself.
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If you are so keen to speed up the game in a play by forum context why not make the Italians move after France. Also making ussr after Japan but that might require some setup changes at least.
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@simon33 If you are talking about my G40 project from 8 years ago, I don’t even remember turn order ideas.