@Adam514 Swarm 114 1 plane GLHF!
L24 PtV Stucifer (X+10) vs Adam514 (L)
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Max defense, lose naval before air of same combat.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to 94 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to Algeria 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Algeria 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 94 Sea Zone Battle in Algeria Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun and 1 infantry; French defend with 1 infantry British roll AA dice in Algeria : 0/2 hits, 0.33 expected hits Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Algeria, round 2 : 1/6 hits, 2.33 expected hits French roll dice for 1 aaGun and 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Algeria Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Algeria, round 3 : 2/6 hits, 2.33 expected hits French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the French and 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from French with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Yugoslavia Italians attack with 2 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Turning on Edit Mode EDIT: Battle in 94 Sea Zone EDIT: Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine EDIT: British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport EDIT: 0/1 hits, 0.33 expected hits EDIT: 4/5 hits, 2.50 expected hits EDIT: Units damaged: 1 carrier owned by the British EDIT: 3/9 hits, 4.67 expected hits EDIT: Units damaged: 1 battleship owned by the Italians EDIT: 1 destroyer owned by the Italians lost in 94 Sea Zone EDIT: 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 94 Sea Zone EDIT: 1 bomber owned by the Italians retreated EDIT: 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians retreated to 96 Sea Zone EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 27 EDIT: Recording Battle Statistics EDIT: Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar EDIT: Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar EDIT: Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar EDIT: 2 fighters owned by the British forced to land in Gibraltar Non Combat Move - Italians EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from 94 Sea Zone to Southern Italy 2 fighters moved from Algeria to Libya 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Bulgaria 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.00 British AA : -0.33 Neutral_Allies regular : -0.33 EDIT: : -0.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Turning off Edit Mode 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from Western Germany to 107 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 94 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone
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More scramble options–
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Since I’ve got you as a captive audience I’ve got a nitpicky question…
From Game Notes:
With the exception of Southern France (see discussion of “Zone Libre” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn. Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
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This means I can’t land air units in Southern France, or any Vichy territory for that matter, the same game turn I occupy it.
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This is the rule that applies to other Pro-X/L territories like Yugo or Greece. Am I correct here?
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And there is an exception if they have been previously attacked if I remember right?
For example, if you attacked 99 with your fleet and then moved a transport in during NCM to occupy Yugoslavia, you could land aircraft from the 99 attack that still had movement, in Yugoslavia. Because Germany had previously attacked it.
Thanks!
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@Stucifer said in L24 PtV Stucifer (X+10) vs Adam514 (L):
Since I’ve got you as a captive audience I’ve got a nitpicky question…
From Game Notes:
With the exception of Southern France (see discussion of “Zone Libre” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn. Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
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This means I can’t land air units in Southern France, or any Vichy territory for that matter, the same game turn I occupy it.
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This is the rule that applies to other Pro-X/L territories like Yugo or Greece. Am I correct here?
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And there is an exception if they have been previously attacked if I remember right?
For example, if you attacked 99 with your fleet and then moved a transport in during NCM to occupy Yugoslavia, you could land aircraft from the 99 attack that still had movement, in Yugoslavia. Because Germany had previously attacked it.
Thanks!
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You cannot.
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No, for the other neutrals the Global 1940 rule applies, which means if any neutral has been attacked by the enemy, you can land planes on it on your turn, regardless if you take control of it or if you leave it neutral.
Answer 2 covers Q3 and your last example.
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No scrambles.
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@Adam514 thanks for that clarification!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from Western Germany to 107 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 94 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 107 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 battleship Germans roll dice for 1 fighter and 2 tactical_bombers in 107 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in 107 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship in 107 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in 107 Sea Zone Germans roll dice for 1 fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 107 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -30 Casualties for Germans: 1 fighter and 2 tactical_bombers Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 94 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 cruiser and 1 transport Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 94 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Algeria 1 fighter moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Libya 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 5 armour and 4 mech_infantrys moved from France to Germany 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Poland to Germany Place Units - Germans 2 transports placed in 116 Sea Zone 2 carriers and 1 destroyer placed in 113 Sea Zone 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -4.17 British regular : -0.17
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Well, that went great, with the obvious exception.
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Yeah that lone BB was quite bad.