Why are we trying to fix something that’s not broken? I laid out the math very specifically. Nobody has refuted it. It literally couldn’t be fairer. They are worth exactly what they should be worth. Where’s the case that there is a problem?
Maybe I need to show my work on the math?
@Fortress:
+1 Jen. Part of the reason they only fire once at the beginning of the battle is that they’re able to specifially target air units. No other land unit gets to pick off opponents pieces when they hit, owner always gets to choose order-of-loss. As it is, a 5 IPC AA gun firing 3 times at 3 fighters worth 10 IPC each stands a 34.7% chance of hitting exactly once, a 6.9% chance of hitting exactly twice, and a 0.5% chance of hitting on all three shots. Against three 10 IPC, fighters, the total value of the kills is EXACTLY 5 IPC. I don’t think you can form an argument for more perfectly balanced gameplay than that.
AA guns are perfect the way they are.
AA gun firing 3 times at 3 fighters:
1/6 hit * 5/6 miss * 5/6 miss = 11.57%
5/6 miss * 1/6 hit * 5/6 miss = 11.57%
5/6 miss * 5/6 miss * 1/6 hit = 11.57%
-Those are the three ways to get exactly 1 hit = 34.7% hit exactly once * 10 IPC fighter = 3.47 IPC damage caused
1/6 hit * 1/6 hit * 5/6 miss = 2.31%
1/6 hit * 5/6 miss * 1/6 hit = 2.31%
5/6 miss * 1/6 hit * 1/6 hit = 2.31%
-Those are the three ways to get exactly 2 hits = 6.9% hit exactly twice * 20 IPC for 2 fighters = 1.39 IPC damage caused
1/6 hit * 1/6 hit * 1/6 hit = 0.46%
-That is the only way to get exactly 3 hits = 0.5% hit exactly three times * 30 IPC for 3 fighters = 0.14 IPC damaged caused
3.47+1.39+0.14=5.00 IPC
A 5 IPC AA gun causes 5.00 IPC average damage.
That is absolutely perfect. You can’t improve on that. Literally.