@jdow ouch.
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allweneedislove
@allweneedislove
Latest posts made by allweneedislove
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RE: Wanted: battle box
Dang, looks like i just missed out.
I hope Big E is enjoying it.I know the guadalcanal forum had lots of people saying it’s the worst a&a game. Hopefully someone that doesn’t enjoy the game will be able to help me out.
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RE: Wanted: battle box
@CWO:
Thanks for all the good ideas reaper!
But I still want the box, I find it quick and most importantly fun to reveal the dice one at a time.
Midnight Reaper’s first proposed option, which basically involves cloning the box to produce a duplicate, actually has a long-term advantage: once you’ve obtained the scans and have worked out the details of producing a clone, you’ll be able to produce as many as you want from now into the future. From your posts, I get the impression that your OOB battle box is worn out because it gets heavy use; if you simply replace it with an OOB battle box purchased from someone who’s willing to part with their copy, the same wearing-out fate will ultimately befall it and you’ll once again have to try to purchase a replacement from somebody. If AAG was still in print, this wouldn’t be a problem…but since it’s out of print, there’s a ceiling on how many original battle boxes exist in the first place. Producing your own version and creating a new copy as required would solve the problem permanently. And in fact, you could take the concept further and produce a sturdy one (made of thin balsa wood rather than cardboard, with some felt added to reduce the rattling sound) which would last indefinitely.
I love reapers first idea
“1) You could scan the sides of the box, put them on sticker paper, find a new box, and sticker the new box with the look of the old box.”But it’s find a new box part that I want help with.
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RE: Wanted: battle box
Thanks for all the good ideas reaper!
But I still want the box, I find it quick and most importantly fun to reveal the dice one at a time.
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RE: Wanted: battle box
Unfortunately in personal messages cminke never had the box.
Does anyone have one they want to sell or trade?
I love this game but my box is falling apart.
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RE: 18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
hmmm tough move with that tempting target, i will have to think about this move more.
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RE: 18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
Yes, sorry for the long delay, I should get the move tonight
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RE: 18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
Sir, it appears to me you need more than love to overcome that Allied-Cash-Beast :-)
The Axis need to be ruthless and make progress!
nah the axis are pacifists.
if these ruthless allies would just layoff we could all get along. -
RE: 18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
2 armour, 2 artilleries and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 2 armour, 2 artilleries and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 armour and 2 mech_infantrys moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
3 marines placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4
Italians collect 8 PUs (4 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.67
Americans : -0.33 -
RE: 18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Sumatra
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 fighters moved from 37 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 3 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 6 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
3 mech_infantrys moved from Malaya to Yunnan
2 fighters and 3 tactical_bombers moved from Burma to Kwangsi
2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Sumatra to Malaya
1 fighter moved from Korea to Japan
2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
4 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -1.33
ANZAC : -1.00
UK_Pacific : -0.67
Japanese : 3.17