@tincanofthesea thanks! I’m going test it next time I play. Whats your feedback? @GeneralHandGrenade
Global 2nd edition Q+A ( AAG40.2)
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… and here are the changes that apply only to the Europe Rulebook:
Page 6, How the War Is Won, Axis Victory: “The Axis powers win the game by controlling any 8 victory cities for a complete round of play (ending with the next turn of the Axis power that captured the eighth city), as long as they control an Axis capital (Berlin or Rome) at the end of that round.”
Page 6, How the War Is Won, Allied Victory: “The Allied powers win the game by controlling Berlin and Rome for a complete round of play (ending with the next turn of the Allied power that captured the second capital), as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.”
Page 10, Friendly Neutrals, paragraph 2: “This moves the territory out of its neutral status at the end of the Noncombat Move phase, however.”
Page 11, Unfriendly Neutrals, paragraph 5: “The territory remains uncontrolled (place a national control marker on it face down to indicate its new status) but is considered friendly to powers on the side it’s now allied with. Units belonging to those powers can move into it and take control of it and its remaining units in the same way as if it were a friendly neutral.”
Page 24, Convoy Disruption Example 2: “On Italy’s turn, the UK submarine in sea zone 97 can cost Italy up to 6 IPCs.â€
Page 25, National Objectives, and Bonus Income, Soviet Union, bullet point 3: “3 IPCs for each
original German, Italian, or pro-Axis neutralterritory that the Soviet Union controls that was originally German, Italian, or pro-Axis neutral.â€Page 35, Political Situation, National Objectives, and Bonus Income, paragraph 2: “These rules replace the Political Situation and the National Objectives and Bonus Income rules in Axis & Allies Pacific 1940 and Axis & Allies Europe 1940, except for the rules on Dutch territories on page 9 of the Pacific 1940 rulebook and the rules on neutral territories on pages 10 and 11 of this rulebook.”
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… and here are the changes that apply only to the Pacific Rulebook:
Page 6, How the War Is Won, Axis Victory: “Japan wins the game by controlling any 6 victory cities at the end of a complete round of play (at the end of ANZAC’s turn), as long it controls Tokyo at the end of that round.”
Page 6, How the War Is Won, Allied Victory: “The Allied powers win the game by controlling Tokyo at the end of Japan’s turn, as long as they control an Allied capital (Calcutta, Sydney, or San Francisco) at that time.”
Page 8, Spaces On The Game Board, Territories, paragraph 1: “Each power has its own color and emblem (the United Kingdom controls Western Canada in addition to those territories with its own emblem).”
Page 8, Spaces on the Game Board, Territories, paragraph 2: “A few territories, such as Wake Island, have no income value.â€
Page 8, The Political Situation, Japan: “Japan considers movement of units into or through China by any other power as an act of war against it.â€
Page 9, The Political Situation, United Kingdom and ANZAC: “These two powers also have an arrangement with the Dutch government in exile (see “Dutch Territoriesâ€, below) and have taken guardianship of the Dutch territories in the Pacific. As a result, they are free to take control of these territories
as a noncombat movement at any time, as long as they have not yet been captured by Japan. They may actually take control of them(gaining their IPC income) by moving land units into them as a noncombat movement. Additionally, the United Kingdom and ANZAC consider attacks against any Dutch territories to be acts of war against them directly. ~~Once a Dutch territory has been captured by Japan, however, it may be captured and controlled by any power.~~â€Page 9, The Political Situation, The United States: “It may not declare war on Japan unless Japan first declares war on it or makes an unprovoked declaration of war against the United Kingdom or ANZAC. Following any such unprovoked declaration of war by Japan, the United States will receive an immediate one-time bonus payment of 30 IPCs, representing the total mobilization and transfer of military assets within the continental United States. However, if the United States is still not at war with Japan by the Collect Income phase of its third turn, it may declare war on Japan at the beginning of that phase.â€
Page 9, Dutch Territories, new section between “The Soviet Union†and “Neutral Territoriesâ€: “The Dutch territories begin the game uncontrolled by any power. However, they are considered friendly to the Allied powers. Holland has been captured by Germany, so Dutch territories are treated in the same way as any Allied territories whose capital is held by an enemy power (see “Liberating a Territory,†page 20), with the exception of the guardianship of United Kingdom and ANZAC (see “United Kingdom and ANZACâ€, above).”
Page 9, Neutral Territories, paragraph 6: “The territory remains uncontrolled (place a national control marker on it face down to indicate its new status) but is considered friendly to powers on the side it’s now allied with. Units belonging to those powers can move into it and take control of it and its remaining units in the same way as if it were a “friendly neutral†(see below).”
Page 9, Neutral Territories, Friendly Neutrals, paragraph 2: “This moves the territory out of its neutral status at the end of the Noncombat Move phase.”
Page 10, China Rules: Insert as paragraph 4: “If China captures a territory containing an air or naval base (see “Air Bases†and “Naval Basesâ€, page 25), China takes control of the base. It can use an operative air base to extend its fighter’s movement range by one (but not to scramble it), but it cannot use a naval base or repair damage to any base. Of course, other Allied powers may use Chinese-controlled bases normally.â€
Page 23, Convoy Disruption Example 2: “If it’s still there on the United Kingdom’s turn, the sub may also cost the UK its 1 IPC of income from Western Canada.â€
Page 35, Political Situation, National Objectives, and Bonus Income, paragraph 2: “These rules replace the Political Situation and the National Objectives and Bonus Income rules in Axis & Allies Pacific 1940 and Axis & Allies Europe 1940, except for the rules on Dutch territories on page 9 of this rulebook and the rules on neutral territories on pages 10 and 11 of the Europe 1940 rulebook.”
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Great reference material, thanks Krieghund!
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thanks for compiling all the changes. Most of them seem to be clarifications rather than actual changes to the rules, and they are helpful. Thanks for your continued support of the game.
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Want to clarify something real quick–can UK Europe buy an air or naval base and place it on UK Pacific territory? Or does any air or naval base placed on UKPAC territory have to be purchased by UK Pac?
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No, it cannot.
Yes, Zhukov it does have to be. @Zhukov44:Want to clarify something real quick–can UK Europe by an air or naval base and place it on UK Pacific territory? Or does any air or naval base placed on UKPAC territory have to be purchased by UK Pac?
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Alright so I have a question on subs
Let’s say that there is only a sub and a battleship and the sun rolls a 2 and does a surprise attack on the battleship does the battleship get sunk or does it do one damage and can it fire back or not if so
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The sub just damaged the battleship, which is still fully functional and can fire back.
When a sub scores a hit on an already damaged carrier or battleship, then it is sunk by surprise strike and gets no return fire -
Rule clarification please.
US CVs with British fighters onboard start in SZ113 which is hostile with a German DD. US flies in some planes and attacks the DD, Germans scramble.
US stops attacking after losing all its fighters, while Germany still has fighters left. What happens? My understanding is that the CVs can only retreat if they’ve jumped to SZ114 in the combat move otherwise their destroyed because they have no attack value. They can’t remain in SZ113 because its hostile.
Someone is claiming that they can just remain in SZ113 in spite of losing the battle.
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US CVs with British fighters onboard start in SZ113 which is hostile with a German DD. US flies in some planes and attacks the DD, Germans scramble.
US stops attacking after losing all its fighters, while Germany still has fighters left. What happens? My understanding is that the CVs can only retreat if they’ve jumped to SZ114 in the combat move otherwise their destroyed because they have no attack value. They can’t remain in SZ113 because its hostile.
You’re right. You can’t retreat unless you came from a different zone. When you find yourself in a hostile zone because the enemy built a ship into your zone and you attack it, you need to leave the zone and come back, if you can. You gain nothing from just staying there because you can’t move the ship in the noncombat phase anyway. Like you said, if you don’t move out and back in during the combat movement phase, then you have no retreat (unless you came in with another boat from another place, of course, which is impossible in your situation if there are no USA boats in 114 or 115 and the strait is closed off)
Someone is claiming that they can just remain in SZ113 in spite of losing the battle.
They’re wrong, but depending on the situation, it might be the sporting thing to do to let them retreat to 114 (assuming it is not hostile) but expect them to know the rule next time. Your call
But there is no way they can do a battle, not win, and stay in 113. Retreats are always to different zones/territories -
Yeah, I’ve already offered them a retreat, but they insisted they could lose and remain in the SZ, under the cover of an airbase.
Thanks for the quick reply.
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I have a question concerning neutrals. It’s been asked before but I can’t find it.
What if
- UK has several fighters on United Kingdom;
- the airbase on United Kingdom is operative; and
- the Germans launch an amphibious assault on Eire from SZ109.
Can the UK scramble to SZ109?
And what if (hypothetically) Eire was originally a strict Neutral that became pro-ally because the Axis attacked another true Neutral such as Sweden?
And what if (hypothetically) Eire was originally a strict Neutral that was unsuccesfully attacked in a previous turn, and was now again under attack?
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I have a question concerning neutrals. It’s been asked before but I can’t find it.
What if
- UK has several fighters on United Kingdom;
- the airbase on United Kingdom is operative; and
- the Germans launch an amphibious assault on Eire from SZ109.
Can the UK scramble to SZ109?
Definitely yes
And what if (hypothetically) Eire was originally a strict Neutral that became pro-ally because the Axis attacked another true Neutral such as Sweden?
No difference
And what if (hypothetically) Eire was originally a strict Neutral that was unsuccessfully attacked in a previous turn, and was now again under attack?
No difference. In all 3 examples, Eire is pro-Allies. You didn’t even make me look up whether you can scramble to defend a strict neutral, which could possibly happen. I’m not 100% sure off hand, btw, but I’m thinking you can. So basically you can act to stop any combat action by your enemies
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All right, thanks: friendly nations can be assisted with scrambles.
I’m still wondering about a 4th case, inspired by Gamerman’s comment.
- Can a strict neutral be assisted with a scramble? For example, the UK has an airfield on Cairo and the Japanese attack Saudi Arabia, the 1st attack on a strict neutral during that game.
The rulebook states that air units can be scrambled to help friendly units. So my question can also be interpreted as: does a strict neutral become friendly to the other side the instant an attack is declared against it during the Combat-Move-Phase.
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I know Krieghund has answered this before but I must not have made a note in my rulebook. I will try a search of this thread now, and there’s a good chance I can find it - hang on
Eh - not finding it, I guess we need him to answer it again
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From the 2nd Edition Europe Rulebook, page 11:
Strict neutrals are treated in exactly the same way as unfriendly neutrals, with one exception. An attack by either alliance on a strict neutral territory (whether successful or not) will result in all remaining strict neutrals immediately becoming pro-Allies or pro-Axis, depending on who violated the strict neutral’s neutrality.
So, yes, they are treated in the same way for this purpose.
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Thank you both, Krieghund and Gamerman. It seems the rules can still mystify me in cases that don’t happen very often. :-)
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I’m the US and I want to attack Spain with a large landing force. May I load one transport with an infantry and an AA gun, send that transport during the combat movement phase where the infantry exits on shore during the amphibious assault, and in the non combat movement phase… can I unload the AA gun from the same transport that landed an infantry earlier?
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@Young:
I’m the US and I want to attack Spain with a large landing force. May I load one transport with an infantry and an AA gun, send that transport during the combat movement phase where the infantry exits on shore during the amphibious assault, and in the non combat movement phase… can I unload the AA gun from the same transport that landed an infantry earlier?
I have no citation from the rule book, but one from earlier in this thread.
http://www.axisandallies.org/forums/index.php?topic=28562.msg1027632#msg1027632Maybe this helps, maybe not :-D
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@Young:
I’m the US and I want to attack Spain with a large landing force. May I load one transport with an infantry and an AA gun, send that transport during the combat movement phase where the infantry exits on shore during the amphibious assault, and in the non combat movement phase… can I unload the AA gun from the same transport that landed an infantry earlier?
I don’t believe so, because that would required loading the AA gun onto the transport during combat movement, and I thought AA guns are not allowed to move during combat movement unless already loaded onto a transport.
Marsh