@Me1945:
Are you saying you set this placement restriction just because it is only four teritorries and not sure wather anybody needs the bid units from multiple nations there? I cannot say for the entire community - only for myself. As Allies I’ve really considered adding ANZAC art or event tank to Egypt. We can talk offline what for. Well, if you believe it breaks the game or have another reason you don’t like share, let’s leave it as it is.
In my humble opinion, I think that such obvious restrictions as only letting the controlling power getting to place units in a territory/sz preserve the intention of the game. Yes, there are many things that can be thought of that could work well in the game strategically or tactically, but as a purist, I personally think that too many variations can altar the natural course of the game. I think the potential combo of a more potent ANZAC in Egypt not only violates course of history, but it also altars the nature of Middle East warfare too far. But that’s just my two cents, and only my opinion. :)
@Me1945:
More important point is scramble assumptions and re-rolls. It is custom to make assumption about an opponent�s scramble or intercept decision and thus save time. Should we put a billet rolling such situations? I suggest no or minimum at possible extent re-rolls rule in a case when the assumption is wrong. E.g. Japan attacks Guam with BB and 2 land units on TT vs. US ftr. Axis player assumes no scramble and BB conducts naval bombard. If US player picks up scramble, I suggest keeping the BB dice result for sz21 battle as well as the ftr dice result originally rolled for the land (Guam) battle. There is probably no way to describe all possibilities, but setting default rules for resolution will help.
If anybody is concerned too, please voice up.
This is another rule that I find to be unnecessary, since agreements between players can always be reached prior to the game regarding speeding up games, making assumptions etc. I’ve only had 1 or 2 games where the atmosphere in the game turned sour, and then a strict adherence to protocol was exercised after the dispute.
If there is a dispute between players, the moderators always lean toward preserving original dice anyway. And if there is bad blood between players, making assumptions, then one can always just go back to strict adherence to the sequence of play.
One of the things that I love about this game is its “code of honour”, being a gentlemen’s game. Playing with people like Wheatbeer, Karl7, Gamerman, Boldfresh (if you’re not a weasel ;) ), and MrRoboto (and many more so forgive me if you’re not mentioned) is just a pleasure, as you know that there is gentlemanly courtesy, and a default understanding that there is no ill will or intent behind a potential mistake. So I don’t see the need for too many added restrictions beyond what the game itself and the minimum requirements of a functional league demand. But then again, I am a libertarian ;) I never believed in big governments ;) ha!
Again, just my two cents.